I hope this offers the chance to play a Soul-Bound psyker. Seeing as the Mystic role wants to get away from being the Sanctioned Psyker, I feel like offering the most common option as an Elite Advance would make sense. Something like:
Soul Bound (400xp): You have endured the travel to Holy Terra and faced the terrible light of the God-Emperor's glory. Though it burned away your eyes, what you gained was so much greater. Your soul is shackled to His will, protecting you from the predations of the Warp.
Prerequisites: Psyker trait.
Effect: You do not gain the Corruption points for being a Psyker. You gain the Blind trait, but can still see due to a sort of ghostly Warp-sight. Your natural eyesight cannot be restored with medical aid, bionic implants, or by any other means. You roll 3d10 instead of 2d10 for Perils of the Warp, and drop the highest result.
Thoughts?