Other Force Powers ?

By Stacie_GmrGrl, in Star Wars: Edge of the Empire RPG

I am still reading through Edge of the Empire and I see that is has the Force Powers of Move, Influence and Sense and all three of these seem like very broad, very basic powers and I was just wondering about what other Force Powers there are that FFG might bring to us in future sourcebooks or the upcoming core books.

Anybody have any ideas as to what Force Powers we will probably see?

We'll probably see a Healing and an Injury power in the least. The Injury power may or may not be broken down further, what with choking and electricity being a couple of examples. Other abilities may show up as talents, such as Force Jump or Speed. It remains to be seen.

I think all we're going to have at this point is speculation and guesswork. For example, while healing and injury could be powers, I could also see them as talents. I could see, for example, a Dark Side and Light Side specialization that encompassed a variety of talents.

It's interesting to note that the Sense, Influence, and Move trees all have a pre-req of Force Rating +1. Will we see advanted trees with pre-reqs of +2?

FFG seems to have intentionally broken from the traditional Alter/Control/Sense model used by WEG and WotC. The Sense tree combines both the basics of Control and Sense, while what is traditionally Alter (or changing the world outside your own body) has been split into both a mental (Influence) and physical (Move) option.

Force Jump and Speed both sound like uses of the Move power.

I am still reading through Edge of the Empire and I see that is has the Force Powers of Move, Influence and Sense and all three of these seem like very broad, very basic powers and I was just wondering about what other Force Powers there are that FFG might bring to us in future sourcebooks or the upcoming core books.

Anybody have any ideas as to what Force Powers we will probably see?

Well, given how broad the range of Force Powers have gotten in the EU (including such things as walking through walls, turning invisible, putting unwilling people in a comatose state, moving your soul from one body to another, creating actual black holes, and so forth), there's a lot of ground to cover.

We'll probably start seeing the bulk of new, official Force Powers in Force & Destiny, though we might get one or two in Age of Rebellion (wouldn't count on it, but am willing to be pleasantly surprised).

if sticking mostly to the Rebellion Era of the Classic Trilogy, then I suspect that we'll certainly get some kind of dark side direct-damage power. There's some very shaky G-level canon for a Force Healing type of power based on Obi-Wan and Sidious both doing the "touch hand to forehead of a Skywalker" act in ANH and RotS respectively, but that could just be a narrative description of them using Medicine sans medpac/kit and simply having enough Ability dice from their Intelligence to make the roll and then described as a "Force-based healing trick." Alternatively, it could be a simple talent that lets the Force-user make Medicine checks without suffering the setback die for not having a medpac (emergency or otherwise); possibly even with a skill substitution depending on where it's placed on the spec tree. Heck, such a thing might even be a "signature ability" for a Force-Sensitive character akin what's been teased about "signature abilities" in the upcoming Exploring the Unknown supplement.

As Kallabecca mentioned, things like Force Speed could be handled as an offshoot of Move, or even with the Move power itself if you have enough Range Upgrades (even if GM Dave pitched a fit over Jedi munchkinism when it got brought up as a Messages from the Edge topic on the Order 66 podcast), though I do agree with Chris and Dave that using Move in that fashion makes what's an already very potent Force Power even more powerful. Still, for a stop-gap solution in the interim, it'd work. I thought about making Force Speed be it's own power for my "Ways of the Force" supplement, but ultimately dropped it as just felt too narrow and of too limited use Though again, maybe it's a "signature ability" rather than being a full-blown power tree.

In the meantime, I've put together an "Injure" and "Healing" power, as well as a handful of lesser powers in my "Ways of the Force" supplement (clink the link to my blog, with v1.03 being the most recent update). And from the feedback I've gotten, they work pretty well, not being too powerful in most instances (barring Healing's ability to heal a Critical Injury), with Injure being a nice "go-to" for various dark side attack effects such as Force Grip/Choke and Force Lightning. They're not official, but they'll certainly do the job until we do get the official stuff.

I made a Dark Side Only Force Lightning write up! I have a thread (called Force Lightning!) somewhere on the first few pages if you wanna take a peek!

And DM's Ways of the Force powers are tight, too.

Edited by Endrik Tenebris

Well, given how broad the range of Force Powers have gotten in the EU (including such things as walking through walls, turning invisible, putting unwilling people in a comatose state, moving your soul from one body to another, creating actual black holes, and so forth), there's a lot of ground to cover.

I hope it's not too grumpy of me to say "I hope they never cover that ground".

Well, given how broad the range of Force Powers have gotten in the EU (including such things as walking through walls, turning invisible, putting unwilling people in a comatose state, moving your soul from one body to another, creating actual black holes, and so forth), there's a lot of ground to cover.

I hope it's not too grumpy of me to say "I hope they never cover that ground".

Not at all. I personally hope that a lot of that stuff never gets official RPG material. And that's not even bring up the Aang-Ti and their Force-based teleportation :P

https://www.dropbox.com/s/y10racdmoxtupng/Force%20Lightning.docx

Here's my take on Lightning, for your perusal. I found the thread; it ended up a bit farther back than I thought, so i just decided to re post it here.

And I don't necessarily think they should do all of those powers (though I could see using some form of stealth/invisibilty using either Dark Side shadow stuff or using Mind Trick en masse to trick everyone into not seeing you there, like how it was handled in the Dark Forces: Jedi Knight games. That's probably my favorite interpretation of invisibility, personally.

Also, technically, the Influence strain damage power DOES kind of work like the Force Stun "Rendering comatose" stuff, so there's that.

But I would like to eventually see official versions of some of the powers we've made and suggested, like DM's Injure and Heal, Lightning, Physical Enhancement, Shielding, and perhaps some other feasible ones. Other more severe force powers and such should probably just be reserved for GM narration, and not for PC use.

Honestly, since I've been so consumed with this system, I'll probably end up making some write-ups for the force powers that I'd like to see that haven't already been done. XD

Edited by Endrik Tenebris

Thank you for the mention of Way of the Force and the Force Lightning links, so cool and wonderful of you all to share. :)

I was thinking all of that myself as I was going through EotE... I could really see Force Lightning being one of those powers that require a Force Rating of 2+ or even 3+ because it has never been one of those powers that any novice could use. We only see people who have a whole lot of experience with manipulating the Force being able to pull off... and who knows, it could be an Advance Force Power that has prerequisites of needing a previous Power and then having modifiers that replace some of the modifiers of the prerequisite power. Like if there was a base Energy Power... the ability to shrug off Blaster Bolts, Block Blaster Bolts, Absorb them, and then even redirect them (which could tie into using the Lightsaber in unique ways). Combine an Energy Power with a Injure Power and then we have Force Lightning.

There are going to be a lot of different ways many of these could possibly be modeled.

What I just said here as an example of course doesn't reflect anything from what you guys have already done since I have not even read those yet. :)

Actually, you were kinda close. I basically made the Force Lightning template a weapon that can be used as a normal Ranged attack using Discipline as your attack skill. Then, the template and effects that it has can be upgraded with the powers. But, it requires Force Rating 2 to use and you can ONLY spend Dark Side pips on it, because I mean it IS Force Lightning after all :P.

Force Jump and Speed both sound like uses of the Move power.

Actually, both Force Jump and Speed are already covered. Running and jumping are covered by the Athletics skill, and there is a Force talent, second to last column, middle ish I think , AFB, that lets you upgrade any skill check. Use that for your Athletics check, and boom! Force-assisted movement! There's also the "Once Per Session, ignore 2 setback dice" talent or something like that.

-EF

Plus, you could use the Move power on yourself to "throw" yourself super far. This could, narratively, be you using a Force Jump or Force Speed.

I would like to design some sort of resiliency power, a combo of poison resistance and damage negation but I'm not sure how much I can buff it before it makes the user indestructible.

Well, the Force-Sensitive Exile talent tree has something that allows you to upgrade any skill check. Upgrading a Resiliency check would count for the poison resistance thing. Besides that, i don't know if it would require a specific power for it.

As for Damage Negation, the Sense power's defensive upgrade technically DOES do some of that by introducing more chances to roll up failures, thus negating successes which can cause damage. However, I do also want to make some sort of Force Shield power eventually that adds soak and maybe even some defense as an ongoing effect. It would conceivably have an ongoing power that acted as a personal defense, and an active one that shields everyone he's engaged with (and eventually he can project it to larger degrees, though I wouldn't want that too get too out of hand.)

Edited by Endrik Tenebris