Musings on Profit Factor

By CaptainRemiVandigrath, in Rogue Trader

As a quick question to start off, has anyone managed to get up to the Profit Factor of the upper echelons of Imperial culture?

Now, the long winded thoughts:

Profit Factor is an odd beast, which I'm sure we can all agree on. I've also made the basic assumption here that we're going off the Main Rulebook's description of Profit Factor (set number to roll against, only ever diminished by misfortunes). As mentioned around the forums though, it obviously represents more than just pure wealth (Throne Gelt), and also represents favors, lines of credit, political influence, and ownership of property/manufacturing complexes.

The book describes levels at which Profit Factor describes the purchasing power of different organizations (150+ = the most powerful rulers in the Imperium, 20 = a minor ministorum sect). Profit Factor, then, represents purchasing power.

As an example to start with, lets take a powerful ruler (Lord Admiral of the Imperial Navy of Segmentum Ultima ). This Lord Admiral dictates orders to her followers, and runs her organization like a small empire; The Imperium allows this because of his prowess in defending the Emperor. Sh e effectively has 155 Profit Factor, and can order around entire Battlefleets if need be for a large incursion ( Ork WAAAGH!).

The Admiral's spies tell her that an Ork WAAAGH is forming (conveniently for our example), and the Admiral knows that her forces will be deployed elsewhere. In 20 years, she's going to need another fleet to defend against the WAAAGH!

Admiral Celestria decides to make a personal visit to her local Forgeworld .

Fabricator Marshall Babbage has worked with Admiral Celestria in the past, and he has provided many weapons of war for her fleets. His Forgeworld has grown strong on the Imperial Navy contracts, and he sees her visits as a boon to his people. (effectively, +10 for good relations, +10 for having a Peer, Adeptus Mechanicus ). This gives Celestria an effective Profit Factor of 175.

Admiral Celestria knows that this is going to be an important war, and is willing to put enormous effort and political power into aquiring ships for the task. (She uses a Fate Point, giving her an additional +10, for a PF of 185)

In Battlefleet Koronus , one of the Grand Cruisers is listed at 65 ship points, given the cost of C ruisers and Battlecruisers , I'm going to assume a Battleship is in the neighborhood of 80 ship points.

This means that Admiral Celestria can walk into the chambers with the Fabricator Marshall, and essentially ask for a Battleship to be completed for her task force. Even with the required social dances (both literal and figurative), she could also ask for a squadron of Cruisers (assuming -30 for Vast scale), and wings of Frigates.

That is incredibly powerful.

Similarly, she could muster whole divisions of Fleet security and Naval officers for the task of crewing this new task force, and the logistics chain to run it. All with a few Aquisition Tests and the movement to go around and ask for them.

Note that no where in here does this actually affect her Profit Factor downward. Essentially, she is able to continue her role as leader of a Segmentum Fleet. Her holdings and underlings keep the organization running, and project her political power across the Imperium.

Does this sound right?

My players have a habit of picking a lower PF in trade for a higher SP ship, kitting it out explicitly for fighting, and then spending a fair chunk of the rest of the campaign complaining that they can't buy anything despite having the wealth of worlds at their disposal. Actually getting profit factor high enough that they can acquire the things that they want is rather awkward, all things considered.

[...]

(She uses a Fate Point, giving her an additional +10, for a PF of 185)

[...]

Afaik, you can't do that.

Per RAW there's nothing against it, in the same way that a Rogue Trader's Exceptional Leadership can benefit an acquisition test as well.

See, that's the part I think is interesting. A Profit Factor check is a percentage check - its a sine wave effectiveness: every added bonus helps a lot on the low end, is moderately effective in the middle of the range, but when you get to the upper end (70-80%), every little bit is only partly useful... at least until you get to 95%+ where its essentially guaranteed. But the scale itself is logarithmic (having a profit factor of 80 is a lot more effective than having a profit factor of 40).

Also, the description of Fate Points says that one of the ways they can be used is to add +10 to a test before you roll, no restrictions on the types of rolls. As Errant mentioned, I assume that represents extra pressure or concessions or whatever else good roleplaying represents (flattery? gifts?).

Another example:

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On the other end of the spectrum, Lord Davros is the head of a Trade Guild on Damaris, organizing contracts and providing functionaries to move goods between the cartels and mining corporations of Damaris, and the Rogue Traders who move goods elsewhere.

House Davros controls a Profit Factor of 25. They have good relations with the local Levy, and have side contracts with various Rogue Traders that they can call on when needed (Peer, Damaris Levy; peer, Rogue Traders), +10 for good relations when calling on orbital contracts or Levy assistance.

House Lyris is attempting to edge in on House Davros ' business. This has involved various small terrorist attacks on Davros warehouses and unexplained sick leaves for important port officials in times of need. Lord Davros needs to travel to the Bulwark to oversee a critical grain contract for the Northern Cartels to ship food to a new colony. The Rogue Trader in orbit has a history of shiftiness, and Lord Davros wants to look the Trader in the eye when the contract is signed.

He's also worried about an unsubtle action by House Lyris to break this important trade contract.

Lord Davros asks his favorite General for the assistance of a few Levy soldiers to act as a private security force during his visit to the Bulwark. He's worried about his life, and is willing to call in a favor if it means getting the soldiers he needs. A platoon of Levy Guards (well trained, equipped with Guard plate armor, but not very special aside from that) is +10 for minor scale, and Davros gets +10 from spending a fate point. He also points out to the General that House Davros has given the Levy political backing in the past (+10 from successful opposed commerce test)

This brings his total bonus during the interaction at the General's field command to +5 0.

Lord Davros has a 75% chance of receiving extra security soldiers from the Levy on "permanent loan." That means that he still has a 25% chance, after walking into the room, of having to offer the Levy a significant political favor in the future in order to receive the soldiers. Lord Davros will happily agree, even though it shows off how weak he is in the grand game of the Expanse.

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Is this a good way to represent high end profit factor then? Or does the same system that works for picking up weapons and individual ships not quite work for the highest tiers of Imperial Society?

Personally, I'm of the opinion that Profit Factor actually represents larger organizations better than smaller organizations. Unless the ultimate goal is to prompt the Explorers to do more to gain large objects like powerful mercenary organizations, armies, and ships.

Am I reading that right?

Ultimately, Profit Factor is an abstraction that isn't really meant to model the large scale movement of money, goods, favors and political power throughout the Imperium. It may serve as a guideline for the GM if you're not sure yourself whether guy X could realistically procure equipment/good/favor Y, but for the most part everywhere has whatever resources at their disposal you deem appropriate, adhering to the rules strictly only when they concern the PCs.

Ultimately, Profit Factor is an abstraction that isn't really meant to model the large scale movement of money, goods, favors and political power throughout the Imperium.

Don't you mean it is meant to model the large scale movement of money, goods, favors and political power? Page 270 RT states "Profit factor does not, however, represent any one thing, but rather a combination of all the aspects of wealth and power at the Explorers' command. This means that Profit Factor is all at once the amount of coins in their coffers, their standing in Imperial Society, and their complex web of loans, favours, and debts."

Hope that answers some questions.

Ultimately, Profit Factor is an abstraction that isn't really meant to model the large scale movement of money, goods, favors and political power throughout the Imperium.

Don't you mean it is meant to model the large scale movement of money, goods, favors and political power? Page 270 RT states "Profit factor does not, however, represent any one thing, but rather a combination of all the aspects of wealth and power at the Explorers' command. This means that Profit Factor is all at once the amount of coins in their coffers, their standing in Imperial Society, and their complex web of loans, favours, and debts."

Hope that answers some questions.

Nope, I meant exactly what I meant. The key phrase in the passage you quote is "at the Explorers' command". Explorers = PCs. It's a system that abstracts how the PCs acquire and spend goods and favors. The model it creates is too inaccurate to actually represent the inner workings of the Imperium on a larger scale.

So no, the Lord Admiral doesn't roll her Profit Factor to acquire a wing of battleships from AdMech, and Lord Inquisitor doesn't roll his PF/Influence to ask the Storm Wardens Chapter to donate a few volunteers to the Deathwatch. Such things happen when it makes sense for them to happen from the perspective of either the world or the story (or, preferably, both).

So I guess that might be where some of the confusion is. I was using those two (the Admiral and the trade guild) as an example for a player stand-in. Imagine a Rogue Trader whose managed to amass a giant empire/set of contacts. Or maybe Winterscale talking with his Mechanicus contacts.

Though, that does also mean that you could use the broad outlines of Profit Factor to figure out if a certain NPC could get something, or if they'd have to offer concessions and future promises. I don't think I'll ever get that detailed in my games though.

Arguably the Lord Inquisitor WOULD use his Influence to encourage the Storm Wardens into handing over some of their own to the Deathwatch, but the narrative bonuses would be such that it could be an automatic success.

Nope, I meant exactly what I meant. The key phrase in the passage you quote is "at the Explorers' command". Explorers = PCs. It's a system that abstracts how the PCs acquire and spend goods and favors. The model it creates is too inaccurate to actually represent the inner workings of the Imperium on a larger scale.

Well yes, I totally agree that the PF representation they have in RT for various NPC factions is misconstrued. I even made a different table in my google docs below to attempt to fix it. But, PF ratings are a great asset for NPC RT's in what they can/can't bring to the table. And heck, your rolls can even be introduced into the game story (I don't do this often, I just tend to narrate implementations what I think is necessary, though during combat encounters the unexpected is much more fun [yes yes, I said much more]) :D

For example, your PC's adversary, RT Noname, has a PF of 45. He attempts to purchase a refurbished Frigate at Port Wander, and fails the roll. The PC's, upon later going to Port Wander, hear rumors that RT Noname tried to acquire a Frigate but was unable to. What was this for you ask? Only further Inquiry checks can tell. ;)

I'm not saying you should always do this, but sometimes random rolls, even for NPC's, helps create a story unique for those PC's experience. Just food for thought. Wish I would of thought of this sooner, now that I think about it.

Edited by Nameless2all