Alright, so, overall, I definitely like the more themed lists for psychic phenomena.
I also like that it is significantly more difficult to completely mitigate psychic phenomena.
That said, I dislike that its easier to manifest a psychic power when a psyker "holds back" on their psy rating (it is +10 per point of PR the psyker gives up when determining the PL of a psychic power). This seems inconsistent with the setting. Using "more power" should increase the chance of something happening.
Furthermore, it appears that Pushing has been sent so far back into uselessness/danger levels that its just a bad idea. Increasting PL by 2, suffering a -20 to the test, and turning a 10% chance of phenomena into a 90% chance is just not worth it. Given that you add PL to the 2d10 on the phenomena roll, you're just increasing your chances of popping while at the same time decreasing your chances to do anything useful, all to gain something that might be equal to +2 damage, +10 more on a bonus, +20m more on range.
I would like to see something more where
-Push is a temptation. Its powerful, and a legitimately difficult call to make. Something where you think you might survive it, but in actuality, probably won't. But to have that voice in the back of your head screaming to use it.
-Lowering the power is significantly safer, but less likely to yield results (i.e. manifest). In other words, reducing power greatly increases control (but shouldn't remove risk like what fettered did)
-Increasing PL (or rather, sticking with PR as your PL) Increases chance to manifest, increases yield of the effect, but does also slightly increase chance for phenomena (or at least affect its magnitude)
I think it might be worth going back to the +5 to the test per PR (or well, PL would be the term now). But instead of having a fettered/unfettered terminoligy, just keep having PL add to the 2d10 roll on phenomena.
I do like that Phenomena is on doubles. Its simple and easy to detect. But part of me says it should scale up somehow too.