Had our first lieutenant encounters tonight in our RtL campaign and it raised a few question I hope you can help me with.
Hand of cards
I get that I can spend my one Monster treachery to put a one treachery cost Monster card in my hand. But the rules continue on to say "Additionally, two cards without a treachery cost can be added to his hand for one treachery of the correct type (although Power cards can't be added to his hand at all)."
1) What does this mean? I'm assuming the "cards without a treachery cost" are the referring to the base deck. But then I don't what "of the correct type" refers to because non-treachery cards don't have types. Unless it's an Altar of Despair thing, which I don't have yet.
Multiple Lieutenants in a City
I had all the Farrow stacked on Greyhaven. The Heroes teleport in using the Rumor card "The Hatchlings". They need to remove all lieutenants or the city may be razed next game week. I need some clarification on how resolution of consecutive lieutenant encounters goes.
2) Do heroes get to restock or visit before their first battle?
3) If the lieutenant flees, is destroyed, or the heroes flee do the heroes get to Visit or Restock before encountering the next Lieutenant?
4) If the heroes flee can they just heal, restock, and fight the same lieutenant again?
It seems like the only way for me as OL to keep my lieutenants on the town is to work for a total party kill and send the heroes packing to Talamir. Otherwise, as soon as I get the party weakened (kill off one or two heroes) the rest can run off the encounter board, meet up with their now resurrected and fully restored teammates, maybe buy some new potions, and then jump right back into a fight with the lieutenant. I guess that's fine since the lieutenant gets fully restored, too, but I want to make sure that's how it works.