Our group has been reading through the Dark Heresy 2nd Ed stuff recently and while there is alot of good ideas we have some real problems with execution. Hopefully I can do a post for each section of the book that includes changes that we would like to see and hopefully we can get some discussion on how others feel about it.
So with that out of the way on to character creation.
The main problem with the character creation rules as we see them is the complete lack of options in relation to starting skills and talents combined with a very small amount of starting xp. This leads to very limiting character concepts where the vast majority of what your character is able to do at the start of the game is determined by just your background.
The easiest way that this could be fixed would be to first increase the number of skills and talents available at character creation slightly. The second thing is that the skills and talents available should be spread out across Homeworld, Background and Role which would allow for an array of abilities at character creation even from characters that share the same background. I don't feel that a Feral Worlder, guard, trench fighter and a Highborn Adeptus Munitorum Clerk (Sage) should have the same skills and talents at character creation.
While the 500pts starting xp can allow for very limited customisation, this should really be used for minor flavor as it allows for very little in real terms.
Let me know what you think and how you would address these issues or even how you would distribute the skills and talents across the various starting options.
Kaihlik
Edited by Kaihlik