Beyond rolling Advantages during a Medicine check, how could my combat medic character "heal" strain on another character? Is there a "Stimpack" equivalent (e.g. Smelling Salts) that could "heal" 5 strain immediately to get our brawler back in the fight after being stunned beyond his strain threshold?
It came up the other day where he didn't have any wounds, so it made my Medicine check easy but didn't get enough Advantages to "wake him back up".
Thanks!
Z