Still don't really understand why # of objectives destroyed as the dark side is used in resolving a dark-side tiebreaker, while only the Death Star dial matters for a light-side tiebreaker, but w/e. Still good to see updated rules in enough of an advance of Gen Con for players to plan accordingly.
Cause if you're winning as the light side, you've destroyed 3... unless you pulled a Home One scenario or something similar. it makes more sense if you both won by destroying three of your opponent's objectives, the tie breaker would be who did it the fastest.
You'd be surprised by how many people are switching gears to more aggressive DS decks. It's entirely possible to destroy 4 objectives as DS. I've done it, and quite a few people in my meta have too. If this wasn't the tie breaker, what's the reward for destroying your opponent so thoroughly, aside from winning 1/2 of the match? absolutely nothing...
That's why if you both win Light side, the tie breaker is the dial. It shows who played their Dark deck better.
When you tie as Dark side, they use objectives because it shows how well your Light side deck played both offensively and defensively. They use total objectives because, although you may have blown up two objectives as Light side, you let two of your own get blown up. Is that good or bad? If you blow up two and have none of yours destroyed, that is better.
So it is not meant to favour aggro Dark decks (though I agree it does), it favours Light side decks that are good at both offense and defense.