Henchmen question

By ravenwolf64, in WFRP Rules Questions

Dear Gurus,

Henchmen rules seem clear to me for initiative and damage taking but not so clear on damage dealing. For example

in the "Eye for an Eye" scenario in the Game Master's guide a group of Ungor henchmen equal to the number of party members led by a single Gor attack. I had four PCs in the group I was GMing. So one Gor and 4 Ungor Henchmen. After initiative the Ungor Henchmen attack the Ratcatcher in the party. Rules say henchmen pick one target so I can't split there attack amongst other party members. They also state one roll for one action card. The roll was a success for "Savage Strike". The Ungor Henchman deal 4+4-1(soak)= 7 damage. Does this mean all 4 hit the Ratcatcher for 28 damage?!?! Or is henchmen damage mitigated differently as well? Thank you in advance!

It's just one ungor henchman hits doing regular ungor damage (4+4 in your example, the -1 is target soak which gives the wounds suffered of 7 to that target).



The extra white dice of a bunch give better chance of more hammers and eagles to perhaps give a nastier result on whatever card they use.


Thank you!

Basically henchmen are a tight group attacking as one. The extra creatures beyond this one helps like if they were aiding the one attacking, so 1 fortune die per creature in the henchmen group above the first one. That's just for memorizing. I don't treat henchmen as an organized team, but as a messy pack: when I describe it, all of them are attacking, and the total damage of this messy attacks is the number calculated as if one creature was attacking and the rest giving support. But it works as valvorik said: with more fortune dices, the chances for extra damage is increased.