Scenario: The Training Incident

By Chiefmasterbeast, in X-Wing

Edit: I need to rethink before I post.

Edited by Chiefmasterbeast

The scenario seems EXCEEDINGLY weighted in the Rebel's favour:

Rounds 1 to 3: Rebels get 99 points to the Imperials 24

After round 3: Imperials get about 30 more points

After round 5: Rebels get 48 more points

After round 6: Imperials get 31 points

After round 10: Rebels get 59 points

After round 12: Imperials get 72 points

After round 15: Rebels get 72 points

Rebel total: 278 points, 9 ships

Imperial total: 157 points, 8 ships

Not only do the Rebels start with 4 times the points as the Imperials, but they will have nearly double by the end and are recovering shields for many of their ships at least 4 times. This doesn't sound like much fun for an Imperial player.

How are the Rebels being "overwhelmed (?!?!?) by an ever increasing Imperial force"?

The Imperials are the ones overwhelmed by 4 times the cost of Rebels from the start and by almost double by the end?

Edited by Stormtrooper721

Definitely need to agree with Stormtrooper on this scenario. The concept may be there but the execution is horrible.

I just have to ask, could the second "wave" of Imperials even catch the Falcon if it moves 4 down the middle and boosts as well. I mean the Rebels can easily ship off the two Rookies to slow down/stop the initial pair of TIE Fighter and I doubt the pair could take out the running Falcon. The Academy TIEs may be able to get an angle on the Falcon but I don't think anyone else would catch it.

I have an idea, Solo, Wedge and Luke vs. Infinite tie fighters 5 at a time. When one dies you get a point. Do it till the rebels are destroyed. Then switch. The highest point total wins.

Here's my prediction for this scenario:

Rounds 1 to 3: Rebels get 99 points to the Imperials 24. The Falcon and two X-Wings will easily destroy the two fragile Academy Pilots and recover their shields. That's 4:1 odds in point cost! This will be a very short battle!

After round 3: The Rebels will still have 99 points against the 30 points of Imperials coming in. Once again, these two TIE Fighters have no chance. At least the odds are now only 3:1 in the Rebel's favour in point cost!

After round 5: Rebels get 48 more points. If one or two of the Black Squadron TIE Fighters are still alive they won't be for long. The Rebels will now have 147 points to their 30 on the board. Some Rebel ships now even get to recover shields.

After round 6: Imperials get 31 points. "Night Beast" and "Dark Curse" will simply have no chance against the 147 points of Rebels still on the board and will die quickly.

After round 10: Rebels get 59 points. Two new Rebel starfighters will join the five still on the board. The Imperials would have been wiped out long ago. The Rebels now have 7 ships and 206 points on the board and get to recover more shields.

After round 12: Imperials get 72 points. Vader and Fel come onto the board but are facing a force 3 times their points cost and that outnumbers them 7 to 2. They will also die very quickly.

After round 15: Rebels get 72 points. If, miraculously, Vader or Fel somehow is still on the board, Luke and Wedge come in. The Rebels now have NINE ships, 278 points, and every Rebel ship now gets to recover a shield. The Imperial player now asks, "At what point was I possibly "overwhelming" the Rebel force?"

Edited by Stormtrooper721

I think it is quite agreed that this was not thought out thoroughly.

I didn't think about the points. I also was planning on none of the ties being destroyed each for each new wave. I also wouldn't expect the game to last fifteen rounds either. Oh well, back to the drawing board.

Very original idea! Congrats! Keep it up!

I didn't think about the points. I also was planning on none of the ties being destroyed each for each new wave. I also wouldn't expect the game to last fifteen rounds either. Oh well, back to the drawing board.

Don't be discouraged from posting, Chiefmasterbeast. We're here to help. Please keep posting and trying.

Points aren't terribly important in scenarios, but the odds are so heavily weighted against the Imperials that the TIEs wouldn't last very long - the TIEs are being fed piecemeal two-by-two to an incredibly more powerful Rebel force - 4 times the Imperial points cost from the start and growing larger and replentishing shields!

Just change it to look more like this:

Turns 1 to 3: Rebels get 100 points, Imperials get 4 Academy TIEs.

Turns 4 to 6: Rebels replentish all shields, Imperials get 4 Obsidian TIEs.

Turns 7 to 9: Rebels replentish two shields for each ship, Imperials get 2 TIE Interceptors.

Turn 10+: Rebels replentish one shield for each ship, Luke and Wedge show up, Vader and two Black Squadron TIEs show up.

This seems more playable. The Rebels will have about 160 points and the Imperials 200 but spread thinly piecemeal. The challenge for the Rebels is to kill off the TIEs before more arrive while the TIEs need just to survive until help arrives.

Edited by Stormtrooper721

I didn't think about the points. I also was planning on none of the ties being destroyed each for each new wave. I also wouldn't expect the game to last fifteen rounds either. Oh well, back to the drawing board.

Don't be discouraged from posting, Chiefmasterbeast. We're here to help. Please keep posting and trying.

Points aren't terribly important in scenarios, but the odds are so heavily weighted against the Imperials that the TIEs wouldn't last very long - the TIEs are being fed piecemeal two-by-two to an incredibly more powerful Rebel force - 4 times the Imperial points cost from the start and growing larger and replentishing shields!

Just change it to look more like this:

Turns 1 to 3: Rebels get 100 points, Imperials get 4 Academy TIEs.

Turns 4 to 6: Rebels replentish all shields, Imperials get 4 Obsidian TIEs.

Turns 7 to 9: Rebels replentish two shields for each ship, Imperials get 2 TIE Interceptors.

Turn 10+: Rebels replentish one shield for each ship, Luke and Wedge show up, Vader and two Black Squadron TIEs show up.

This seems more playable. The Rebels will have about 160 points and the Imperials 200 but spread thinly piecemeal. The challenge for the Rebels is to kill off the TIEs before more arrive while the TIEs need just to survive until help arrives.

This sounds like a fun scenario, I think we'll have to try this one out.

It's a great idea, really. It's clever and would be interesting to play around with - but something to keep in mind is that (considering the core set) 1 X-wing is equal to 2 tie fighters, so if you base your reinforcements and such on that "principle" i'm sure you'll eventually work out what a fair fight is.

Thinking up new game-types will always be difficult to make sure they stay balanced, but it's very possible. I hope you can find a good even scenario like this to enjoy.