-Make it so that all hits are considered to occur at the same time, and as such, do not benefit from Wound Effect modifiers from hits caused from the same attack. I.e. make it so that high rate of fire is not inherently superior because each further hit will consistently result in higher and higher wound effects.
-Create some circumstance beyond Righteous Fury for inflicting Critical Wounds. Perhaps going over some threshold (perhaps all wound effect values of 20+ are crit wounds). Or perhaps having a base damage in excess of 2x the defence score.
Thoughts?