More importantly is the amount of condition bloat involved. You potentially have to track conditions on 9 different tables, conditions that explicitly don't necessarily remove themselves when the wounds are treated. Sure, it may be realistic that after a few firefights your character is so damaged that he can barely do anything, but you shouldn't have to track 7 different wounds to do so.
"I'm at Impact 2 on my Right Arm, Energy 7 on my Head, and Rending 21 to my Body... I'm at Blood Loss (5) and Fatigue 3, I'm Stunned, I'm Nauseated, I'm Blinded for two rounds..."
It'll be a pain.
Which is why you write out what the wound is and the condition its causing, not a table reference.
Also, I think key to being a good GM is coming up with variations on the table. Some sort of "condition equivilancy" would be nice.