Share your adventures.

By Fettsbounty, in Star Wars: Edge of the Empire RPG

I just wanted to hopefully create a single place where everyone can share their experiences. Whether you want to be detailed and very narrative or jut give quick highlights, it's up to you. Be warned there may be spoilers in case you plan on doing any of the premade adventures.

I'll start with my groups first encounter from Escape from Mos Shuuta as that's all we had time for after hours of creating their characters.

When they entered the Cantina thy were all quick to decide where they wanted to hide. The Human Scoundrel failed to hide in the closet behind the bar, the Wookie Bodyguard failed to climb up into the rafters, the Twi'lek Politico failed to charm the dancer into lettin her dance on stage with her and despite getting distraction bonus the Droid Assassin failed to go unnoticed into the backstage area. The droid managed enough advantage and i warranted him a chance to knock the dancer that caught him out cold and drag her backstage but he then failed that check with enough threat that she nimbly dodged him and he was unbalanced enough to fall off the stage.

At this point the Gammorean Thugs enter the Cantina squealing at the sight of a droid and wookie fallen to the ground, a twi'lek being pushed off the stage and a human being pushed by the bartender to the other side of the bar.

The Wookie is first to get up with a mighty upward swing instantly killing a Gammorean. The thugs all gang up on the wookie, as he is he closest and biggest threat. All wildly swinging their clubs but only one manages to phase him. The Scoundrel then ducks for cover behind the far end of the bar and the assassin gets up and they both take shots that wildly miss. The politico aims at a second thug and shoots him in the arm merely wounding him.

Then the Wookie with a mighty rage raises his Vibro-Axe ready to bring its full force down on the weakened thug strains himself at the last minute to change the downward motion into a horizontal slice chopping a different Gammorean down. The remaining thugs were enraged one of them managed a huge staggering blow against the Wookie. But then after a few pot shots from the Scoundrel and Politico finishing off the weakened thug, the assassin switched his Heavy Blaster Rifle to auto fire and took aim at both the thugs demolishing the last thug with a critical hit.

At this point we called it quits for dinner. I am looking forward to finishing this adventure.

Escape from Mos Shuuta.

A Wookiee, Twi'lek and 2 humans walk into a cantina, we didn't really get the hide bit. Twi'lek stood at the bar, the Wookiee stood in an alcove near the door and the smuggler and scout sat at a booth near the back. Gamorreans arrive, much squealing and blaster fire, bit of axe swinging and very quickly dead Gamorreans. Bartender tells us about ship and junk dealer.

We arrive at junk dealers and blag about being sent by the Trandoshan to pick up the hyperdrive thingy. Junk dealer is sceptical but we have the cash so he hands it over.

We head to docking bay and waste the guards in a blaster fight, not too subtle, Stormtroopers arrive. There is a fighting withdrawal to ship across docking bay and after a hard fight, lots of dead stormies.

The Trandoshan does not cooperate with our stealing of his ship but after punches from Wookiee and stun blasts, he drops. Gets hog tied over the chess board.

The smuggler discovers the ship has been landlocked, the scout heads up to control room, buggers up computer roll and sets of alarms.

Party dresses up as Stormtroopers using looted armour, except Wookiee, who gets some binders to wear.

We brazenly march up to door of Spaceport control tower, smuggler (disguised as Stormtrooper and using his Imperial academy training) blags guards that we need a secure lock up till shuttle arrives and there were some kids mucking about with a speeder down the street, they had better go look. The guards oblige. Sneak in and look about. Control tower personnel are all busy. We get drop on them. Twi'lek puts blaster to lady-in-char he's head and threatens to shot it off unless she unlocks ship, she obliges.

We leg it back to ship and blast off from Mos Shuuta vowing to never return.

Alarms start going off over ship, and the is Trandoshan announcements and opera. We manage to stop most of it but need pass codes from Trandoshan, who winds up getting interrogated by Twi'lek while rest search the ship. Wookiee pelts are discovered and used as bargaining tool to get Trandoshan to talk. "Tell me the codes or we'll strip you naked, show the Wookiee the pelts then lock you in an empty room with him."

After control of the ship is gained we had a conference. Twi'lek's idea of selling the Wookiee pelts to raise money for repairs is over ruled by other players. Pelts and still alive Trandoshan are put in airlock and "buried at sea"

Ive ran the Escape from Mos Shuuta three times now with different players, but it always end up the same...

1) Players duck into Cantina, and feign non-chalance....The Gamorreans enter, dont notice the PCs, prepare to leave, but the PCs ambush them and murder them.

2) I have the Twilek dancer impart the ship info...her brother was captured by the Transdoshan.."can you rescue him?"

3) Party goes to the Junk shop, the Twilek seduces Vorn, the party steals the transducer and the R5 unit.

4) Finds the ship lockes down, goes to starport control, sneaks in, unlocks the ship. (In the last encounter, the despair roll for the computer sneak/slice indicated that the screens lit up with Teemo's All Poinits Bulletin on the refugees....most inopportune! segueu into a gunfight.

5) Party returns to hangar, blasts the droids, and fights Trex Tooth and nail into the ship, eventually killing him.

Ive ended each session there.

EDIT - this is Escape from Mos Shuuta, forgot to say that.

Party of 3, Human Assassin (me), Rodian Thief, Wookiee Marauder. Was originally meant to be 5 of us but 2 of the group aren't able to turn up very often, so they're still in the cells, or something. This happened a while back and I didn't take notes, so I might be a bit off in some of the details.

We duck into the cantina and somehow manage to avoid attention by blending in and/or hiding. We stay for a bit in the hope of getting behind the search pattern, during our interactions with the locals we notice that bounties for us are being posted over the local communications network... time to get out of there.

We also find out about Trex and his ship, and that he owes money to the spaceport. So we decide to split up - I'll negotiate passage with the Trandoshan, as having a Wookiee around isn't going to help with that, and out of our abysmal social skills, I'm probably the best to do it (Presence 3). Our hope is that once Trex shakes on the deal, he won't back out of it.

The others scout out the place - bumping into the Gamorreans at the bridge into the shanty area. Wookiee does what Wookiee does best, and sends a couple of the Gamorreans flying off the bridge, and kabobs another with his force pike. One problem resolved.

Negotiations go OK - I offer to settle his debts and pay for the hyperspace doohickey he needs to fix up the ship - until our oh, so evil GM has Trex ask me, flat out, whether there's a Wookiee in the group (this was him spending accumulated threat from the negotiations). **** it.

I 'fess up, and Trex says that the rest of us can have passage, but not the Wookiee... unless we bring him as a prisoner. I pretend to think about it, and get out of there.

Okay, time for plan B. We still need the part, so I go to the yard to buy it, but the merchant is asking for more than he agreed with Trex for it, even though I know and he knows that a price was agreed. For some reason, I blow my top and refuse to pay the extra 200 creds, even through we're in a fix, dumb move on my part.

I also pay the docking fees, so there's no issue with getting out of there, except this time we're going to have to steal the ship. At somepoint during all of this we find out that there's an imperial presence on the planet too, great.

After some faffing around (I can't remember exactly what happened) - we end up taking out the droids guarding the ship while Trex is away, someone crashes a speeder into them and we finish them off with small arms fire. Someone also (I think the Rodian?) managed to steal the crate with the Twilek in, not knowing what's in there, and we all make it out - although we still don't have the part we need so we're going to have to get some repairs real soon.

On our way off planet - a couple of TIE fighters hail us and we play the old "static over the radio" trick, somehow avoiding a fight (we were sweating bullets at this point, really thought it was going to be a fight and we nearly opened fire ourselves.)

So, at the end of it all, we've got a malfunctioning ship, and we've left a lot of enemies behind - and alive - but we've escaped. And we've managed to rescue someone, yaay! It was a lot of fun, I've been impressed with how quickly things happen and get resolved.

(Another thing. Next session, the Rodian finds the Wookiee skins, and the Wookiee goes on a rampage. The Rodian "disposes of them" later - we're pretty sure as players the skins got sold, but as characters we're none the wiser. At the end of the session, we're talking about fixing the ship up, and the Rodian chips in "I've got some furry dice..." - totally cracked me up.)

Edited by dougnugget