Curious about late game play

By Split Light, in Star Wars: Edge of the Empire RPG

I know this is early in the games career, but I'm curious how it plays out once you get more advanced characters. Our group tends to hang onto a campaign and our characters for years, and some games become much harder to play and create good content for once the game is farther along. I love and have played the WEG version since first edition, but once you have a powerful enough Jedi all he pretty much has to say is "I blow a force point" and I might as well have most every minion in a room fall down.

I haven't gotten a chance to play Edge of the Empire yet, our campaign will start in a few weeks, but I was counting out some numbers and it seems like once you get to late game it will become pretty dang easy to hit people in combat, as skills go up but difficulties remain stable. At the same time, damaging people might get really hard as better and better armor is worn, and levels defensive talents are taken.

What are other peoples impressions (especially those who've actually played it.)

Thanks all, happy gaming.

This was actually covered in a previous post on the forum, and covered as well in the Order 66 podcast episode 14 part 1 by the developers.

I couldn't find any other discussions of the topic, so if you can point it out to me, that would be great. I haven't heard that Order 66 podcast, so if somebody could give me the highlights I'd appreciate it.

Many thanks.

I couldn't find any other discussions of the topic, so if you can point it out to me, that would be great. I haven't heard that Order 66 podcast, so if somebody could give me the highlights I'd appreciate it.

Many thanks.

I hope you can forgive me, but I forget which thread it was in. It started out and went off the rails quickly. I would suggest listening to the podcast, it has a TON of good info.

To summarize - it should scale nicely with additional talents, plus some nifty things they can't discuss yet.

From what I heard from the podcast and from others, its really about scaling the checks to the characters skills. Someone suggested that the base difficulty only ever be set to the same rank as the characters skill, so if they have 3 base stat and 2 skill they would be rolling 3 dice with 2 upgrades, so difficulty should be set to hard at least to match the 3 dice. Maybe an upgrade included from story or destiny. I think moving the difficulty up one rank to 4 dice would be ok here too, as long as there are no upgrades.

Also, I always try to include a few setback dice for numerous sources. Those talents that remove setback dice are useless, if you don't start adding set backs right away and use them liberally.

During the Beta, my players' characters in both groups had over 400 XP spent each.

It required very little ratcheting up of the scope/scale. Most had spent over half on Talent upgrades.