Not all melee weapons deal Strength Bonus extra damage now. This is odd, and somewhat silly.
Compare a knife to a fist. In reality, I'm much more afraid of the knife. In the grim darkness of the 41st Millenium, the pugilist is the real threat. The knife does 1d10-2 damage. The fist does 1d5+SB damage. If the average fella has 30 Strength, then the fist does 1d5+3 damage.
That makes the maximum damage with the knife 8, and the maximum damage on the fist also 8. The minimum damage on a knife is 0, while the minimum damage on the fist is 4. The safer bet is the fist! If the character specialises in melee and has a higher Strength (let's say 40, which is easily possible at character creation), then his fists will deal between 4 and 9 damage, while the knife will always deal 0 to 8 damage.
This also makes it so that a Great Weapon (or an Eviscerator) swung by an Ogryn will deal the same amount of damage as one swung by a child.
While this change doesn't effect Chain and Power Weapons, its still a very strange and unnecessary one.
Edited by Plushy