Superior weapon + Molecular Sharpened Edge = Critical?

By Ku''ruk, in Star Wars: Edge of the Empire RPG

So quick question, if i get the superior weapons quality ( +1 damage and 1 advantage generated every turn) and get the molecular sharpened edge attachment (decreases the advantages necessary to crit by 1) would i be able to crit every time i do damage? (sry if this has been addressed before :/ )

If you reduce the crit value to one, you crit when you have one net advantage. Superior gives you one advantage, but this could be countered by a threat from the difficulty dice. But yes, you would crit very very often with this weapon.

yay!! thanks ^.^

Just dont drop it. You may kill the planet :)

Just dont drop it. You may kill the planet :)

I thought planets where immune to critical hits*

*Death laser beam special property ignores planets critical hit immunity.

.... Diplomatic Immunity.

Yeah, it's a pretty nasty combo, and Superior's free Advantage was brought up during the Beta in relation to Lightsabers, which has a Crit Rating of 1 already.

But as long as you don't roll an excess of Threat on those difficulty/challenge/setback dice, then yes, it becomes very easy to trigger a critical hit, and to possibly do so multiple times if you have an abundance of Advantage.

On the same vein, how does one actually purchase a weapon of Superior Quality and what does it cost? I can't seem to find that anywhere in the rules.

On the same vein, how does one actually purchase a weapon of Superior Quality and what does it cost? I can't seem to find that anywhere in the rules.

That's kinda up to the GM.

Certain weapons have it built in, and their costs and rarity are covered in the books where they appear.

On the same vein, how does one actually purchase a weapon of Superior Quality and what does it cost? I can't seem to find that anywhere in the rules.

It's in the attachment and modification rules, p.191. It can be added to any weapon with a HP available.

It may get a vibrosword close to a lightsaber, but it won't have either breach or sunder qualities. It's a good combo, and explicitly states that a vibrosword can benefit from a monomolecular edge.

It won't autocrit, but it will have a very good chance of doing so.

Superior weapon customization is very good, but very pricey at 5,000 credits, is rarity 6 and eats up a hard point.

Although a nasty combo,there is a balancing factor to it.

After damage is calculated,and soak applied,the remaining damage must exceed to soak value before a critical can be done.

(At least according to the EOTE rulebook.)

Just dont drop it. You may kill the planet :)

I didn't like that planet, anyway.

.... Diplomatic Immunity.

JUST BEEN REVOKED!

.... Diplomatic Immunity.

JUST BEEN REVOKED!

lethalweapon2.jpg

Propably one of the best scenes in movie history

Although a nasty combo,there is a balancing factor to it.

After damage is calculated,and soak applied,the remaining damage must exceed to soak value before a critical can be done.

(At least according to the EOTE rulebook.)

Well, the Mono-Molecular Edge can be further modified to provide +2 to the weapon's Pierce quality rating, putting most vibro-weapons at Pierce 4, which is often going to be enough to get that minimum one point of damage through the Soak Value of most targets.

A Brawn 3 character with a vibrosword that has a fully modified MMEdge and Superior Weapon attachments is going to do a minimum of 6 damage on a successful attack (assuming only a single success) and reduce the target's Soak Value by 4; the target would need a base Soak Value of 10 to be able to prevent a critical injury from happening.

The group I'm now in has a Brawn 4 Wookiee with a vibro-ax, and there's a couple ranks of Feral Strength in his future, plus it's already got a serrated edge. He adds in just the MMEdge and he'll be slicing up bad guys in no time.

Yea Vibro weapons with Mono-Nuclear Edge (as we call it in our group) are no joke. My Bounty Hunter finally got back his Vibro-Scythe (reflavored Vibro-axe) It has Balanced Hilt, Mono-Nuclear Edge and Superior. Yea it has 4 hard points from Tinkerer. Add in Deadly Accuracy and 3 ranks of Lethal Blows and the bad guys are in a world of hurt.

These weapons can be sick and disgusting. Don't forget though, badguys can carry them too.

These weapons can be sick and disgusting. Don't forget though, badguys can carry them too.

Yeah. There's an encounter in one of the published adventures that puts the PCs up against several Rival Gamorreans with (sub-par) vibro-axes. They were pretty deadly.

I took one hit. It did 2 or 3 wounds but the critical left me Staggered (no Actions) for the rest of the fight.

'Vicious' is the correct term, indeed.

Edited by Col. Orange

These weapons can be sick and disgusting. Don't forget though, badguys can carry them too.

I keep seeing comments like that and all I hear are my pcs voices saying "oooo! Free candy!"

Thats why all the weapons have self destuct on them or alternatively are not that valuable second hand.

"I pick up the vibroblade, must be at least 10 here that I can sell for a easy 3000"

"It's gene locked with an (approirate difficulty) machanics check. If you really wanted to you could sell it for 100 credits, otherwise do you really have the space to be carrying that many weapons through customs?"

Really, value in a valcuume and value in setting is two seperate things.


Cute combo, it's expensive combo, so it's satasifyingly self baliencing.

Thats why all the weapons have self destuct on them or alternatively are not that valuable second hand.

"I pick up the vibroblade, must be at least 10 here that I can sell for a easy 3000"

"It's gene locked with an (approirate difficulty) machanics check. If you really wanted to you could sell it for 100 credits, otherwise do you really have the space to be carrying that many weapons through customs?"

Really, value in a valcuume and value in setting is two seperate things.

The tagruta trader in my game has hefty ranks in Negotiate and all the Wheel and Deal talents. On a good roll, with above-board circumstances, she can sell goods for more than retail value by RAW.

Thats why all the weapons have self destuct on them or alternatively are not that valuable second hand.

"I pick up the vibroblade, must be at least 10 here that I can sell for a easy 3000"

"It's gene locked with an (approirate difficulty) machanics check. If you really wanted to you could sell it for 100 credits, otherwise do you really have the space to be carrying that many weapons through customs?"

Really, value in a valcuume and value in setting is two seperate things.

The tagruta trader in my game has hefty ranks in Negotiate and all the Wheel and Deal talents. On a good roll, with above-board circumstances, she can sell goods for more than retail value by RAW.

Thats also fine then, since it's part of the overall character concept. I mean, if you have someone dedicated towards doing that as a character, then they deserve the reward. Just generally speaking people chose not to pay out the near or over the retail price without reason to.

I am just not too keen on people getting rich entirely off rifles stolen from stormtroopers and expecting no consquences for it.

Edited by LordBritish

If your players pick up a powerful weapon, keep an eye on the possibility of Despair because you can easily use those to blow it up, drop it down a shaft, damage it, break it, etc.

(Not that your PCs picking up a powerful weapon is necessarily a bad thing, but if you felt it was imbalancing things, you do have options.)

Edited by progressions