I have a question, and I aplogise if it has been asked/answered elsewhere, I have looked through most of the questions here and couldn't find anything.
Is it an error in the rule book that Medicae skill is Int & Fieldcraft and not Int and Knowledge?
According the the rule book Fieldcraft is :
Staying alive in the varied environments of the 41st Millennium can be as difficult as surviving battle, Characters with fieldcraft aptitude easily adjust to, and thrive on the battlefield, whether sneaking through a dense jungle or navigating constantly shifting terrain , they easily adjust to any condition .
I fail to see what this apitutude has to do with Medicine, science, surgery and attaching bionic limbs, from the Medicae skill destricption :
Medicae is an understanding of the Biologis sciences , how to set broken bones, heal wounds, or even perform complicated surgery.
All other skills that use fieldcraft are : Awareness : Navigate : Operate : Stealth : Survival, which as you can see actually make sense for them to be using it, going off of what Fieldcraft and the word is supposed to mean in the game.
Talents that utilize Fieldcraft : Blind Fighting, Catfall, Combat Formation, Combat Sense, Heightened Senses, Light Sleeper, Lightning Reflexs, Rapid Reload, Hotshot Pilot, Paranoia, Rapid Reaction, Assassin Strike, Sprint.
Every single skill or talent is paired with either Agility or Perception and Fieldcraft, (Navigate is Int/Fieldcraft) and make sense to be paired so aptitude wise.
It seems to me to be a strange concept to tack Scientific Medicine into skill groups that utilize either agility or perception or talents that complement said groups.
So is it an error? should Medicae be Int / Knowledge like every other skill that requires real learning?