Crazy Idea RE Ship Movement

By jedi moose, in X-Wing

Well, technically the fact that FFG came out with a Zero move maneuver doesn't prove that it's not a stupid idea... Unless you couple it with FFG is incapable of stupid ideas. Note - I'm not saying that it is/isn't a stupid idea, just pointing out that it could still be debated. I know from a gameplay perspective, it's a good addition. I'm not sure I'm sold on it as far as a real world application. But at the same time, it's silly that an A wing can do a 5 straight, and then turn on a dime the next turn, or an X wing doing 4 forward, and then 1 forward. But I put all of that aside (along with the stop maneuver) when playing the game because it's still loads of fun, and wouldn't work as well if there was a hysteresis to your maneuvers.

You make a good point sir. I meant "stupid" in the sense that FFG would never do it or that it wouldn't work in the game. Personally I love additions like the 0 movement. There are only so many variations you can do of a dial before it starts to feel like "its been done before" so adding the 0 really made the Lambda different and i think a good addition to the game, even if there are problems with it from a logic standpoint

This is the third time I've seen this debate for going backwards. A dogfight is SUPPOSED to be a fluid action. You won't get turkey's sitting in the corner on "0" movement or going backwards. The concept of moving forwards and then "actioning" a sudden reverse not only defies physics, but common sense.

FFG have not put a "0" (or reverse) on any maneuver dials for a reason. Starfighters are designed to go FORWARDS!

Have you noticed that nearly all of them have virtually no rear view from the cockpit? IT'S BECAUSE THEY ARE SUPPOSED TO GO FORWARDS!!

Firstly - Holy necro thread Batman! it's only over 6 months old!

Secondly, there is now a ship that has zero movement being the Lambda.

Beat me to it. Was wondering why no one had pointed out the shuttle, and then saw just how old this thread was. Why, exactly, was this brought up, and why was someone THAT far back in the threads? lol

I think the resurrection of the thread was my fault. I linked it in another topic i recently made about ideas for the huge ships that were unexpected or outside the box. I linked it to point out that I had suggested the 0 movement idea before the Lambda dial was revealed to illustrate the type of conversation i was hoping to start. A few in this thread thought the idea of a 0 movement was stupid. So the point is that no idea is stupid, although criticism of why an idea wouldn't work is welcome. My idea for the huge ships was a reverse movement option. So I think the resurrector of the thread thought he was posting in the more recent thread about the huge ships and didn't realize that he was still in the linked thread.

Well, technically the fact that FFG came out with a Zero move maneuver doesn't prove that it's not a stupid idea... Unless you couple it with FFG is incapable of stupid ideas. Note - I'm not saying that it is/isn't a stupid idea, just pointing out that it could still be debated. I know from a gameplay perspective, it's a good addition. I'm not sure I'm sold on it as far as a real world application. But at the same time, it's silly that an A wing can do a 5 straight, and then turn on a dime the next turn, or an X wing doing 4 forward, and then 1 forward. But I put all of that aside (along with the stop maneuver) when playing the game because it's still loads of fun, and wouldn't work as well if there was a hysteresis to your maneuvers.

In the real world it wouldn't be turn based, it would be fluid. You wouldn't go forward fast then suddenly be going forward slowly, it'd be a gradual thing - clearly this is all approximations of what would be happening over a period of time.

This again.

Having "reverse" on a ship isn't any less reasonable than having a ship which can zip forward five flipping/spinning around to point the other way in the process then zip five the other way like nothing happened.

A "reverse" maneuver really shouldn't be something one can just add to an existing ship (imagine it on a T/F that can't even go ahead one) but there is no real reason that something couldn't come along where Reverse makes perfect sense.

One thing I think might be worth pointing out is that this is all happening in space. Three dimensional space. A one-back maneuver doesn't necessarily mean the ship put it in reverse and backed up. Couldn't it be a loop - similar to a barrel-roll?

I could see it maybe be implemented similarly to "Expert Handling," where you can only do it if you're not under stress, and it gives you stress. Maybe even only have be possible after a green maneuver?

Edit :

"After executing a green maneuver, you may receive 1 stress token to execute a [1 down] maneuver.

If you have at least 1 stress token, you cannot use this ability."

If you use this ability, you must skip your "Perform action" step during this round. This is probably useless seeing as you'll have a stress token anyways...

Edited by Klutz