Hello, forum!
I've been very excited about EotE ever since I heard there was a new Star Wars RPG in the works after WotC got rid of the license.
I'm the GM of a SE game right now and my group's setting is around the Old Republic (about 300 - 400 years after the SWTOR mmo). Obviously, I want to try and convert that game to this one. I really like the mechanics of EotE and it looks like it scales beautifully.
My problem is that out of my six players, two of them are Jedi. EotE was not made for Jedi's in mind, I know this. I think the two players would fine playing a force sensitive template with the title of "Jedi" for now until FFG releases some new content around Jedi.
But then that leads me to another problem: lightsabers. As they stand now in the book, they are super powerful (a fact that I can get behind... they are friggin' lightsabers!). But I don't want to imbalance the party.
I am thinking that some houseruling is going to have to come into play. My thoughts are letting them keep their lightsabers, but downgrade their power a bit (while still keeping the normal, top tier sabers reserved for the nasties they will eventually face). Lore-wise I could say their sabers are a reflection of their skill and status within the order, so they would not be as powerful.
I am thinking something like 9 damage, 7 or 8 rarity, crit 2 (up from 1), pierce 2 (no breach), and vicious 1. I'm on the fence about leaving sunder in or not.
To me that puts them a bit more inline with the other weapons available while still making them decently powerful. The fact they are engaged-only weapons also balances them out a little as well.
What do you guys think? Will converting my current campaign over be at all feasible?