"Dark Curse" should be allowed to be targeted by Blaster Turret

By Stormtrooper721, in X-Wing

I don't think the problem is as much with the ruling itself as much as it is with HOW the DC/Focus-cost and Turret's 360 degree targeting fit into the rules overall. If you choose your weapon first, which may be required to target with a turret , then when do you execute the rest of the text (ie: costs)? If you target before choosing your weapon (which seems to be kind of what the rules indicate) then how can you target something outside of your front arc (since the rules say verify that something is within range in your firing arc)?

I'm definitely moving towards Buhallin's interpretation of this and I understand his frustration with the ruling (though, I'm trying to find a way to explain it with in the framework of the rules). However, I don't think it's unique to the DC situation as the rules are fuzzy on turret use in a strictest sense. It's easy to apply the ruling and hand-wave/skip step 1 of combat, but it's not elegant or healthy for the game as a whole.

they need to release wave 3 so everyone can focus on playing and less typing

"ships attacking may not spend focus tokens or re-roll attack dice" That is all I have stuck by, anything else is incorrect expression on my part or incorrect comprhension by others.

You said: "It says focus tokens may not be used to attack him."

So I think I'm going to have to go with incorrect expression on your part, since that's not what you say you're saying.

The fact that Dark Curse's ability starts with "When defending..." is the a major key to understanding this entire issue. Paraphrasing in a way that removes that is incorrect. <shrug> But what do I know? I do immature things like using the actual text and not changing my argument to something I didn't actually say.

No, you do immature things like act like a self rightious arse.

What FFG should do in this case is remove the [Focus} on teh blaster turret.

Hrm. My apologies. In the future, I'll endeavor to stick to more mature pursuits like name-calling.

I just use Dark Curses ability as can't use a focus token to turn eyeballs into hits and you can't use anything that allows you to reroll any dice.

Wrong or right that's how my myself and friends play it.

Say what you will, FFG has ruled on it and you are throwing a temper tantrum. Continue to tell us how wrong we are but in the end stand across the game table from us and your blater turret will NOT be targeting my Dark Curse. You can protest and tell me gain how wrong everyone is then also.

You are enforcing a linear timeline that simply does not exist and reding into the written rules and deciphering your own intentions and attempting to force that view upon everyone else. I'm not even saying what you are proposing would not be bad for rulings, just that it is not the case here and you present it an arrogant "I'm right and everyone including FFG is wrong" attitude.

Post away but it changes nothing and you are still wrong according to FFG.

I've watch this thread grow and finally had to comment.

Dark Curse is ONE TIE fighter that you can't use focus against when he's defending. JUST ONE. Stop crying about how ONE WEAPON (that hasn't even been released yet) can't hurt him. To those who don't like FFG's ruling, too bad. There are other ways to deal with Dark Curse like Target Locks for missiles and just shooting at him. Use them and lets get back to enjoying an awesome game and leave the rules lawyering to the Warhammer 40k and Fantasy players.

so they just need to redefine when a ship becomes the defender and we will all be fine. Though this will effect dead eye aswell

so they just need to redefine when a ship becomes the defender and we will all be fine. Though this will effect dead eye aswell

They could but it isn't necessary. The rules work just fine the way they are, just not everyone's liking.

AMEN Zathras!!!!