Using Beginner Game Adventures

By jason.richardson, in Star Wars: Edge of the Empire RPG

Hello fellow Star Wars fans,

So my campaign will be starting soon and I'm thinking of using the adventure that comes with the Beginner Game box set, Escape from Mos Shuuta, followed by The Long Arm of the Hutt (the follow-up Beginner Game adventure). However, my players want to use their own characters.

Have any of you guys run these Beginner Game adventures with newly created characters from the full-on, core rulebook? If so, did you run into any problems? Should I expect everything to go well? Do the Beginner Game adventures assume the presence of the pre-generated characters to the extent that if they aren't present the adventures fall apart?

Thanks in advance for your help.

I haven't read them all the way through, but they do give some obligation plot hooks for the specific characters. However, as long as the custom character's obligations involved certain themes involving Teemo the Hutt and the things he does, you, as a GM, can tie those obligations in to the adventure itself. It would take some work, but nothing major.

The rules have changed a little bit since then, but not drastically enough to make it that hard to run. The adventure itself is pretty solid.

You also might consider using the adventure in the back of the Core Rules for a side mission for them, and you could use the one found in the GM kit as a follow up from that, even if they aren't technically linked in story without a little work. There's also Shadows of the Black Sun, which they will hopefully put out a PDF for soon!

I have run both adventures my group of home- made characters and the adventures are fine as is. You just need a reason to have the players on the run from Teemo and interested in revenge, although the 50k bounty on their heads is a very good incentive to return to Mos Shutta.

There's also Shadows of the Black Sun, which they will hopefully put out a PDF for soon!

From what others have said in the forum, that should be around or shortly after Gencon.

Have any of you guys run these Beginner Game adventures with newly created characters from the full-on, core rulebook?

Yes. Mixed and fully custom PC's.

If so, did you run into any problems? Should I expect everything to go well? Do the Beginner Game adventures assume the presence of the pre-generated characters to the extent that if they aren't present the adventures fall apart?

Only one major issue - the backstory issue. The starting gear can be made a minor issue, but you'll need to coordinate backstories a bit to put their obligations into the story. The expectation of starting with a ship is a minor issue.

Otherwise, the adventures run just fine with core-book generated characters.

My group played for the first time last night, starting with the Beginner box. They all used their own made characters instad of the characters that come with the box.

It worked fine. In fact, they never even took damage until the battle with Trex. Which is weird because the pre-mades seem higher stat-wise than their starting characters...though my players loaded up on Ranged skills. The one guy (smuggler) was rolling 3 yellows on his attacks.

and I was generous with boost dice and stuff (every time they rolled an advantage, they'd pass a boost die to the next player).

Maybe that means player-created PCs are too OP for the beginner campaign. Maybe add one additional gamorrean, and one additional squad of Stormies. Typically, the PCs would take out most of the enemies before it was any of the enemies' turn.

How come the smuggler rolled 3 yellows as he can only start with a max 2 ranks in any one skill?

How come the smuggler rolled 3 yellows as he can only start with a max 2 ranks in any one skill?

Good question...we may have messed that up. Good catch. That one is on me, then.

No problem, best to bring this up with the smuggler now before he gets too attached to all those pretty yellow dice.

The two beginner adventures worked well for me. Mostly getting used to the system is the main part.

The biggest issue I am having with the Boxed adventure and the Long Arm of the Hutt are that they are fairly Railroady. It's all very justifiable and well written but I'd suggest spending some time to open up a bit if you can. But other than that, they work pretty well.