To Get Into That Star Wars Mood...

By Simon Retold, in Star Wars: Edge of the Empire RPG

I just hope that they can do those mini episode closure things that can segway into this from The Clone Wars. Otherwise, it makes no sense for them to end one series incomplete and start another similar one :(.

Oooh... and there's a new series coming out next fall, positioned a little closer to A New Hope.

Star Wars: Rebels

I like the look of the art, especially the freighter(?) in the first pic. The style sits much better with me than that of the Clone Wars which I thought looked awful.

I just hope that they can do those mini episode closure things that can segway into this from The Clone Wars. Otherwise, it makes no sense for them to end one series incomplete and start another similar one :(.

What was incomplete about the CW? I am not disagreeing, I just don't know.

To answer the OP, neither for Edge of the Empire. I would NOT watch either animated series nor the prequels. I would watch the Original Trilogy and then watch Firefly/Serenity. NOW you are in the proper mindset for Edge of the Empire.

Edited by mrvander

I've been GMing a Star Wars game since 2002. For the past five years, I've usually watched an episode or two of the CGI series the night before a session to get my head in the right place.

For the first five years, it was usually an episode of Firefly. :)

Here are my choice of The Clone Wars CGI series episodes that could get you into an Edge of the Empire mood. Just replace any of the main characters with your PCs.

Jedi Crash / Defenders of Peace - Unarmed Lurmen colonists get caught between PCs and enemy forces attempting to seize the land by incinerating all the colonists off it.

Trespass - A planet's sovereign pays PCs to attempt to bully Talz colonists off his moon and underestimates them, and the PCs' honor.

Mystery of a Thousand Moons - PCs get stuck on a backwater world with its orbit mined to prevent ships from leaving. PCs have to persuade a local outlaw tech to let them use his droid fighters - now bereft of any combat programming - to help destroy the mines for them to leave.

Hostage Crisis - a party of bounty hunters take Senators (maybe replace them with local Outer Rim planet politicians) hostage with a bomb to get a Hutt criminal released from prison. PCs attempt to stop them and rescue the hostages.

Bounty Hunters - bounty hunters and colonists PC/NPCs join forces to stave off pirates on their farming colony

Padawan Lost / Wookiee Hunt - Trandoshan game hunters capture and hunt PCs on their moon.

Kidnapped / Slaves of the Republic / Escape From Kadavo - PCs attempt to search for and rescue NPC allies from Zygerrian Slavers (all the way from the first ever WEG's Star Wars Sourcebook).

A Friend In Need - PCs discover evil mercenaries (Mandalorian exiles in the episode) have taken over and are stealing resources from an isolated colony. PCs have to defeat them or rescue the colonists before the mercs leave in which case they would kill all of them to cover their tracks.

Friends and Enemies - PCs are forced to ally with hostile NPC criminals to escape the Hutts and their goons on Nal Hutta (with appearances of more classic WEG ships YV-666 freighter and Luxury 3000 yacht). The NPCs have every intention of looking for ways to doublecross the PCs.

The Box - PCs are forced to undergo a deadly test of their skill and avoid impalement, incineration and poison to get a job from a powerful NPC boss and discover that their job entails the assassination of an old NPC ally.

Bounty - PCs, along with other NPC bounty hunters that might be hostile, are paid to defend a box in a hovertrain from brigands. But once the PCs discover what is in the box and why the brigands are attacking them, they are forced to choose between the money and their honor (perhaps some way to emply Obligation here).

Sabotage / The Jedi Who Knew Too Much / To Catch a Jedi / The Wrong Jedi - even though the show has Jedi and clones as investigators, you could easily have Sector Rangers or some local police group replace them. PCs investigating sabotage by bomb at a public place is framed for the crime and they have to evade the cops and the bad guys (and maybe do a litle jailbreak) long enough to find the evidence to clear their name and catch the real bomber.

This list above has episodes that heavily feature bounty hunter / colonists / explorer and other Edge type situations that could easily be converted into adventures. However these aren't the only ones that feature them, just the ones I can easily recall. And there are other episodes where there are some elements you could convert but not the whole story.

Happy viewing.

I just hope that they can do those mini episode closure things that can segway into this from The Clone Wars. Otherwise, it makes no sense for them to end one series incomplete and start another similar one :(.

What was incomplete about the CW? I am not disagreeing, I just don't know.

To be honest, I don't know. I haven't watched all 5 seasons yet. But from what I understand, they left a lot of plot hooks dangling, though i don't know first hand. I have heard word that they will be doing mini episodes and stuff to finish the last few plot lines that they had though.

Video Games,

Dark Forces, Dark Forces 2, Bounty Hunter, and maybe some day 1313, but you can go for concept art work for inspiration.

I always saw "Star Wars: Clone Wars" as Republic propaganda for the battles that were occurring during the Clone Wars.

The new defiance show is nice for edge of the empire.

The new defiance show is nice for edge of the empire.

Ah yes, for an example of a hive of sum and villainy. Actually, the show is a good example of many races living together in an old west format.