Having the right medpac?

By TalkingMuffin, in Star Wars: Edge of the Empire RPG

OK, I get the having the right tools for the job and boost dice. The medpac gives a boost die. So, I was wondering why the emergency medpac wouldn't grant a boost die and the medpac would grant two. Why? Well, you can perform first aid and the like without anything other than ripped clothing, belts, etc. That wouldn't grant a boost die, which is fine. The emergency medpac would grant one boost die and the medpac would, as it's a solid, complete medical kit, would grant two. Any thoughts?

Actually, not having a medpac makes the check more difficult, to make the check at base value you need to have at least some sort of medical supplies, so you will not get a boost die just for having a kit. All checks made without a kit are at +1 difficulty.

Aren't they +2 difficulty, or is that just doing medical checks on yourself? I've not got the book with me at the moment.

There are actually a couple other topics on the first or second page of this forum currently all about medical treatments, medpacs, and other kinds of items and their uses. Might want to do a search or scroll through :)

Aren't they +2 difficulty, or is that just doing medical checks on yourself? I've not got the book with me at the moment.

+1 difficulty for not having the appropriate tools, +2 attempting to perform it on yourself, +3 attempting to perform it on yourself without the appropriate tools.

That's what I was mixing up, thanks. I'd have been able to look it up myself if I wasn't at my sister's for her birthday, and instead with my books :P

Ah! The increased difficulties slipped my mind. Thanks, everyone!