Welcome to the proofreading changes sub-forum for the Dark Heresy 2nd Edition Beta.
In this thread, you can list any proofreading changes you find in Chapter XII: NPCs and Adversaries.
Welcome to the proofreading changes sub-forum for the Dark Heresy 2nd Edition Beta.
In this thread, you can list any proofreading changes you find in Chapter XII: NPCs and Adversaries.
The Skulker (page 288) has the Nimble talent, but Total Defense reflects Toughness rather than Agility.
Should have 6 on the Head and 7 at all other body locations. Armor 2/3/3/3 + 4 Agility Bonus.
Nurglings seem slightly off. While their defensive stats are okay, their offensive capabilities seem somewhat strong for a creature of -2 size, dealing 1d10+10 damage with a RoF of 3. Maybe tone down their damage and agility somewhat to better represent the fact they're supposed to be more of a nuisance, not an actual threat unless encountered in large numbers.
There's a section on how novice enemies have only 1 armour value, but example novice npcs have different rating for different hit locations.
In honesty, I generally give all npcs in all games just 1 armour rating, unless there's something important about the armour.
10+SB 's
(5)
the tech-priest doesn't have a tech-use skill. I'm sure that's just a typo (or to be precise the lack of it)