Rather than posting seperately my group have asked me to be the funnel for all of our feed-back - I will try and make clear what is my view and what is one of my players.
From reading the beta book and the reactions of my current group of players the new rules are a pretty mixed bag in terms of whether you agree with the changes or not. I'll try and deal with each comment in a structured way.
- The new way of rolling stats is very popular, with my players seeming to prefer the + and - stats to the different modifiers from 1e.
- The new skills list seems to be a fairly split descision, with some players glad that it reduces the complexity and other worried that it will lead to a lack of specialisation. Particularly the Rememberance skill was singled out as my players felt that it would have been better handled as distinct Common, Scholastic, and Forbidden skills.
- The new wound system currently has my players completely confused
- The new Talant trees have also split the group. Several of the players complained of "dumbing down for the computer generation" (and you'll be surprised to hear that our group are all still in our 20's, one of them only just) on seeing the Talant Trees. On the flip side other players (and myself as GM) liked the flexability that the Tree system provides.
- From discusions with my players they are very unhappy with the loss of Thrones from the game. They have never been a fan of abstract wealth, and they feel that in a game where you are quiet often operating undercover removing currentcy from the equation is a massive oversight. As a GM I can understand why FFG have made this change as It does streamline shopping, But at the same time the face-to-face encounters whilst haggling over a few thrones, or greasing the wheels of commerce with a local informant with a palmed coin, are part and parcel of undercover opperations and so definately have a home in DH - Perhaps both systems of wealth are needed.
- The idea of weapon reloads now being a number of action points (and by extension the action point system seems) to have gone down pretty well.
- The general consensus is that vehicles are far too weak. We have actually had player characters with significantly higher defence values than the Chimera listed - when a tank rolls around the corner the first reaction shouldn't be a round of hysterical laughter once the players realise its less protected than they are.
- The addition of detailed rules for social interraction and Investigations have been welcomed.
Any comments welcomed.
Regards
Surak (and friends )