Medical kit clarification

By Kager, in Star Wars: Edge of the Empire RPG

Can a character use a medical kit on another character during battle? Or is that too unrealistic (even for star wars).

What is the reasoning for "a PC can 0nly use a medical kit once per encounter"? (Core rulebook, in the "recoveri from injury" section). Does this mean you can only heal a character either during or after combat? Can you heal a character during conbat once and then heal them again right after the combat? Maybe im missing something really obvious here...

Thanks

That's actually not what it says. It says, "Each character may only receive one Medicine check each encounter, as there is only so much good first aid can do to help a character."

You can certainly heal other characters in battle. That is the default purpose of Medicine checks really. To heal yourself is more difficult (+2 difficulty dice).

Edited by DylanRPG

Can a character use a medical kit on another character during battle? Or is that too unrealistic (even for star wars).

What is the reasoning for "a PC can 0nly use a medical kit once per encounter"? (Core rulebook, in the "recoveri from injury" section). Does this mean you can only heal a character either during or after combat? Can you heal a character during conbat once and then heal them again right after the combat? Maybe im missing something really obvious here...

Thanks

Encounters don't refer exclusively to combat. A scene where the characters are attempting to negotiate a deal is an encounter. A scene where the characters are attempting to scale a cliff is an encounter. The length of an encounter is determined by the GM but it usually lasts right up until the group has a moment to rest.

You should be able to use any sort of Medicine check during an encounter, but each person can only gain benefit from one per encounter. Pretty much the idea is that there's only so much that can be done when you're under pressure (which you are if you're in an encounter).

I read it that you can only attempt one medicine check if they took wounds during the combat (based on where it is placed in the rulebook) and the color text. You get to stitch the wound once and only once.

I read it that you can only attempt one medicine check if they took wounds during the combat (based on where it is placed in the rulebook) and the color text. You get to stitch the wound once and only once.

That's been my read on the rules, too. This is what makes Doctors so valuable to have around, with their talents that add healing to things like long-term care (not to mention the first aid itself).

I read it that you can only attempt one medicine check if they took wounds during the combat (based on where it is placed in the rulebook) and the color text. You get to stitch the wound once and only once.

That's been my read on the rules, too. This is what makes Doctors so valuable to have around, with their talents that add healing to things like long-term care (not to mention the first aid itself).

That's how I read it too.

I'm having a little trouble understanding healing myself. Could someone give me a quick low down?

Not including talents used by the Doctor career, how does healing ultimately work?

From my understanding, it's as follows:

-Any character can do a Medicine check on himself or another character. If so, there's a penalty? Once per encounter. Amount healed is based on successes rolled.

-With an emergency medkit, a character can do a medicine check on himself or another character without penalty. Once per encounter. Amount healed is based on successes rolled.

-With a regular medkit, a character can do a medicine check on himself or another character without penalty, and a boost die. Once per encounter. Amount healed is based on successes rolled.

-Characters can use maneuvers to use stimpacks up to 5 times on a character per day (first heals 5, then 4, then 3, etc).

Did I miss anything? The reason I'm having a tricky time with this is that there's no single place in the book to get this information. There's a section on healing, but then you have to go to items and look at the descriptions for each of the healing things seperately to see what effect they have.

Is that right? Just seems like an odd collection of scenarios.

Edited by Rookhelm

I'm having a little trouble understanding healing myself. Could someone give me a quick low down?

Not including talents used by the Doctor career, how does healing ultimately work?

From my understanding, it's as follows:

-Any character can do a Medicine check on himself or another character. If so, there's a penalty? Once per encounter. Amount healed is based on successes rolled.

-With an emergency medkit, a character can do a medicine check on himself or another character without penalty. Once per encounter. Amount healed is based on successes rolled.

-With a regular medkit, a character can do a medicine check on himself or another character without penalty, and a boost die. Once per encounter. Amount healed is based on successes rolled.

-Characters can use maneuvers to use stimpacks up to 5 times on a character per day (first heals 5, then 4, then 3, etc).

Did I miss anything? The reason I'm having a tricky time with this is that there's no single place in the book to get this information. There's a section on healing, but then you have to go to items and look at the descriptions for each of the healing things seperately to see what effect they have.

Is that right? Just seems like an odd collection of scenarios.

-You can only do a medicine check if you have the right equipment. An emergency medpac allows you to perform a medicine check, while a medpac does the same but provides a boost to your roll. If you perform a medicine check on yourself the difficulty is increased by +2. Difficulty in general is determined by how many wounds you have suffered.

-You can only receive a medicine check once per encounter, yes

-If you don't have an emergency medpac or any kind of medical items, you can't use the medicine check

-You are correct on stimpacks.

-When you are attempting to heal wounds, advantages heal strain

Edited by DylanRPG

I'm having a little trouble understanding healing myself. Could someone give me a quick low down?

Not including talents used by the Doctor career, how does healing ultimately work?

From my understanding, it's as follows:

-Any character can do a Medicine check on himself or another character. If so, there's a penalty? Once per encounter. Amount healed is based on successes rolled.

-With an emergency medkit, a character can do a medicine check on himself or another character without penalty. Once per encounter. Amount healed is based on successes rolled.

-With a regular medkit, a character can do a medicine check on himself or another character without penalty, and a boost die. Once per encounter. Amount healed is based on successes rolled.

-Characters can use maneuvers to use stimpacks up to 5 times on a character per day (first heals 5, then 4, then 3, etc).

Did I miss anything? The reason I'm having a tricky time with this is that there's no single place in the book to get this information. There's a section on healing, but then you have to go to items and look at the descriptions for each of the healing things seperately to see what effect they have.

Is that right? Just seems like an odd collection of scenarios.

-You can only do a medicine check if you have the right equipment. An emergency medpac allows you to perform a medicine check, while a medpac does the same but provides a boost to your roll. If you perform a medicine check on yourself the difficulty is increased by +2. Difficulty in general is determined by how many wounds you have suffered.

-You can only receive a medicine check once per encounter, yes

-If you don't have an emergency medpac or any kind of medical items, you can't use the medicine check

-You are correct on stimpacks.

-When you are attempting to heal wounds, advantages heal strain

re: bolded.

Ah, did not know that. Either I missed it, or it's not as explicitly laid out in the book as such. The reason I thought you could do a medicine check without equipment is because the Medpack says something like (paraphrasing), "allows you to make a medicine check without penalty as described on page xx (the section on healing in combat)". Leading me to believe you can do a medicine check regardless, but if you want a good result, use equipment.

But it does simply the whole thing a bit if you have to have equipment.

Oh, you are correct sir.

Let me revise this then, because I just looked it up.

1. Medicine check without proper equipment (difficulty increases by 1)

2. Medicine check on yourself (difficulty increases by 2)

3. Medicine check with emergency medpac (negates #1)

4. Medicine check with medpac (negates #1 and provides boost)

5. You can only receive a medicine check once per encounter

6. Difficulty of checks is based on wounds suffered

7. Successes heal wounds, advantages heal strain

8. Stimpacks heal a set amount of wounds, and the benefit goes down each time you use them until you rest

So if you trying to heal yourself without any equipment, the difficulty increases by +3. This would be the equivalent of popping your own shoulder back into place.

I also have a house rule that synthskins works the same as emergency medpacs but are consumable (hence the cheap price).

Edited by DylanRPG

Oh, you are correct sir.

Let me revise this then, because I just looked it up.

1. Medicine check without proper equipment (difficulty increases by 1)

2. Medicine check on yourself (difficulty increases by 1)

3. Medicine check with emergency medpac (negates #1)

4. Medicine check with medpac (negates #1 and provides boost)

5. You can only receive a medicine check once per encounter

6. Difficulty of checks is based on wounds suffered

7. Successes heal wounds, advantages heal strain

8. Stimpacks heal a set amount of wounds, and the benefit goes down each time you use them until you rest

So if you trying to heal yourself without any equipment, the difficulty increases by +2. This would be the equivalent of popping your own shoulder back into place.

I also have a house rule that synthskins works the same as emergency medpacs but are consumable (hence the cheap price).

Awesome, thanks. I think I'm gonna use these notes as a quick reference.

I belive that Healing yourself is at +2 difficulty, not +1. Pg. 113.

I belive that Healing yourself is at +2 difficulty, not +1. Pg. 113.

Correct. I'm going to edit my post to correct this.

Hi everyone!

Medicine checks after encounters are basicly first aids. From then on a wound cannot be treated again. The healing comes by the natural rest. For the crits there is the bacta and the resilience skill, but you are on your own to heal from them. So if you're resillience is untrained the most serious wounds are rarely healed. It is far more efficient with a doctor character's well trained and talented medicine skill check. Except when you are a tank-type character and your resilience is high. Thats all for the basics, correct me if I am wrong or I missunderstood something.

My problem/observation/question is that the natural rest phase in this way can be always skipped because you can use the stims 5 times a day so that means 15 wounds healed. There is no need for med cheks basicly, only at the crits. (Not including sicknesses, poisons... etc)

Am I right?

P.S.: Sorry for my english.



Hi everyone!

Medicine checks after encounters are basicly first aids. From then on a wound cannot be treated again. The healing comes by the natural rest. For the crits there is the bacta and the resilience skill, but you are on your own to heal from them. So if you're resillience is untrained the most serious wounds are rarely healed. It is far more efficient with a doctor character's well trained and talented medicine skill check. Except when you are a tank-type character and your resilience is high. Thats all for the basics, correct me if I am wrong or I missunderstood something.

My problem/observation/question is that the natural rest phase in this way can be always skipped because you can use the stims 5 times a day so that means 15 wounds healed. There is no need for med cheks basicly, only at the crits. (Not including sicknesses, poisons... etc)

Am I right?

P.S.: Sorry for my english.

I suppose this is true, although if you take more wounds after using up the stimpack, you're out of luck. You'd have to get a full night's rest before being able to get any help from a stimpack again.

Also you can only attempt to heal a critical injury (I believe) once a week.

Also you can only attempt to heal a critical injury (I believe) once a week.

With natural rest you can attempt to heal from a single critical injury per week. A character can attempt to cure a critical injury once per week per critical injury, however. This is a little bit confusing for me, though, since I'm not sure if anyone attempts to cure it once per week that's it for that critical injury or if any number of people may attempt it, but each person may only make one attempt.

Also 24 hours in Bacta gives you an attempt to heal one critical injury with a Resilience check.

Ok, just for a bit of clarity as it seems that I was a bit generous with a player after an encounter.

The wookiee PC had taken had exceeded his wound threshold and taken 3 critical hits, the encounter/session/adventure had come to an end and the medic wanted to heal the wookiee. I let him roll to heal each critical hit, should I have only allowed him to try to heal one of the crits?

(The wookiee used a couple of stim packs to bring his wound damage down below his threshold.)

Ok, just for a bit of clarity as it seems that I was a bit generous with a player after an encounter.

The wookiee PC had taken had exceeded his wound threshold and taken 3 critical hits, the encounter/session/adventure had come to an end and the medic wanted to heal the wookiee. I let him roll to heal each critical hit, should I have only allowed him to try to heal one of the crits?

(The wookiee used a couple of stim packs to bring his wound damage down below his threshold.)

You are allowed to attempt to cure each individual critical injury once, regardless of the number. In fact, if I read the wording right, any number of people can try to cure each individual critical injury, but each person only gets one attempt.

I love how I'm the "medic" from that example even though I have no medical skills whatsoever :)

I love how I'm the "medic" from that example even though I have no medical skills whatsoever :)

Strangely you are also the talky guy Mr Bounty Hunter sir.

You are allowed to attempt to cure each individual critical injury once, regardless of the number. In fact, if I read the wording right, any number of people can try to cure each individual critical injury, but each person only gets one attempt.

Thanks, that's how I read it.

(I need to keep to the rules now that some of my players have the book.;-)