Much to Expect from the Assault on Osgiliath

By lleimmoen, in The Lord of the Rings: The Card Game

what i hope doesnt happen is that we get a weapon but in event form, like goblin cleaver. i much prefer my weapons as attatchments (they look cooler haha)

agreed that would be disappointing to have such cool items reduced to 1 time events

Well they did have the weapons as treasures in the hobbit boxes. Only the nicknames of the weapons were used as events. And I think they will come out with a new version of the attachment Glamdring.

Spirit #1 - Book/Scroll of "X" this will be the attachment which plays an event from the discard pile that we have already gotten in the last pack for tactics, and were spoiled for lore and leadership from the last two APs. Process of deduction means we'll get the spirit one in this pack which also qualifies for the mono-sphere boosting

thoughts?

Dwarven Tomb already does this, so i hope the spirit version of this type of attachment is a bit different.

well technically it is a bit different since the scroll will pay for the cost of the event whereas dwarven tomb just puts it in your hand but i know what you mean....i still think it will be the same tho because with that same reasoning, tactics also has a very similar effect with Hama, but nonetheless it was still had the same event recycle effect as anticipated.

From what i understand is that if you use the scroll you still need to pay for the event. It's not a freebee, although, if it did the card would be really good, what do others think on this?

I dont think thats correct, the book of eldacar (tactics scroll) states:

Action: Discard Book of Eldacar to play any tactics event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

-so the only cost, is the book itself...unless i've completely misinterpreted it

I believe you should play for event as well.

Spirit #1 - Book/Scroll of "X" this will be the attachment which plays an event from the discard pile that we have already gotten in the last pack for tactics, and were spoiled for lore and leadership from the last two APs. Process of deduction means we'll get the spirit one in this pack which also qualifies for the mono-sphere boosting

thoughts?

Dwarven Tomb already does this, so i hope the spirit version of this type of attachment is a bit different.
well technically it is a bit different since the scroll will pay for the cost of the event whereas dwarven tomb just puts it in your hand but i know what you mean....i still think it will be the same tho because with that same reasoning, tactics also has a very similar effect with Hama, but nonetheless it was still had the same event recycle effect as anticipated.
From what i understand is that if you use the scroll you still need to pay for the event. It's not a freebee, although, if it did the card would be really good, what do others think on this?

I dont think thats correct, the book of eldacar (tactics scroll) states:

Action: Discard Book of Eldacar to play any tactics event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

-so the only cost, is the book itself...unless i've completely misinterpreted it

Ok, Caleb responded to my clarification request, and here’s the word:

“When you use the Action on Book of Eldacar, it allows you to “play any (tactics) event card in your discard pile as if it were in your hand.” That means you have to pay that event’s cost just like you would if you played it from your hand.”

But we still may see this type of card for spirit since if you only own one core set, you only have one Dwarven Tomb.

Edited by Tracker1

Yeah, it seems obvious to me that you also pay the cost of the event. So it makes Dwarven Tomb so much better in almost every way (unless the Spirit version is indeed different, which I doubt).

I was writing the above as we got the confirmation, few moments earlier and I could have sounded a bit more clever (or even more redundant).

So yes, it is very similar to Dwarven Tomb if you have three Spirit heroes. It can be a bit safer against card that make you discard your hand. It is more vulnerable against those making you discard attachments, obviously.

Edited by lleimmoen

just becuase a game exists, it doesnt mean every single quest has to be a huge challenge to win..

rich, there are like almost no quests with a real challenge. MIrkwood cycle has only 1 with a challenge(RtM) Dwarrowdelf has only 1-2. Hobbit 1 has none. Not sure about Hobbit 2. HoN has 2. I personally think Ithilien is pretty easy. and so far, 0/3 are challenge in this new cycle. core has only 1 challenge out of 3. So that's something like 5/24 quests that actually give you a little bit of a challenge. Rest are easy. So the players that like losing to a quest sometimes and having to make lots of strategic decisions, only have a very small margin of quests that are hard.

We dont have almost every single quest a hard quest. We have way too few hard quests.

And I can't help saying, the "build a weak junky deck" idea is......not the solution. I wan't to use powerful cool new cards.

And i dont mean to sound mean.

:) :) :) :) :) :) :)

Khamul, have you tried any of the fan-produced quests? Some of these are pretty tough.

Also, do you build decks specifically to beat a quest? Playing the same deck against different quests is more challenging...

I was writing the above as we got the confirmation, few moments earlier and I could have sounded a bit more clever (or even more redundant).

So yes, it is very similar to Dwarven Tomb if you have three Spirit heroes. It can be a bit safer against card that make you discard your hand. It is more vulnerable against those making you discard attachments, obviously.

Is still a very good card. If we got same one for leadership you can play 6 sneak attack Gandalf so this will be real broken ****. If we come to this point probably i stop to play then.... :)

just becuase a game exists, it doesnt mean every single quest has to be a huge challenge to win..

rich, there are like almost no quests with a real challenge. MIrkwood cycle has only 1 with a challenge(RtM) Dwarrowdelf has only 1-2. Hobbit 1 has none. Not sure about Hobbit 2. HoN has 2. I personally think Ithilien is pretty easy. and so far, 0/3 are challenge in this new cycle. core has only 1 challenge out of 3. So that's something like 5/24 quests that actually give you a little bit of a challenge. Rest are easy. So the players that like losing to a quest sometimes and having to make lots of strategic decisions, only have a very small margin of quests that are hard.

We dont have almost every single quest a hard quest. We have way too few hard quests.

And I can't help saying, the "build a weak junky deck" idea is......not the solution. I wan't to use powerful cool new cards.

And i dont mean to sound mean.

:) :) :) :) :) :) :)

Khamul, have you tried any of the fan-produced quests? Some of these are pretty tough.

Also, do you build decks specifically to beat a quest? Playing the same deck against different quests is more challenging...

That what i do : one quest to rule them all. Still challenge quite low.

Now i play trough all Hobbits quest with decks and heroes build up only from core and Hobbits boxes. And is use compaign mode rules if hero die cannot use it anymore and increase starting threat level for the next games by one for each dead hero.

Surprice surprice but is not so difficult as i though.....most difficult was get a treasures card in the first quest ( i lost Beorn cose of this) but secand and third quest i pass without any problems.....will see what happen next.

so i was wrong, glad i havent used it yet. thats kind of crappy, oh well at least i know for sure now

I really want to see at least one Tactics ally in this pack, and more in the rest of the cycle too. It feels like we've had an endless stream of events and attachments, and hardly any new allies for this sphere since the Mirkwood cycle (with its healthy quota of Eagles) finished. I just did a quick count of allies per sphere which confirms what I thought (if my counting is accurate), namely that Tactics gets less allies than the other spheres:

Tactics - 17

Leadership - 19

Spirit - 20

Lore - 24

Yes, we need more Gondor allies, and in Tactics or Leadership. I actually got so annoyed that there weren't enough that I went ahead and designed a couple of my own... Haven't used them yet though... :)

#1 Cost: 2

Gondorian Soldier

1 Willpower

2 Attack

0 Defense

2 Hit Points

Text: While Gondorian Soldier has 3 or more attack, he gains +2 defense.

This card plays into Leadership Boromir's ability, one that needs more attention, especially since it's the Gondor cycle.

#2 Cost: 4

White Tower Knight

1 Willpower

2 Attack

2 Defense

3 Hit Points

Sentinel

Text: Response: After White Tower Knight is declared as a defender, add 1 resource to a Gondor hero's resource pool

Also for Boromir. I made them so that they'd work well each other. I don't know what spheres they'd both be in yet, but I was thinking Tactics for the Soldier and Leadership for the Knight.

Edited by legolas18

**** legolas18 those look amazing, especially how they work with Boromir, which actually makes me a bit depressed since it's not likely we'll see something like this in AoO.

I think they should add nightmare mode into the releases by default, so you can have easy/normal/nightmare out of the box, so we can have easy quests for theme decks, medium difficulty for those that don't want it to be super hard, and real hard challenges for those (such as me) who want very hard quests. Appeal to everyone out of the box.

Oh yeah, we need more synergies with the Leadership Boromir. He seems to be lacking much compared to his Tactics version. I like the way they're designed, the Tactics is a loner who need attachment, the Leadership needs allies. But indeed, as it is now, the Leadership is way to weak yet.

I think they should add nightmare mode into the releases by default, so you can have easy/normal/nightmare out of the box, so we can have easy quests for theme decks, medium difficulty for those that don't want it to be super hard, and real hard challenges for those (such as me) who want very hard quests. Appeal to everyone out of the box.

That what we need! and then will be ok. You can play how you want play easy normal nightmare. Up to you. Every one will be happy. And they should do it from the begin.

I would like to see a Gondorian Siege Weapon that gives some location management to Tactics, something like:

Gondorian Trebuchet

Sphere: Tactics

Cost: 3

Weapon
Attach to a Hero with the Gondor trait. Restricted. Limit 1 per Hero.

Exhaust Gondorian Trebuchet and attached hero to discard a location with 2 or fewer progress points remaining

I also like the idea of destroying locations as a Tactics player, rather than exploring them. :)

Hmm, the above idea is very intriguing. Surely we shall see locations like Orc Watchtower, with a special trait, and Trebuchet could work against them. But it should also be able to work normally, to make sense even without them.

Seeing the battering ram is an enemy, trebuchet could also work as an ally (imagine the whole squad).

And then the Trebuchet could knock down Carahdras :P

Yeah, it wouldn't be right if it worked against any location, just as the battering ram only worked against the battleground locations.

It was obvious, i just was in the mood for fun :)

Is your signature about Fingolfin?

just becuase a game exists, it doesnt mean every single quest has to be a huge challenge to win..

rich, there are like almost no quests with a real challenge. MIrkwood cycle has only 1 with a challenge(RtM) Dwarrowdelf has only 1-2. Hobbit 1 has none. Not sure about Hobbit 2. HoN has 2. I personally think Ithilien is pretty easy. and so far, 0/3 are challenge in this new cycle. core has only 1 challenge out of 3. So that's something like 5/24 quests that actually give you a little bit of a challenge. Rest are easy. So the players that like losing to a quest sometimes and having to make lots of strategic decisions, only have a very small margin of quests that are hard.

We dont have almost every single quest a hard quest. We have way too few hard quests.

And I can't help saying, the "build a weak junky deck" idea is......not the solution. I wan't to use powerful cool new cards.

And i dont mean to sound mean.

:) :) :) :) :) :) :)

Khamul, have you tried any of the fan-produced quests? Some of these are pretty tough.

Also, do you build decks specifically to beat a quest? Playing the same deck against different quests is more challenging...

No, I haven't. What ones are you specifically talking about? How much are they? And how are you supposed to use the new cards for that quest? No I never make a specific deck EVER to beat a scenario unless I have lost against it many times and i'm trying to beat it. I try to think of some good chemistry combo between heroes that works out and just make a deck.

Its shipping now. 7-10 days, and maybe sooner well get some answers. This seems like one of the most highly anticipated packs in awhile. We know very little about it in terms of spoilers. Really looking forward to it.

This seems like one of the most highly anticipated packs in awhile. Really looking forward to it.

Boy am I ever....:)

I'm desperate for more news on it, I've been checking the site like every 20 minutes to see if an article is up yet this whole week. Feel like an addict