Boba Fett - Worthless as he seems?

By Samwise Gamgee, in Star Wars: The Card Game

I searched the forum for this subject, so my apologies if it has been covered already.

Just got into the game and it seems that Boba Fett does not pay his way given the four cost. It seems like the big cost is coming from the capture mechanic. However, I do not see that ability getting much play during a game. It would be different if Fett had Targeted Strike. I know his armor provides this ability and makes him a boss, but that depends on you drawing the armor and it costs an extra couple resources to boot. Now he costs 6 resources and you need the two right cards. His icons leave something to be desired with only one black unit damage and one edge enabled unit damage and one edge enabled tactics icon. Again, if he had Targeted Strike, it would be different. I post this because Fett is my favorite character and would love to play the card. Am I missing something or is he ... worthless?

Edited by Samwise Gamgee

He's not currently played in any deck. He's just not that useful really. Maybe someday but I suspect a new version is more

likely.

agree with toq. not only is he not good, and over costed, his set isn't great either, so it's like a double whammy when attempting to use his set. I've long ago given up on him and his set after many attempts at trying to make him playable in all different settings.

here is to hoping we get a new Fett in the near future.

Edited by bobafett012

I will also add my witness to this: Boba is just bad. The best card in the set is Mandalorian Armor and the second is the outer rim hunter.

And when you win edge, he kills things more often than captures them, which you often need for scum and villainy combos.

Although getting resources back after playing Capture isn't the worst thing ever.

If Boba Fett had 2 health, he'd be much, much better.

I will also add my witness to this: Boba is just bad. The best card in the set is Mandalorian Armor and the second is the outer rim hunter.

You are right! Outer Rim Hunter is a much better card than Boba Fett. Sad...

Well that is too bad. It seems that it is as I feared.

They need to move 1 damage capacity from the armor to Fett and/or enable him to capture units he would otherwise kill (turning his reaction into an interrupt would accomplish that, right?).

And when you win edge, he kills things more often than captures them, which you often need for scum and villainy combos.

Although getting resources back after playing Capture isn't the worst thing ever.

If Boba Fett had 2 health, he'd be much, much better.

More than 2 health?

IMO what should have been done was give Boba Fett 3 damage capacity, 3 resource cost and move the other 1 cost to his armor. Basically, you would actually be able to play him by himself as he could survive longer until you pull his armor card and apply it to him. That way you still technically couldn't play him and the armor right away and dominate the entire game but you wouldn't feel it unsafe to play him like you do currently.

I think if he was able to divide his unit damage he would be 10 times better. Enabling him to capture multiple cards in a single fight would be awesome.

If there was a way to tutor his armor in to play he would be amazing then. He could snipe away at prime units like Luke and Han and capture them all.

In theory there could be a card like Hidden Cache for dark side that would let you search your deck for an armor. If that came out then you'd have 4 chances of getting Mandalorian, which might make it worth it.

I think if he was able to divide his unit damage he would be 10 times better. Enabling him to capture multiple cards in a single fight would be awesome.

So I have thought exactly the same thing, basically something like the jedi training. It could be his gun. You would have to build him - i.e. his armor and his weapon - but he would then be a real threat.

What would people think about a card like this for a Boba boost?

Retainer

Enhancement

2 Cost

Sacrifice this card to put a Bounty Hunter into Play from your hand. Or Sacrifice this card to search your deck and put Boba Fett into Play.

It solves Fett's cost problems, and being an enhancement, means you can't just dump a bounty hunter in the combat phase without your opponent seeing it coming. Most Bounty Hunters already cost 2, so it only helps a few other cards (Bossk being the big one), and it dovetails nicely with Jabba.

Not that creating "dream cards" will do anything to actually help out Fett, but I find it a fun mental exercise to see if there's anything that could be added to the game that would bring him more up to snuff.

And I'll second the Bounty Collection after playing Captured as a decent combo. Free capture is always nice.

I think Boba isn't so great either, but he's better than people give him credit for. He's an excellent defender, especially against character-based decks and great for the Force Struggle. I don't think we need a new version so much as another pod supporting him and bounty hunters in general.

I think Boba isn't so great either, but he's better than people give him credit for. He's an excellent defender, especially against character-based decks and great for the Force Struggle. I don't think we need a new version so much as another pod supporting him and bounty hunters in general.

With the amount of new focus manipulation and protect light side has. Fett is worse off then he was. He and his ship need new versions that have nothing to do with the failed capture mechanic.

I would much prefer cards and pods that bolster older ones and their strategies than out and out replacements. Fantasy Flight seem pretty great at making older cards viable, even if it does take some time based on their other games. I think Scum is one solid capture-based pod away from the mechanic really taking off. Dengar is coming soon and I can't imagine his pod not having something to do with it, especially since he appears on the card Captured. Hopefully a copy will be in his pod too.

one problem that scum really has is the fact that all of their resources are in non capture sets. jabbas reach, feeding the pit, lucrative contracts, carbonite transport all have resources and zero capture. the only 2 pods that have both capture and resources are the hunt for solo and jabbas orders, and neither has strong, reliable capture. so to take advantage of jabbas reach, feeding the pit, and carbonite transport, you need lots of capture and you just aren't going to have enough after adding those 3 pods. we almost need a enhancement that can capture a unit from play for a cost to be able to place them on objectives we need, that way your not forced into tatooine crash + carbonite transport + a 3rd objective. which is pretty ridiculous, if you don't get the crash, and/or carbonite transport out, your objectives are basically blank....

this would also combo well with boba fetts objective and with the event in his pod bounty collection as they require units to be captured from play.

Also, scum has no protectors what so ever, so its very tough to keep all of our low health, high cost units in play for long.

anyways, we'll see about dengar, but i'm already worried as he is another 4 cost BH, with only 2 unit damage, and 2 health......so i hope his ability is just off the charts....

Edited by bobafett012

I think Boba isn't so great either, but he's better than people give him credit for. He's an excellent defender, especially against character-based decks and great for the Force Struggle. I don't think we need a new version so much as another pod supporting him and bounty hunters in general.

With the amount of new focus manipulation and protect light side has. Fett is worse off then he was. He and his ship need new versions that have nothing to do with the failed capture mechanic.

I think its WAY too early to say capture as a mechanic is a failure, but I do agree with most of the criticism being thrown around about the capture sets and resource sets being disparate and how Tattooine Crash/Carbonite transport seem mandatory in most ways.

I think the idea of capture is great: a powerful and easy way to remove power units with the drawback that they can come back to haunt you. The issue is that the way it has been implemented feels very clunky and unreliable right now. Once it gets a little more streamlined, it could be as annoying as it should be.

I agree Boba by himself is quite useless but if you can get Mandalorian Armor on him then he turns into a very powerful unit with 5 damage capacity and targeted strike. It's very circumstantial but if you're fortunate enough to get that then you have a unique opportunity to reap havoc on a character based deck by running him up to attack and capturing any character unit with targeted strike. Most of them will be exhausted as the LS rarely leavs forces behind to defend.

I forsee a Secret/Hidden Weapons/Arsenal set for S&V. Poison Darts, Wrist blasters, Harpoons, Flamethrowers, Jetpacks. @.@ Still waiting for a repeating blaster rifle that lets a unit strike multiple times per engagement :)

I forsee a Secret/Hidden Weapons/Arsenal set for S&V. Poison Darts, Wrist blasters, Harpoons, Flamethrowers, Jetpacks. @.@ Still waiting for a repeating blaster rifle that lets a unit strike multiple times per engagement :)

that won't make any difference if he dies as soon as he hits the table. I would like to see some sort of protect character for scum. I thought sure the gammorean guards would have protect, that is their entire purpose in the movies after all. ffg dropped the ball on that one.

Why would you drop him on the table if u weren't able to save him? Especially running vs certain deck types you shouldn't put out big drops unless you know you can control the board.

Like putting out a Devastator vs Rebel vehicles is suicide >>

Why would you drop him on the table if u weren't able to save him? Especially running vs certain deck types you shouldn't put out big drops unless you know you can control the board.

Like putting out a Devastator vs Rebel vehicles is suicide >>

Well there is a reason why virtually no one runs him or his set..... he is very hard to keep alive. DS has a total of 1 protector, and imperial suppression as an interrupt (in a mostly unplayed set), so unlike jedi/smugglers, that have bunches of protectors AND interrupts, there isn't much you can do to set your board up to keep fett alive. again, one of the main reasons he, and his pretty bad set isn't used.

I'm not sure why you feel like putting the devastating out against rebel vehicles is suicide. he is a great mid or late game drop to finish out games against all factions.