Scathing Tirade + Triumph Question

By King of Pants, in Star Wars: Edge of the Empire RPG

I don't know if I'd allow a disarm but I'd let the Triumph incapacitate the Inquisitor to some degree for a round as they are slack-jawed and stunned at what has just been said. Maybe the Inquisitor lowers their lightsaber and doesn't make use of it for a round (effectively disarming them temporarily but not the same as the weapon being dropped).

Given this is a narrative system, don't allow mechanical outcomes to fully drive the narrative. Given the example above I would have had the Inquisitor lower his weapon, totally absorbed by the tirade thrown at him. Mechanically he's disarmed, narratively he just lost his composure and is completely focused on that single character.

When it gets back to his turn he spends a maneuver and snaps out of it, reading his weapon (picking up his weapon) again.

So in closing Disarm doesn't have to literally mean disarm and Prone doesn't have to literally equal prone etc.

Exactly

I agree with the idea that getting into character is pretty much essential to getting the full experience from this game. That doesn't necessarily mean talking in character or acting. I just think some creative game play ideas can go a long way. My players had trouble getting into their characters and moving away from a purely mechanical actions at first. I'd encourage them between sessions to come up with things on the fly that made sense like "Oh hey, I know a guy from my days as a mechanic in the city, I wonder if he knows something that can help us"

At this point I heavily encourage the use of mild acting / role playing when they use social skills. I want to know how / why they're doing it. If they can explain what their character is doing or saying to accomplish that action, I'll reward them for creativity. For example, the group was ambushed by some Black Sun thugs on a street loaded with civilians. The Politico human PC said "I want to attempt a leadership / charm check to get the nearby civilians to sympathize with us and help kill the thugs."

My response was "What are you going to say to this random crowd of civilians that's going to make them attack and potentially kill Black Sun thugs?" I'll just summarize but he came up with a very cleaver "speech" to convince this crowd that they had done nothing wrong and were being oppressed and abused by these thugs. I granted him a boost die for the leadership roll for a clever (and relatively probable) solution to the problem.

From that point on I started offering additional "points" in my sessions which granted a small exp boost based on creativity and active role playing during sessions. It's not enough exp to make anyone level up too quickly, but it really helped encourage them to do more than math out attacks by standing behind cover and "Aim, Aim, Fire....Aim, Aim, Fire...etc".

Edited by mattamd

I am a big fan of having characters provide their own background details and plot points. One of our all-time favorite recurring NPCs was a shady weapon salesman called Stun-Baton Jimmy who one of the players named when he went looking for a weapons dealer on a space station. Since then the group have encountered aficionados of their "Jimmy Sticks" in multiple locations, where I throw in boost dice just because.