Hey!
I figured I start this up and see what we can Leech off - Erh, I mean work together to achieve
For those who are going to be running the game, or planning to run the game, I figure we could discuss possible leads, connections and a general plot to tie together all of these NPCS and villains in various situations.
I personally VERY much like the "Three Organisation are heretical" option, giving it a more or longer "Campaign" feel- so I am going to start off by discussing that.
A) The Priesthood is being controlled by Rogue-Psykers who pass themselves off as Saints.
B) The Farming Company which facilitates heresy is planning on poisoning the sector.
C) The Noble Family which runs the place are a cult of Slaanesh.
The weakest of these three option is the Noble family being a cult of Slaanesh. The investigation into seems to be not much save "Going into their castle and finding Slaaneshi Symbols."
They lack a purpose, and a goal.
How to tie all three events together?
How about this for a plot- Cult of Slaanesh intend to use the seeds, infected with some sort of drug and chaos sorcery [Which would expose the entire sector to new sights, sounds and feelings], to corrupt the entire sector (in revenge for the purging of their family line years ago.)
They are responsible for the Chaos here- with the Farming company only being a criminal organization which handles the delivery of the product... until its head decided to sample a but for herself, turning her into a monster.
The rogue Psykers have gotten wind of this plot due to their psyniscience and divination powers. They are "Good guys." though they've subverted the priesthood when, after an accident discharge of their powers, they killed the previous priest. Their plan is to rile up the population from the Shadows agaisnt the noble family and the grain.
When the players first arrive to the planet, assuming an overt approach, the nobles quickly point them to the heresy of the Saints, and how they've been fighting off this new cult and crazy-ness thats been going on the planet. The players assumes that the saints, controlling the priest hood are the true culprits, and we go trough that section of the adventure [which I will expand upon later. Or can easily be replaced by the section of the book with some minor tweaks.]
When the players defeat the rogue psykers at the end and see that those guys aren't "That bad", just unsanctioned due to lack of ships and trying to save their planet, they can lead them to the hint with the grain.
Second session is Vs the Farming Company- which fights tooth and limbs for its product. Most of the people don't know the true heresy, and assume that the players are fighting them for their illegal/criminal dealings. In reality, the boss is already infected and corrupted. When the players get to the bottom of the cursed cargo, and face off against her- they should start getting hints that someone else was pulling her strings.
Queue Investigation into the nobles- the only one with the real possibility to have orchestrated this whole mess. Not only would they had access to kill-squads that would plague the players throughout, and maybe even a daemonette for fun, they are the only ones with the resources, the pull and the authority to pull off a scheme of this magnitude.
What do you guys think?
I will start thinking up of detailed links from scene to scene or clue to clue and write them down as I come up with them.