where do i generate wounds at?

By muzien, in Dark Heresy Second Edition Beta

i have been searching this pdf high and low, and for some reason i can not find where it says how you generate wounds for your character.

Alright, it does seem to be a bit of confusion you're having.

1. Characters and NPCs no longer have a "wound" score.

2. Wounds are things you now suffer. In effect, you suffer a wound when you take damage (i.e. take more damage from a hit than your defence score of TB + Armour on that location)

3. When you suffer a wound, you examine a table (found on p.210 - 218). You take the net damage you suffered, and consult the effect. You suffer a wound, and gain the conditions listed.

3a. As a note, when determining the wound effect, you add +5 to the result for each previous wound you suffered before the current attack, and +10 for critical wounds (wounds that are a result of a "natural 10" on damage dice from elite grade enemies or above)

3b. Check the wound description itself, or the condition's description to see how a condition is removed. Wounds can be healed by resting or first aid/medicae use. Healing a wound does not inherently remove its condition (if you have a wound that caused limb loss, healing it won't restore the limb).

4. You die when your condition says so, or when your fatigue is = 2 * (WPB + TB)

Novice grade NPCs die by suffering a crit wound, or taking 2 wounds.

In effect, you will need to track what wounds you have suffered. I recommend printing out the tables, cutting out strips of the wound effect ranks, laminating them, and passing them out to players as they are suffered.

Edited by KommissarK

I recommend printing out the tables, cutting out strips of the wound effect ranks, laminating them, and passing them out to players as they are suffered.

That an option like this has been considered, let alone suggested, speaks volumes of the unnecessary complexity of tracking injuries.

Yeah, the wound system really is overly complicated...while it works for WFRP 3d, because the cards and tokens that track your wounds and conditions are an inherent part of the system, in a pure P&P like DH, it quickly gets tiresome to actually track all of this stuff on your own...mind you, I'm not suggesting to use to WFRP 3d system for DH, I'd much rather have an actual P&P than another boardgame hybrid thingy.