specific rule questions

By Krawallburste, in Descent: Journeys in the Dark

Hello Community =)


So i was playing a lot descent lately and over the time some questions occured with me and my group:


1) Something that got me thinking for quite some time now, is how abilities and passives work, that require something to be "within range of 3". How do i predict this? For example, how wide will leoric of the books passive work? will it be 3 spaces from the space, which is occupied by leoric, ergo the next 2 adjascent spaces - or will it be 3 spaces from the spaces AROUND leoric, which would be a total aura of 3 in every direction?


-> follow up question: when counting spaces for tobin farslayers passive, is a monster that occupies a space 3 spaces away (2 empty spaces between tobin and the monster) already in his "surge: +2damage" passive, or would it need to be 3 spaces away (3 empty spaces between tobin and the monster)?


2) i got the opportunity to use lady eliza farrow in an encounter and dealt 6 damage flat to a hero, who had only 2 life left. i surged for her ability to bloodcall (or something lake that, the bloodsucking, live regeneration thing) to recover health equal to the damage dealt. but how much damage did the hero take? did he take 2 damage, and then was defeated, or did he take 6 and was defeated afterwards, because he suffered damage over his health? ergo, would eliza recover 2 or 6 health?


3) i remember reading in the faq, that even though, zombies have the shambling ability they can be dashed for another, 2nd movement action. I was playing a labyrinth of ruin quest the other night with some friends of mine, (fury of the tempest), where u play with spligg, who can get knocked out like a hero. now when u are knocked out, the only action a hero may perform must be a stand up action and that is the only action i can perform.

- is it possible for spligg to stand up, and then dash him? (he also is bound by the rules of the quest to only perform 1 move action during his activation, would it be possible to dash him to perform another move action? would this be the same argumentation as with the zombies? the quest allows him to gain additional movement points [im guessing it referrs to blinding speed, but does not mention getting a whole new move action]?)?


3) i used some elementals in a hallway, which was 2 spaces wide. both elementals were standing neatly behind another and i let the first elemental use air. Now my warrior did try to "move through" the "aired" elemental, arguing it wasnt there, and declaring a melee attack on the second elemental. i denied this action, since based on the rules, a hero may move throgh the elemental, but cannot pause his movement to attack, since he is not able to occupy a space to attack, since the elemental1 still "holds" all 2 spaces infront of elemental2. did i perform correctly?


4) last but not least: a friend of mine argued, that large tile monsters (in this example 6 space large shadow dragons) could perform move actions as follows:

- perform move action, to gain 3 movement points.

- remove monster from the map, claim first point occupied.

- move 1 space,

- respawn monster 3 spaces wider in front.

- remove monster from the map, claim toppest space occupied.

- move 1 space.

- respawn monster 3 spaces wider in front

- and so on.

by doing this one would buff the "natural" 5 movement points a dragon could gain into 9.


it doesnt feel quite right, and im quite sure, at some point i read something about having to claim 1 space and performing movement, one had to referr to that space for all the movement. my friend argued ten, that he was interrupting his movement, to shrink and enlarge the monster again. is taht possible?


sorry for the long text, ty for ur patience, ty for ur time u will put into the answers.


urs


krawallbuerste <3


1) For Leoric of the Book's aura, count the square he occupies as square zero. So the area is three spaces wide around him.

-> For Tobin Farslayer, your first example is correct, (2 empty spaces between Tobin Farslayer and the monster.) because the monster just needs to be at least 3 spaces away. Your second example has it 4 spaces away.

You count spaces within range. To count range you never count from your occupied space.

Page 12 of the Rules of Play booklet (3. Check Range)

"Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space."

2) He took six hearts from the attack. Eliza Farrow would heal the hearts dealt.

Page 13 of the Rules of Play booklet (5. Deal Damage)

"If this damage ever equals or exceeds the figure's health, the figure is defeated."

So you deal all damage dealt, not just his remaining.

3) Page 10 of the Rules of Play booklet. (Stand Up)

"To stand up, the player rolls two red power dice, recovers damage equal to the hears rolled, recovers fatigue equal to the surges rolled, replaces his hero token with his hero figure, and then flips his Activation card facedown to indicate his turn is over."

When you preform a stand up action, it's the only action you may preform. When you finish the action, your activation ends.

So you cannot preform a Dash action before your turn would end.

However he can be given a Dash action for a second move, same as Zombies.

4) Page 8 of the Rules of Play booklet. (Move)

"A hero preforming a move action may interrupt his movement to preform another action, such as attacking, and continue the rest of his movement after resolving the other action."

You have to preform another legal action to be able to interrupt movement, so what you were describing is illegal.

Edited by SouLx

3) i used some elementals in a hallway, which was 2 spaces wide. both elementals were standing neatly behind another and i let the first elemental use air. Now my warrior did try to "move through" the "aired" elemental, arguing it wasnt there, and declaring a melee attack on the second elemental. i denied this action, since based on the rules, a hero may move throgh the elemental, but cannot pause his movement to attack, since he is not able to occupy a space to attack, since the elemental1 still "holds" all 2 spaces infront of elemental2. did i perform correctly?

The rule doesn't say that the hero cannot pause while going through the "aired" elemental.

Going through does make the hero occupy each square he goes through - and the OL could make him fall in a pit trap or suffer other effects during such a movement.

I would have allowed such a move from your hero, under the condition that he had not finished his movement and intended to move out from within the elemental.

But I reckon that there is no clear answer to your question in the rules (nor in the wiki, after what I have tried to find).

3) i used some elementals in a hallway, which was 2 spaces wide. both elementals were standing neatly behind another and i let the first elemental use air. Now my warrior did try to "move through" the "aired" elemental, arguing it wasnt there, and declaring a melee attack on the second elemental. i denied this action, since based on the rules, a hero may move throgh the elemental, but cannot pause his movement to attack, since he is not able to occupy a space to attack, since the elemental1 still "holds" all 2 spaces infront of elemental2. did i perform correctly?

The rule doesn't say that the hero cannot pause while going through the "aired" elemental.

Going through does make the hero occupy each square he goes through - and the OL could make him fall in a pit trap or suffer other effects during such a movement.

I would have allowed such a move from your hero, under the condition that he had not finished his movement and intended to move out from within the elemental.

But I reckon that there is no clear answer to your question in the rules (nor in the wiki, after what I have tried to find).

I missed this question, as it was labelled 3 as well. However the hero could not attack the second elemental either.

The elemental's Air action states: Until the start of your next turn, this monster cannot be affected by any attacks, and heroes may move through it.

It still occupies those spaces.

In the Descent Second Edition FAQ it clarifies how to interrupt a move action to preform another action.

http://www.fantasyflightgames.com/ffg_content/descent-second-ed/support/faq/Descent%20Second%20Edition%20FAQ_v1.2.pdf

Q: If a figure interrupts a move action to preform another action, does the figure have to be in an empty space?

A: Yes, a figure must be in an empty space when ending or interrupting it's movement.

The square is not empty, the Elemental still occupies the squares.

However this question is irrelevant now due to the errata of the Elemental's Air action. It now reads:

"Until the start of your next turn, this monster can only be affected by attacks from adjacent figures."

Edited by SouLx

I missed this question, as it was labelled 3 as well. However the hero could not attack the second elemental either.

The elemental's Air action states: Until the start of your next turn, this monster cannot be affected by any attacks, and heroes may move through it.

It still occupies those spaces.

In the Descent Second Edition FAQ it clarifies how to interrupt a move action to preform another action.

http://www.fantasyflightgames.com/ffg_content/descent-second-ed/support/faq/Descent%20Second%20Edition%20FAQ_v1.2.pdf

Q: If a figure interrupts a move action to preform another action, does the figure have to be in an empty space?

A: Yes, a figure must be in an empty space when ending or interrupting it's movement.

The square is not empty, the Elemental still occupies the squares.

However this question is irrelevant now due to the errata of the Elemental's Air action. It now reads:

"Until the start of your next turn, this monster can only be affected by attacks from adjacent figures."

Thanks for the FAQ reference ! I stand corrected.

Now the new reading about the Air action is about attacking the Elemental which is in Air status, not about attacking another from a square where that Elemental is placed - but the previous FAQ reference is clear on the question.

4) last but not least: a friend of mine argued, that large tile monsters (in this example 6 space large shadow dragons) could perform move actions as follows:
- perform move action, to gain 3 movement points.
- remove monster from the map, claim first point occupied.
- move 1 space,
- respawn monster 3 spaces wider in front.
- remove monster from the map, claim toppest space occupied.
- move 1 space.
- respawn monster 3 spaces wider in front
- and so on.
by doing this one would buff the "natural" 5 movement points a dragon could gain into 9.
it doesnt feel quite right, and im quite sure, at some point i read something about having to claim 1 space and performing movement, one had to referr to that space for all the movement. my friend argued ten, that he was interrupting his movement, to shrink and enlarge the monster again. is taht possible?

Yes, this is possible, and yes it feels wrong. Even the OL thinks it does. We called this move the "barghest butt wiggle" and this is how we solved it.

Starting with one end of the figure, that figure could move up to it's speed and then reforms in the space with that same end in the space that the moment ended. If you are using both actions to move, then count the full movement and then reform on the same conditions. The only time there is an exception is when the large monster only has so much space to reform, causing the other end to be in front of the first.

But this is a house rule, not by the book. This forces the OL to choose different beastest then big and ugly all the time.

I believe the FAQ addresses this by only allowing you to expand a monster when you can make another action with it...

4) last but not least: a friend of mine argued, that large tile monsters (in this example 6 space large shadow dragons) could perform move actions as follows:
- perform move action, to gain 3 movement points.
- remove monster from the map, claim first point occupied.
- move 1 space,
- respawn monster 3 spaces wider in front.
- remove monster from the map, claim toppest space occupied.
- move 1 space.
- respawn monster 3 spaces wider in front
- and so on.
by doing this one would buff the "natural" 5 movement points a dragon could gain into 9.
it doesnt feel quite right, and im quite sure, at some point i read something about having to claim 1 space and performing movement, one had to referr to that space for all the movement. my friend argued ten, that he was interrupting his movement, to shrink and enlarge the monster again. is taht possible?

Yes, this is possible, and yes it feels wrong.

This is not actually possible. In order to replace the dragon figure on the map, the OL must either end its move or interrupt its move. He can only interrupt to perform another action. He can't just interrupt for ***** and giggles. As the dragon only has two actions, he can only interrupt once after the initial move action. Although I suppose he could interrupt to perform a second move action just to get more MPs, it would still only be one interruption.

Recent FAQage has further stated that the large monster must be able to perform the intended interrupt action from the space he interrupts in. This has closed the door (pun very much intended) on things like starting a move and then immediately interrupting to open a door from three spaces away, simply because the OL can reorient the base so the monster will be adjacent without actually moving any spaces.

So, yes, large monsters can eke out a few more spaces than their Speed would imply, but it's not nearly as bad as the example the OP brought up.

Thanks alot for the qucik answering guys!

luv this community <3