Starship Fuel - Cost and Usage

By Blue Dog, in Star Wars: Edge of the Empire RPG

This came up in our most recent game, as the group I'm GM'ing is terrible with money and has screwed up (in a fun way) almost every money-making scheme they've tried so far.

They have a very tight budget and were trying to figure out how much fuel they needed to spend to get to a certain star system, and how much fuel total the ship has, as well as how much fuel costs when they do finally need to refuel. They're flying the YT-1300 from the beginner game.

Thing is, I checked through the starship section of the core rulebook, as well as the galaxy/navigation section, and there's zero mention of fuel. Considering it's something that literally keeps everyone alive (powering the oxygen recyclers) I think this is something we should be able to reference.

I found these rules from the Saga/d6 days, and it's useful, but I'm wondering if it will work with this system, or if anyone else has created in-house rules.

http://www.rpgnet.be/resources/rules/star-wars-d20/10-starships/153-124.html

We had the same problem; we got some good info on how much it should be running, fuel and docking charges etc. I printed it out but I think it was from this excellent fan work -

http://triumphdespair.wordpress.com/2013/07/15/alphabet-ebook/

But cant see it in there now - will hunt around

Edited by Rich J

Personally I wouldn't micro-manage fuel unless running out became important to the plot (much like how food is handled).

My group want to make sure they have enough money for a bit of travel :)

My group want to make sure they have enough money for a bit of travel :)

Totally. Then you're doing the right thing. :)

My own group is a little less about the realism, so I bet they would feel bogged down by it.

In my opinion, and game, I'll tend to be treating fuel much like ammo. Threat/despair could result in fuel problems, while Advantage/Triumph could show fuel effiency/savings on astrogation rolls. If your group preferrs more granulatiry feel free to incorporate it where ever you need to.

Alternately, you could roll their ... behaviors ... into a group obligation. Dependin on severity if/when it is rolled they are short on fuel/repairs/costs what have you. think of it as a line of credit that needs constant maintaining? You could even increase it evry session to represent accumlated costs. That would prevent excessive "bean counting" but still make it a hassle.

In my opinion, and game, I'll tend to be treating fuel much like ammo. Threat/despair could result in fuel problems, while Advantage/Triumph could show fuel effiency/savings on astrogation rolls. If your group preferrs more granulatiry feel free to incorporate it where ever you need to.

Alternately, you could roll their ... behaviors ... into a group obligation. Dependin on severity if/when it is rolled they are short on fuel/repairs/costs what have you. think of it as a line of credit that needs constant maintaining? You could even increase it evry session to represent accumlated costs. That would prevent excessive "bean counting" but still make it a hassle.

I like this because you could also include tune ups and regular maintenance into it.

Try to find Galaxy Guide 6: Tramp Freighters from West End Games. It covers this very topic (fuel, food, docking fees, etc...).

Probably going to be dwarfed by repair costs, which I certainly would make a party keep track of because it re-emphasises the expense and danger of the party's lifestyle, whereas port fees are something that vacationers get hit with.

There is an example planet's costs for docking and berthing in the Law section. I would just roll it into that or make it a plot point or dispair result as mentioned above.

Thing is, I checked through the starship section of the core rulebook, as well as the galaxy/navigation section, and there's zero mention of fuel. Considering it's something that literally keeps everyone alive (powering the oxygen recyclers) I think this is something we should be able to reference.

If you can find a copy, go track down Galaxy Guide 6: Tramp Freighters. They have a detailed breakdown of fuel costs, how much gas a starship will blow through and everything you'll need for running basic maintenance needs. It's pretty comprehensive and worth the money.

Personally I wouldn't micro-manage fuel unless running out became important to the plot (much like how food is handled).

I totally disagree. I've run a couple of tramp freighter games, and both times the "Geeze, do we have enough money to get to the next port, get a load of stuff AND refuel" was pretty **** fun.

Edited by Desslok

Thing is, I checked through the starship section of the core rulebook, as well as the galaxy/navigation section, and there's zero mention of fuel. Considering it's something that literally keeps everyone alive (powering the oxygen recyclers) I think this is something we should be able to reference.

If you can find a copy, go track down Galaxy Guide 6: Tramp Freighters. They have a detailed breakdown of fuel costs, how much gas a starship will blow through and everything you'll need for running basic maintenance needs. It's pretty comprehensive and worth the money.

Personally I wouldn't micro-manage fuel unless running out became important to the plot (much like how food is handled).

I totally disagree. I've run a couple of tramp freighter games, and both times the "Geeze, do we have enough money to get to the next port, get a load of stuff AND refuel" was pretty **** fun.

it depends entirely on play group. some like that level of granularity, some do not. It depends on the circumstances.

This is something I put together a while back for the Beta. While looking over it, it probably needs to be updated for the release of the game proper, but here it is anyway.

Starships Logistics

Oooh... that looks good. I like it a lot. Thanks for this. Unfortunately, I have to wait until I'm home next week to download this...

I think its good to have resources about fuel cost for GM's that need or groups that want stuff like that. I'm of the opinion that in my group I probably wouldn't use it because we don't want to micromanage like that. I would use it if it made sense for the adventure (ie exploring uncharted areas). So i'm glad there are people working on stuff like this.

This is something I put together a while back for the Beta. While looking over it, it probably needs to be updated for the release of the game proper, but here it is anyway.

Starships Logistics

Are you basing this on a weeks worth of time in hyperspace? if so then a week in the SW galaxy is preset to 5 days. other than that it is a great Idea.

Edited by SavagePanda

Again, it's worth mentioning that hyperspace travel times are typically going to be short. Anything more than about ten days is likely to be broken down into shorter legs. Most light freighters have very little room for passengers and crew to stretch their legs, so being cooped up in them for a month at a time would be dreadful.

This is something I put together a while back for the Beta. While looking over it, it probably needs to be updated for the release of the game proper, but here it is anyway.

Starships Logistics

That's what I had come across before - thanks

Darian Ocana, awesome sheet and kudos for the good work. Im definitely using it.

Do star wars ships even run on fuel? I thought the ships were a "battery power" type system?

GG6 revised has the following costs:

Docking Fees: Cr 50 to Cr150 per day

Consumables: Cr10 to Cr35 per person/day, with default lockerage of (Crew+Passengers)*days endurance

Maintenance: every 20 jumps, Cr1000-Cr5000

Note that ration packs in EOTE are Cr5; Cr10 would include food for a day for a person, as well as scrubber filters and water purification, and probably some other consumables (like door lubricants), plus emptying the waste reclamation tanks.

Personally, I'm planning on using Silhouette^2 x10 for a PP charge (for full endurance), and Cr5-15 per person day. Docking fees will be Cr25 for Silhouette 2, 50 for Sil. 3, and 100 for Sil 4, adjusted by area from half to triple.

Edited by aramis

In one of the deleted scenes from A New Hope, Biggs opines of the Tandive IV and the Star Destroyer that "it is probably a freighter and a tanker refueling". So there is fuel involved.

What it is and how much it costs I do not know.