He was also an excellent swordsman, the greatest huntsman in all the land, and undoubtedly the equivalent of a Nemesis character.
And why is an Emperor's Hand character being equated to Darth Vader now?
Ultimately I think if a player rolls really well, and thinks of a really cool description for what that roll means, and it works, then it would be a major bummer to deny the player doing this just because you think they shouldn't be able to, or because you have too much respect for the badassery of their opponent.
In my opinion, and I realize this is just my opinion, the player needs to feel like her character is the hero of the film, not an extra.
But if you trivialize the highly-trained, highly-skilled opponents (specifically the strong ones that matter, not the meat they cut through to get to them) by allowing them to drop their weapons because of one lucky roll without a **** good explanation, as to why, you also trivialize the "hero of the film" by making their enemies lame.
If you can describe how talking down to someone is going to make them drop their weapon or go prone, and it makes sense and isn't lame, go for it. But, as Nash said, don't let the mechanics drive the narrative; let the narrative drive the mechanics.
"I yell at him and he drops his lightsaber crying!"
No. What do you say to him? What would POSSIBLY cause him, a secretly trained highly powerful force user and adept of the dark side, expert of interrogation and torture, to lower his guard by talking to him ? That's not easy. Not even a little bit. But, if the player said something that blew my mind and made sense, then sure, I'll bite.
Hell, I suggested someone who was using a Computers check while engaged with a droid to spend his 5 advantages to inflict a critical injury on it by messing with his systems. I'm all about cool interpretations. But only if they make sense!
![]()
Do you force the character with a 5 in computers to describe how he reprograms the droid to mess with it? What if the player barely knows what a computer is and does, does that mean his character should be equally as inept? Not every player is that good at Improv. It's nice to ask them to try and explain, but to force them to sets a bad precident for your party and just encourages the shy ones to remain shy.