Much to Expect from the Assault on Osgiliath

By lleimmoen, in The Lord of the Rings: The Card Game

Am I right in reading that Asfaloth (the card) is worthless in this quest? (Along with reducing Northern Tracker's utility?)

Am I right in reading that Asfaloth (the card) is worthless in this quest? (Along with reducing Northern Tracker's utility?)

Well only the Osgiliath Locations, are immune to player card effects, not the other ones from before in the Haradrim and Southron encounter sets. At least thats my guess....

Am I right in reading that Asfaloth (the card) is worthless in this quest? (Along with reducing Northern Tracker's utility?)

and this is probably a good thing ;)

We really need more Gondor allys...

All the locations are immune to player card effects while they are in the staging area, not only Osgiliath locations.

But I ignore that rule when a location is the active location, for active location is out of the staging area as I understand reading the game rules.

I' ve just made a third attempt and this time we have lost. It has been amazing and incredible, a long and weary battle that seemed lost until we overcame heroically. Just at the end of all we had controlled all the Osgiliath locations and we only had to resist the last attack of two enemies to win. Then the last shadow effect of an enemy has added +1 attack for each osgiliath locations that I was controlling so my enemy got 10 attack and poor Frodo couldn`t make it even with his special rule. My threat was in 43. Because of Frodo's death, two of the Osgiliath locations has returned to the staging area and my playmate and I were too weak at that moment to retake them.

Wonderful quest.

Edited by asfaloth

C'mon guys (and girls) it's been hours now! Where are the all Lore Ranger lists?

All the locations are immune to player card effects while they are in the staging area, not only Osgiliath locations.

But I ignore that rule when a location is the active location, for active location is out of the staging area as I understand reading the game rules.

I' ve just made a third attempt and this time we have lost. It has been amazing and incredible, a long and weary battle that seemed lost until we overcame heroically. Just at the end of all we had controlled all the Osgiliath locations and we only had to resist the last attack of two enemies to win. Then the last shadow effect of an enemy has added +1 attack for each osgiliath locations that I was controlling so my enemy got 10 attack and poor Frodo couldn`t make it even with his special rule. My threat was in 43. Because of Frodo's death, two of the Osgiliath locations has returned to the staging area and my playmate and I were too weak at that moment to retake them.

Wonderful quest.

Lucky one. We need t eat this Amon-Din pack. I think is most bad pack in Lotr Lcg history. More bad is only Emyn muil

Cannot wait to get this one.

I was writing the above as we got the confirmation, few moments earlier and I could have sounded a bit more clever (or even more redundant).

So yes, it is very similar to Dwarven Tomb if you have three Spirit heroes. It can be a bit safer against card that make you discard your hand. It is more vulnerable against those making you discard attachments, obviously.

Is still a very good card. If we got same one for leadership you can play 6 sneak attack Gandalf so this will be real broken ****. If we come to this point probably i stop to play then.... :)

since we now have the spirit version in this pack, i think it's a safe bet to say we will see a lore and leadership version in the next two APs.

you really going to stop playing, glaurung? haha.

Edited by Dain Ironfoot

Wow this pack looks amazing!!! I really like the lore bow, it´s just what i wanted since the anouncement of this cycle. The outland cards are excellent, the tactics knight is fantastic and the quest seems like a real battle struggling to win each location let´s see how will it go against the outland army (suicide or not i will fight for osgiliath). The only things that doesn´t fully like me is Faramir (odd right?) i was expecting a bit more of epicness from him but i guess i´ll have to play with him to see. Magali´s art of the brothers might be even greater than the elves, i cannot wait to see them in a lineup. Excellent pack!!

Spirit:

Lore:

-Ranger Bow. Attachment. Cost 1. Item. Weapon. Attach to a ranger character. Restrict.

Action. Exhaust Ranger Bow and the attached character to inflict an impact point on an enemy in the staging area.

This bow is pretty awesome i just played a couple games with proxies of it with Anborn and traps,

Asfaloth,

Just want to make sure it is a regular action that be could be used after staging, or is it a combat action?

Spirit:

Lore:

-Ranger Bow. Attachment. Cost 1. Item. Weapon. Attach to a ranger character. Restrict.

Action. Exhaust Ranger Bow and the attached character to inflict an impact point on an enemy in the staging area.

This bow is pretty awesome i just played a couple games with proxies of it with Anborn and traps,

Asfaloth,

Just want to make sure it is a regular action that be could be used after staging, or is it a combat action?

That's also my most burning question regarding this (potentially) awesome attachment. In addition, could you please confirm that it says attach to a Ranger and not a Ranged character, please? It's less likely for you to mix it up in Spanish since 'a distancia' and 'mantaraz' are better to tell apart than 'ranger' and 'ranged', but just in case... :)

If the bow can be attached to a Ranger and can be used in a general Action Window, my first choice will be the Ithilien Tracker (Ranger that lacks ranged). Having more than one is pretty pointless, so this bow would be ver welcome for these allies - and finally match the card's artwork. :D

Edited by Ithilien Ranger

Been thinking of some card combos for Faramir, in mono lore where he obviously fits best because of the other traps and rangers, he can take full advantage of advanced warning, a card that has thus far flown under the radar but becomes a staple in a deck with the new Faramir.

I also expect the black riders box to make Faramir quite useful as well. The lore event that was spoiled which in erases engage,net cost by 5 is perfect and it decreases in cost by hobbit or ranger heroes. Pair him with the new Pippen and Sam and you have a respectable starting threat of 25, increase all enemy engagement by 2 and have instant access to card draw good starting will power from Sam that lore often lacks. It's also fairly thematic too given Faramir's interaction with both of those two hobbits

Perhaps one so far overlooked (or not mentioned) card of the set: the Carpenter of Pelargir. Of course, it is really only worth it in a mono-Spirit but it is a very nice addition to it. I actually like both the Carpenter and the Knight for mono-decks, very much.

As for Ranger Bow its Action is a regular Action.

It must be attached to a Ranger character for sure (Ranger is Montaraz in spanish and that's the word in this case).

As a matter of fact, this item doesn't give Ranged Attack, it only gives the Action.

The Carpenter is for me a great Card. If you have a mono spirit with Eowyn, Glorfindel with Light of Valinor and you play the carpenter you have 10 will. You almost can win every quest commitment with little help of your playmates.

Edited by asfaloth

Thanks for replying! Absolutely fantastic attachment!

Direct damage is intriguing. But the fact one has to exhaust both the weapon and the attached character (to deal a single damage) makes it hard to operate. Of course, you can employ Tactics to deal more damage but Hail of Stones works just the same way - and you can exhaust any character. The great difference, of course, is that you can keep the bow throughout the game, but will it be enough to chip away the ever more sturdier foes? Lore does get more help in that department, I certainly like the way it's fighting its war, Expecting Mischief and the new Patrol can surely help Now we need at least one more useful trap and Anborn.

Edited by lleimmoen

The bow can ensure that no 1 HP enemies will ever engage you. And if you combine Faramir with Beregond (and the Spear of the Citadel), you won't have to worry about 2 HP enemies, either. Equipping a Gondorian Spearman with the Spear of the Citadel would even get rid of 3 HP enemies. And if you are a player not interested in theme, Thalin could add another point of direct damage.

It's a long shot, but Faramir/ Thalin/ Beravor (card draw, Lore resources) would only require: Gondorian Spearman, Spear of the Citadel, Ithilien Tracker, Ranger Bow to never worry about 4 HP enemies.

It's a long shot, but Faramir/ Thalin/ Beravor (card draw, Lore resources) would only require: Gondorian Spearman, Spear of the Citadel, Ithilien Tracker, Ranger Bow to never worry about 4 HP enemies.

I've been a fan of such decks for a while. And since I'm not very fond of Dwarf decks, Thalin is (ironically) a Dwarf that has seen most play with me (though not at the time of the core set). As I said, it is all very intriguing but felling enemies is not the only worry of the game, especially if you cannot fell them during staging (though the weaker ones you can with the above deck). You still need to quest, explore locations, etc,, and the line-up above will hardly excel at that.

As pointed elsewhere, though, Faramir will easily be one of the best "battle" questers, probably the very best (together with his Leadership brother).

As for Ranger Bow its Action is a regular Action.

It must be attached to a Ranger character for sure (Ranger is Montaraz in spanish and that's the word in this case).

As a matter of fact, this item doesn't give Ranged Attack, it only gives the Action.

The Carpenter is for me a great Card. If you have a mono spirit with Eowyn, Glorfindel with Light of Valinor and you play the carpenter you have 10 will. You almost can win every quest commitment with little help of your playmates.

Wow, neat. Happy I was playing it right with my proxies. I had 3 of these bows out in a game and was pretty much taking out most enemies in the staging area before they could contribute threat. Takes a bit of set up time. With anborn, I was also able to reuse Ranger spikes every turn. Kind of crazy. No enemy could engage me by mid game.

As for Ranger Bow its Action is a regular Action.

It must be attached to a Ranger character for sure (Ranger is Montaraz in spanish and that's the word in this case).

As a matter of fact, this item doesn't give Ranged Attack, it only gives the Action.

The Carpenter is for me a great Card. If you have a mono spirit with Eowyn, Glorfindel with Light of Valinor and you play the carpenter you have 10 will. You almost can win every quest commitment with little help of your playmates.

The bow is not unique is it? Seems not since you listed all the other unique cards in the pack.

Edited by Tracker1

I wonder if Infighting will become useful now. Say you have a high HP enemy caught in Ranger Spikes and you are able to use Ranger Bows and Patrol of the Forest over a few turns to stack up 3-5 damage on the enemy. Then when a troublesome enemy gets revealed, you can use Infighting to instantly kill it.

Sure, the trick was there already with Forest Snare but it has become much more effective now, with the Spikes and Bow. The Pit and Mirkwood Runner can also cooperate. It is just so hard to fit all the tricks into a deck, and yet make it do usual essential stuff...

Hey guys, I'm fairly new to the LotR card game and have only been reading the forums for a couple weeks now, but I decided to create an account to ask a quick question.

When will the Assault on Osgiliath AP be available to order in the United States? Thanks.

Hey guys, I'm fairly new to the LotR card game and have only been reading the forums for a couple weeks now, but I decided to create an account to ask a quick question.

When will the Assault on Osgiliath AP be available to order in the United States? Thanks.

you can always check the "Upcoming" page (link at the very top of the website) to see when FFG's products are shipping/available/etc.

Assualt should be in FLGS next week.

Can't wait to see the art of all the cards. Loving the above combinations too kill enemies via direct damage too, underestimated the power of ranger bow.