Star Wars My Way

By HappyDaze, in Star Wars: Edge of the Empire RPG

Personally, I have not and a lot of the EU. The comics have been both expensive and hard to come by where I live, and the writing of the novels ranges from excruciating to passable. As for the prequels (including the Clone Wars movie) they had some good bits, but also a lot of drek. I haven't seen the Clone Wars TV show, but I remember the Ewok/Droids show....

I don't see any issue at all with re-writing Star Wars "history" to suit ones own tastes. Edge of the Empire is a role playing game, a hobby that is meant to be creative. Look to Star Wars as inspiration, not a creative straight jacket.

And, yes, this does mean if the EU is what inspires you then you should use that as the background for your game.

The problem comes when you wind up with players walking away from your table because they don't share your bizarre take on the SW universe.

And for what it's worth, the Clone Wars series is pretty decent.

Exactly. I'm ALL for using alternate universes in Star Wars (The Infinites are hilarious and great), but they are just that: ALTERNATE Universes. If you're going to do this, you should probably at least kowtow to the fact that yours is the Alternate Universe; not the canon. If you start preaching that everything but the original trilogy is AU and stupid, you're going to have some more trouble attracting players (and friends) that might happen to like those things.

It is also really closed-minded and childish. People that run around trying to cover up everything but their precious original cut Star Wars trilogy because it makes them angry remind me of a toddler putting his hands over his ears saying "LA LA LA I CAN'T HEAR YOU."

So, just be careful that you don't do that, because it is really, in my opinion, unflattering. Fandoms can have disagreements, but the borderline wars I've seen fought over the Star Wars canon make me a tiny bit embarrassed.

Personally, I have not and a lot of the EU. The comics have been both expensive and hard to come by where I live, and the writing of the novels ranges from excruciating to passable. As for the prequels (including the Clone Wars movie) they had some good bits, but also a lot of drek. I haven't seen the Clone Wars TV show, but I remember the Ewok/Droids show....

I don't see any issue at all with re-writing Star Wars "history" to suit ones own tastes. Edge of the Empire is a role playing game, a hobby that is meant to be creative. Look to Star Wars as inspiration, not a creative straight jacket.

And, yes, this does mean if the EU is what inspires you then you should use that as the background for your game.

The problem comes when you wind up with players walking away from your table because they don't share your bizarre take on the SW universe.

And for what it's worth, the Clone Wars series is pretty decent.

I'm not sure, but I believe that the first step in the game is discussion. What kind of game do the players and GM want?

The prequels made the Jedi into an incompetent group of policemen with moronic rules that lead to creating one of their greatest enemies from within. Almost every character from the Original Trilogy that was awkwardly bludgeoned into the narrative lost something for it.

The little I remember of the prequels does make somethings in feel a bit awkward, but I clearly remember anikin being hailed as someone who "would bring balance to the Force" Given that there were several hundred to thousand Jedi running around and aparently 3 or so Sith, I though it was painfully clear how the Force needed to be balanced. It also portrayed that even the most altruistic of intentions and organizations can outgrow itself. I always that the Jedi were powerful individuals, but they were still People. Flawed People.

As for the OP: I think the idea has great merrit. Please continue posting some of your changes and see where it goes.

The Clone Wars: The Galactic Republic has always had a military arm. The Grand Army of the Republic and the Republic Navy had served it for millennia, but by 32BBY, they were undersized, underfunded, and much of their leadership was composed of incompetent political appointees. When the Separatist Crisis threatened to split worlds and their tax revenue from the Galactic Republic acted quickly to stop them and it failed. Jolted out of complacency by the unexpected show of Separatist strength, the Galactic Republic activated a secret contingency - a large number of cloned soldiers were pulled from stasis to augment its ranks. To lead them, it revealed that it had also cloned many of its most promising military leaders. This last part was to become the seed of the Galactic Republic's demise as many of these military leaders were Jedi. The Force created a connection between a Jedi's clone and a still-living Jedi original. This connection caused great disturbances in both of them, leading to erratic behaviors on the parts of the military leaders the Galactic Republic was counting on, and influencing the Jedi originals to seek the destruction of their clones. The Sith had engineered this flaw in the cloning process, and they were delighted at the results. The Republic war effort was suffering from internal threats from the 'rogue religious group' and matters were developed to deal with it. Order 66 was the solution, killing off both the Jedi originals and their clones (the erratic behaviors of the Jedi clones was blamed on Jedi mind tricks - the 'programming' of the Order had made the originals unsuitable for copying). Following the execution of Order 66, the Republic's forces were able to concentrate fully on the Separatists. With the leadership crisis it had been dealing with for the past three years handled, it put a swift end to the war.

Next topic: The Sith

Edited by HappyDaze

That's an excellent way to keep a lot of the general ideas from the prequels and make the actual details a bit more exciting. Brings in some of the excellent elements from the Thrawn Trilogy.