Thank you very much
and his stats are ?
Thank you very much
and his stats are ?
great, thanks. i thought he would be lore becuase of the denethor switch
Thank you very much
and his stats are ?
Faramir stats...
Cost: 11
Willpower: 2
Attack: 2
Defense: 2
Hit points: 5
Mission: only 1 mission card, and difficulty level 8.
what a great card! very nicely rounded ![]()
Hmm, interesting there's just one quest stage, surely capturing the locations (or whatever the mechanic is) will make prolong the game much.
Still cannot shake the surprise out of my head. Faramir, threat cost 11? Interesting. No trap synergies (I mean written on his card, of course he works well with the Pit and Spikes).
I think it's a good card, and Faramir is a new good candidate for attach the Great Yew Bow...
Faramir's picture by Magali...
I just registered to say thank you, sparrowpisuke. This really made my day! I had been hoping for Faramir to belong to Lore (for Ranger/ Trap synergy and theme, such as his wizardly aura - according to Samwise - and training in lore and song).
I hope you'll drop some more spoilers along the way. And if you don't mind, could you please describe the artwork or even upload a picture? Even a blurry super low res shot would be absolutely fantastic!
Edit for typo.
Edited by Ithilien RangerI just registered to say thank you, sparropisuke. This really made my day! I had been hoping for Faramir to belong to Lore (for Ranger/ Trap synergy and theme, such as his wizardly aura - according to Samwise - and training in lore and song).
I hope you'll drop some more spoilers along the way. And if you don't mind, could you please describe the artwork or even upload a picture? Even a blurry super low res shot would be absolutely fantastic!
You're welcome...
the problem is that I'm at work with my boos very close to me
... scan the card and describe all the others is not possible right now, maybe at lunch time...
The artwork is really great, it's a Magali artwork, all said...
@above
Of course, thanks a lot for taking the trouble...
what encounter sets is required to play that scenario?
what a great card! very nicely rounded
I would take it as great ... but I would agree it is good indeed and yes nicely rounded.
It's ability could prove a bit tricky though , players should have a balance between enemies in stage, attachments-events on enemies and questing ability of their own to use it correctly , at least thats what I think about it
Lore becomes even more powerfull in general terms I believe
what encounter sets is required to play that scenario?
3 encounter sets: Assault on Osgiliath, Mordor elite, Southrons
That explains the 8 difficulty
Wowww I am ever so pleasantly surprised that he is of the lore sphere and deals with traps (kind of) and not a leadership mono booster.
The ability is...interesting, if a few more traps are released it will be even better.
It has a lot of potential. I don't want to nitpick especially after feeling grateful he's not leadership but I wish his threat was lower. He really doesn't need that high of HP or defense, but so be it; well rounded heroes often find uses where one does not expect.
I will be looking forward to adding him to my mono-sphere lore deck subbing out Strider for Faramir who can team up with Mirlonde and Denethor for a respectable starting threat of 24.
He has some good synergies with the other spheres too.
Spirit gives access to threat lowering which will be important for his ability, also he kind of matches up well with Damrod. With tactics he has as previously mentioned the great yew bow as well as the ever fantastic hands upon the bow.
Can't wait to get my hands on him and see the art
Thank you very much
and his stats are ?
Faramir stats...
Cost: 11
Willpower: 2
Attack: 2
Defense: 2
Hit points: 5
Mission: only 1 mission card, and difficulty level 8.
88888888!!!!!!!!! Wow il ove you FFG!!!!
Now the real game begin!
what encounter sets is required to play that scenario?
3 encounter sets: Assault on Osgiliath, Mordor elite, Southrons
Yes yes yes my precious!
88888888!!!!!!!!! Wow il ove you FFG!!!!
Now the real game begin!
doesnt mean you will think it is 8 ....remember the levels are subjective
as for faramir i am also pleased he is not a mono booster. i have never really liked the idea so much as it will probably be a 1 cycle thing like secrecy
Edited by richsabreReally cool Sounds like those 3 will be cool. Morgule Vale for sure. Blood of gondor i hope too. Wow Can pay a cool Campaign mode with all 3 quests Assault, Blood and Vale.
Ok... my boss is hungry and now i'll can share with you something more...
Edge entertainment is the Spanish division of FFG and they don't like people scan whole cards in spanish language and i'll respect it...
But i can share with you a mobile photo of the Faramir's artwork...
https://docs.google.com/file/d/0B_3yMirXX6Wab0dtaldCZm1zLW8/edit?usp=sharing
88888888!!!!!!!!! Wow il ove you FFG!!!!
Now the real game begin!
doesnt mean you will think it is 8 ....remember the levels are subjective
as for faramir i am also pleased he is not a mono booster. i have never really liked the idea so much as it will probably be a 1 cycle thing like secrecy
Its ok Rich. 8 is 8. And if there cool encounter deck like southron and Mordor Elite there is a cool game anyway.
But actually that how the difficult level is working ;
is depend on the encounter sets in the quest.
Ok... my boss is hungry and now i'll can share with you something more...
Edge entertainment is the Spanish division of FFG and they don't like people scan whole cards in spanish language and i'll respect it...
But i can share with you a mobile photo of the Faramir's artwork...
https://docs.google.com/file/d/0B_3yMirXX6Wab0dtaldCZm1zLW8/edit?usp=sharing
He looks cool. I love it. NOw we will see Brother decks + papa Denethor
Cards (Free translation)
Leadership:
-Morthond's Sword (unique). Item, weapon, attachment. Cost 1. Outlands. Attach to a gondor ally. That ally gains the outlands trait.
-Men of the West. Cost X. Event. Action. Outlands. Return X Outlands allies from your discard pile to your hand.
Tactic:
-Knight of Minas Tirith. Ally. Cost 3. (0, 3, 1) 3 impact points. Gondor. Warrior. If each hero you control has printed the tactic icon, KoMT gains Response: After KoMT enters play choose one enemy in the staging area. Engage that enemy with you, exhaust KoMT as attacker against that enemy and resolve the attack.
-Gondor's Fire (Or Fire of gondor maybe). Cost 0. attachment. Gondor. Attach to a Gondor or Dunedain Hero. Action. Spend 1 resource from that hero to give him +1 attack for each resource in his pool. Once per phase.
Edited by asfalothNice art ... thanks sparrowpisuke for sharing
PS: now comes Rich to write he looks like David Wenham etc ![]()
hm ... Leadership cards look like another boost for Outlands (I believe they are overpowered anyway)
At last a tactics ally (seems a good one for a second monotactics deck).
Spirit:
-Naval Carpenter of Pelargir. Ally. Cost 3. (0,1,1) 3 impact points. Gondor, Craftsman. Naval Carpenter gets +1 of will for each hero you control with a printed spirit icon.
-Earnil's Map (unique): attachment. Cost 4. Register. Attach to a spirit Hero. Reduce the cost to play Earnil's map in 1 for each hero with a printed spirit icon that you control.
Action. Discard Earnil's map to play any spirit event in your discard pile as if it was in your hand. After that put Earnil's Map At the bottom of your deck.
Lore:
-Ranger Bow. Attachment. Cost 1. Item. Weapon. Attach to a ranger character. Restricted.
Action. Exhaust Ranger Bow and the attached character to inflict an impact point on an enemy in the staging area.
-Patrol of the forest. Event. Cost 1. Play this card if you control at least one ranger character. Action. Inflict 3 impact points to an enemy with an attached trap.
Neutral:
-Palantir (unique). Artifact. Item. Cost 1. Attachment. Attach to a noble hero.
Action of ¿planning?. Exhaust Palantir and the attached hero to name a type of card and look the 3 cards on the top of your deck. For each card that fits with the named type, you steal 1 card. For each type that doesn't fit, increase your threat by 2.
Edited by asfaloth