First off, I have not yet had a chance to read or test the game properly I will be honest. But from what I have read so far, I am disliking the tree system intensly.
I see no reason to have the talents so organised, I completely understand that there must be checks and balances to stop people from just loading up on the really good ones but why can't they simply have attribute and rank pre-requisites.
Why should I have to buy two talents I may have no interest in just to get Step Aside, when in DH 1.0 I could purchase it straight off so long as I was the right rank. This I think will limit the individuality available because everyone who wants defence talents will have a lot of the same ones instead of just ones that make sense for them.
The Psychic power trees are worse, I once ran a fantasy game using a variation of the Babylon 5 Technomagic rules which had spells set out in a similar way (pre-requisites and requiring to have the lower level effects), the only thing this did was unecesarily bloat the mages spell list and cost points which were limited already.
I will be looking more closely and I hope to have a better handle on the newer parts of the system soon.
E