Online glossary (scales of in-game time)?

By tgoVIPER, in Star Wars: Edge of the Empire RPG

Salutations, outer rim folk

I'm at work and don't have my rule book. I'm reading over a couple things and it's driving me nuts not being able to figure out the following:

How exactly are the below terms defined?

- session

- round

- encounter

- (etc.?)

I'm looking over some effects that trigger "once per" and am not sure what the difference with the scales of time are for a game. Did I miss any?

Thanks in advance.

It's all covered in the book, page 198-199.

A session, though, is a session of a game, the 2 or 4 or however many hours you are playing that day. I thought that was a common term :huh:

Edited by MILLANDSON

Session is what you want it to be. Usually it's the time you spend together around the table playing the game. The next time you get together - that's a new session. However, you can translate this to mean a complete "adventure" from beginning to end such as a module. It's interpretive since some people don't play modules and just have a continuing, fluid story. So it's really up to you to define what your "session" is.

A turn is a character's actions within a round.

A round is a sequence of "turns" from highest initiative to lowest initiative. After each character has taken a turn, a new round begins.

An encounter is just that. You encounter a Rancor, what do you do? It's the time spent interacting with whatever is in front of the characters. Once the Rancor is gone, the encounter ends. encounters may or may not involve rounds.

A scene is a cinematic device, usually located at a single location and when the story moves on, you go the next scene.

Example:

The scene is the Mos Eisley cantina, during this scene, the first encounter is an Aqualish thug trying to start a fight with Luke. The Aqualish initiates combat and thus rounds. He throws Luke, Ben has the next initiative and thus the next turn. He ends the fight. There are no more actions to be taken, the round ends and so does the encounter.

The next encounter within the scene is the negotiation with a smuggler and his Wookiee. That encounter ends amicably and Luke and Ben leave.

The next encounter within the scene is a Rodian Bounty Hunter confronting the Smuggler. It enters into another round of combat in which the participants take turns (some would argue Han won initiative and Greedo didn't get his turn... good T-shirt idea, "Han won initiative".) The round and encounter end at the same time again, Han leaves. Scene ends.

Edited by mrvander

I figured it was covered in the book, but as stated I am at work and wouldn't be able to check it until I get home.

A round is a sequence of "turns" from highest initiative to lowest initiative. After each character has taken a turn, a new round begins.

An encounter is just that. You encounter a Rancor, what do you do? It's the time spent interacting with whatever is in front of the characters. Once the Rancor is gone, the encounter ends. encounters may or may not involve rounds.

...

Thank you, sir!

A note: Encounters aren't just combat encounters. The encounter can be the PCs attempting to scale a mountain or trying to haggle a deal with an information broker for some info or even sneaking past a fight.

For experience purposes, a 20-XP session is 3 major encounters, and 3-5 minor ones. It's in the GMing chapter. If your actual sessions are shorter, adjust down; if higher numbers of encounters, increase from there.

I'm sticking with 4-6 XP per major, and 1-2 per minor encounter.

For experience purposes, a 20-XP session is 3 major encounters, and 3-5 minor ones. It's in the GMing chapter. If your actual sessions are shorter, adjust down; if higher numbers of encounters, increase from there.

I'm sticking with 4-6 XP per major, and 1-2 per minor encounter.

Or as was stated by the designer on the Order 66 Podcast, 5 XP per hour of productive gaming. He figured his group did 75% game, 25% BS, so his standard 4 hour session would have only 3 hours of real gaming and would be worth 15 XP plus any small bonuses for motivations.