My X-Wing Findings

By Wookie Hunter, in X-Wing Battle Reports

Well I have played exactly 20 games 10 rebel and 10 empire and by far my most successful squad is Wedge, Luke and a Gold Squadron. Luke has Swarm Tactics, R2D2 and Proton Torpedoes. Wedge has Marksmanship and Shield Upgrade and R5D8. The Gold Squadron has the Ion Turret. I have won all three games with this squad by a considerable margin.

The next group that I saw amazing success with was the Han Shoots First squad, really Han Shot First is wrong, Han Solo was the only one to shoot. I had Han with Chewbacca, a gunner and Marksmanship and two rookie pilots. I beat the guy so bad he gave up with two of his 7 ties left.

The next group was a horrible idea. I had Tycho Celch and two green squadron pilots all with a shield upgrade, assault missiles and marksmanship. I lost two ships in the first round and didnt get a single hit on his 4 Tie Interceptors.

I also lost with Bobba Fett with everything I could give him and academy pilots. I think 3. Against a Han Shoots First player.

So thats my story, does anyone have a better squad with A-Wings, cause yes they can be awesome but their firepower lacks big time.

Edited by Wookie Hunter

Thanks for posting! Still amazed at how balanced this game is.

imo the A-Wing is the hardest ship to build around or even include in a competitive 100pt list. Their atk of 2 makes them an iffy choice for their points.

Tyco with Push The Limit is a pretty sweet combo, ive been thinking expert handling on him might also be useful, but not as good as PTL as this allows u to take any combo of evade/boost/focus/target lock you like and Tycho's ability says u perform actions even while u have a stress token so no need to bother doing a green move.

I think tycho with PTL, stealth/shield, some kind of missiles, and 3 rookie pilots would be alright. Or 2 rookies with shield upgrades and 2 green squadron with ptl and stealth may do ok. I am planning on playtesting both of these this weekend at some point.

The next group was a horrible idea. I had Tycho Celch and two green squadron pilots all with a shield upgrade, assault missiles and marksmanship. I lost two ships in the first round and didnt get a single hit on his 4 Tie Interceptors.

Edited by DoubleNot7

No offense but that is a horrible set up for Awings. Scrap teh shield upgrade for stealth devices. PTL is far more useful than marksmenship also.

I just played the same list (Tycho and 2 Greens vs 4 Ints) but I had stealth + PTL + assault missiles. I lost one Awing and took out all the Ints. This was against an experienced player also.

Double, I will try that out.

I still think that A-Wings are pretty weak.

I think tycho with PTL, stealth/shield, some kind of missiles, and 3 rookie pilots would be alright. Or 2 rookies with shield upgrades and 2 green squadron with ptl and stealth may do ok. I am planning on playtesting both of these this weekend at some point.

I used this build: Tycho had PTL and stealth with assault missles an 3 rookie X-wings against Darth Vader, a low PS advance, 2 academy pilots and Dark Curse. In the end I had Tycho and one rookie left,each with one hull point left against Dark Curse who also had one hull point left. It was pretty intense but Tycho got the kill.

I think your opponent made a mistake. Based on my (admittedly limited) experience, seems to me the non-named TIE Advanced is one of the worst value ships in the game.

On the other hand, I think that these conversations sorta trend towards "the list is everything." Obviously your play is also pretty **** important, otherwise this game wouldn't be much fun! Until you've run the same exact squad a bunch of times, you might just be talking dice anomalies or fluke errors/successes.

Today I played Scarlett and two ps 4 tie interceptors and those interceptors were worth their points and more. The mistake I made before was focusing instead of evading. They aren't ties. They get 3 dice and you not getting hit is so much more important. After evading for 4 rounds my interceptors had only 1 damage a piece. They killed a y-wing and 2 a-wings darned near singlehanded lay. Scarlett took out Luke after getting down to 1 hp with some help.

Plus kestrel is right. If its not vader in that ship, it is such a bad ship for the points.

So today I did go to my FLGS and played a few games. My new findings.

I ran all 6 of the named ties and howl runner with stealth. So there is a manual at boardgeek.com that teaches how to do formations and move correctly. I went against 2 a-wing prototypes, a low ps y wing, and a moderate ps a-wing and some x-wing. According to the author of that awesome manual I set my ties up in two rows of two and howl runner on the left and mailer Mitchell on the right. Both were angled per the manual. My opponent scoffed that I was delaying a crash feat when I measured my ships distances. After the first turn I went into the formation shown in the manual. Two tight rows of three. After all my ties banked 3 right to get the first shots off I immediately took out 1 a-wing with assault missiles. The next round all my ships went 2 straight. Damaged his x-wing and the next turn 2 turn right and finished the x-wing and crippled the y-wing when Mauler Mithel, a tie fighter add you, 2 crits two hits on 5!! Attack dice. His y wing got destroyed as he flew right into an asteroid. Then it was a crash feat as all my ties and his remaining a-wings converged. I took 2 damage to Mauler Mithel and one damage to winged gundark. He was down 100 points.

The next game I had Scarlett with marksmanship proximity mine and a gunner with ion cannon. I also had two tie interceptors saber squadron flying into combat behind Scarlett, each with veteran instincts. My opponent had Dutch with turret, Luke with swarm tactics and one green squadron and one prototype a-wing. I came in from the left and in the first round took a green a-wings shields only. Scarlett then got jumped for 8 damage. Fearfull I had Scarlett move straight hard 4 and the two ties followed. Luke got stuck when his a-wing crashed into Scarlett's front and that caused Luke who was following to crash right behind the a-wing. Scarlett...a-wing...luke. Two tie interceptors i inch behind scarlet in their little formation. Scarlett took Luke's shields. The first interceptor took 2 more and the last in the row finished luke off. Scarlett was left with alive with an amazing roll on defense and survived at 1 hp left. The next round Scarlett got killed and the interceptors rampaged on what was left for a total victory.

My findings is that every squadron that has used an a-wing has lost. My ties are amazing when flown in formation and my tie interceptors are the best ship on the empires side.

Edited by Wookie Hunter

I'd argue that squints are the best ships in the game.

It's been said before, you can't build a list around A-wings. however they are the best support ship in the game for now. They are excellent when paired with a YT.

Luke got stuck when his a-wing crashed into Scarlett's front and that caused Luke who was following to crash right behind the a-wing. Scarlett...a-wing...luke. Two tie interceptors i inch behind scarlet in their little formation. Scarlett took Luke's shields.

Something's wrong here. Luke (PS 8) should move after Kath (PS 7), therefore if Luke collided with Kath, Kath would still be in base contact with Luke and unable to fire on him.

It's been taking me forever to actually acquire any Interceptors, but now that I have I'm super excited to try them out. On paper they definitely look brilliant – glad to hear that seems true on the table as well.

Luke didnt collide with kath. He collided with the ship that collided with Kath. It was a sandwich with an a-wing in the middle.

Edited by Wookie Hunter

Wookie Hunter, could you post a link to that Formation Manual you mentioned, I'm interested but was unable to find it.

I haven't fought any Interceptors with A-wings yet. I've built a couple squads with an Interceptor in it, though. I think the trick with Awings is give them some kinda missile, get em to flank, and get those missiles out ASAP. That's what's worked best for me so far in only using one Awing with 3 xwings.

So I played three games today and won two.

The Details.

First game I used Dutch Vander with R2 and Proton Torpedoes

Luke Skywalker with R2D2 and Draw their Fire

Wedge Antillies with Push the Limit and R2F2 and Proton Torpedoes

Enemy was Vader with shield upgrade, Mauler Mithel, Winged Gundark and dark curse each with shields or very close to this

First few rounds all we did was exchange a lot of fire with no real effect besides a one or two damage here or there.

Then he got some really good hits on wedge. The same time I killed winged Gundark.The next round i fled a bit and koigran turned and he rolled a crit on wedge for the kill. But no, luke took the hit to his shields and wedge ended up killing Dark Curse. The next roun\d Dutch got down to one hp as luke regained shields. Wedge finally got killed and my Y-wing and Luke got a good maneuver off and both had target lock on mauler mithel. He was destroyed. Vader shot and critted Dutch and again Luke took the hit to his shields. I coralled vader into the corner and finished him off.

Next game I ran the same setup. He played a tie soontir fel w/push the limits and stealth howlrunner mauler mithel dark curse and one other i believe. In the second round i tried to make him go through an asteroid bottleneck with all my ships facing it and my y-wing with cover still got taked\n doen to one hp in one round. I killed howlrunner with protons from wedge. Next round the y-wing was killed by soontir and wedge was badly hurt. Luke even took a crit for him and all he had was 1 hp left. I fled a bit and returned in formation and all his ships got a shot off on wedge and luke. Wedge died and luke fled off the map. I lost badly.

The final game I played Soontir Fel with Push the Limits and Turr Phenir with push the limits and two sabre squadron pilots with expert handling on both. My enemy played han solo with gunner and two a-wings one was arvel. Han had the MF upgrade and something else i forget. Round one i moved 5 and boosted 1. The a-wings on the other side of the map hurried to my side and han went straight and i took all his shields in round 1. Next round i moved all 4 of my ships in a diamond pattern in fronbt of the falcon and made him crash into the front sabre pilot. Han shot and did 1 damage to my sabre. I took han to 2 hp in this round. The a-wings were almost like they werent even there to me. Han did a hard right trying to shake me but i had three ships all do koigran turns and i ended up with 4 shots 3 at range 1 and destroyed the falcon. Between the boost and free barrel roll from expert handling (you have read the errata right) and push the limits he never got a shot off on me where i wasnt protected a bit. It was a very fast wholloping.

So once again the a-wing squad lost. Tie Interceptors, especially soontir are fu***** amazing and luke wedge and dutch this time still was just average squeaking out the first win and losing bad the second time.

So I need help with My Luke/Wedge/Dutch squad. Should I ditch the y-wing? The target locks were nice......but seemed not so **** good I had to have it. It did help in the end of the first game, but I got whooped by Soontir so bad I felt embarrased to call myeself an X-Wing connoisseur. I really want a Luke/Wedge combo but I am beginning to think its just not good enough. I am 3 and 2 with it though.

Luke didnt collide with kath. He collided with the ship that collided with Kath. It was a sandwich with an a-wing in the middle.

Ah, I missed that. Gotcha.

So my tie interceptors yesterday went1 and 1.

Soontir Fel w/ptl

Turr Phennir w/ptl

Sabre w/eh

Sabre w/eh

It was by far the most fun ive had with the empire

I also got 2 more han shoots first wins, im 4-0 now with that group

han w/marksman, chewbacca, gunner

rookie pilot

rookie pilot

i got a win with vader w/cluster missiles, ptl, stealth device

howlrunner w/vi

mauler mithel

dark curse

it was an interesting win. Vader shinned like ive never seen him before. he was actually quite useful Im definitely changing this up a bit though

I also got a 200 point victory, 200 points was fun

i just combined my vader group with the tie interceptor group and all i lost was dark curse i took his falcon out in the second turn and forced him into an asteroid so he couldnt even get a second shot off