Thoughts on the Lightsaber

By DylanRPG, in Star Wars: Edge of the Empire RPG

you mean like the ones used by young padawans?

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Anyone notice anything wrong with this picture?

You mean other than the kid with his saber off, or the fact Lightsabers apparently have no effect on light and shadows?

Hi, guys. What should happen if a person using a lightsaber rolls a enough Disadvantage and/or Despair. E.G.- Should one Despair mean that the user cuts off his own arm?

It really depends on the situation. Damage to the weapon could make sense given certain situations, more so if the lightsaber is one that's already old or was poorly constructed by the player. I think lightsabers actually need to be recharged now and then - not something you can use all the time, but "running out of ammo" is possible (unless you say it's a broken lightsaber that over-uses power or simply has a poor energy cell). There's the other stuff in the book you can use like upgrading the next check for the user and another character. Given nobody is supposed to be trained with a Lightsaber officially yet, hitting yourself with one is a solid possibility - and even for a trained Jedi, it's still technically possible.

For hitting yourself with a lightsaber, I'd probably have 1 despair with 3+ threat as just hitting yourself (base damage), 2 despair for a critical, and finally 3 for losing a limb. I doubt somebody would even get past 1 despair, but hey, you never know what crazy players will get themselves into.

Why don't lightsaber have hardpoints?

Because Jedi shouldn't have any attachments.

Why don't lightsaber have hardpoints?

Because Jedi shouldn't have any attachments.

Two snares and a cymbal were force pushed off of a catwalk with no rails.

you mean like the ones used by young padawans?

e45873db-d490-48ff-b0ad-cb7f12b42bae_zps

Anyone notice anything wrong with this picture?

You mean other than the kid with his saber off, or the fact Lightsabers apparently have no effect on light and shadows?

And the remotes aren't casting any shadows? I think if the kid on the far right had the lightsaber on, it'd be cutting the front part of his helmet. :P So maybe it's a safety feature for a youngling's saber?

I'm sure there will be ways to add hard points to a lightsaber, they just may be talent generated much like mechanics currently.

I would imagine that lightsaber construction rules would be found in Force and Destiny. Basically, you'd add all the "modifications" before the saber is complete and then finalize it. So it wouldn't really have hardpoints for an Outlaw Tech to customize it.

I think the basic default lightsaber is good for now, so long as we get more detailed rules for customizations later on in F&D. Even WotC did this, with a default "lightsaber entry" in the core book, and additional, more detailed rules in other sourcebooks. I can't speak on WEG, as I never played it.

Anyone notice anything wrong with this picture?

They're still alive?

I would imagine that lightsaber construction rules would be found in Force and Destiny. Basically, you'd add all the "modifications" before the saber is complete and then finalize it. So it wouldn't really have hardpoints for an Outlaw Tech to customize it.

I think the basic default lightsaber is good for now, so long as we get more detailed rules for customizations later on in F&D. Even WotC did this, with a default "lightsaber entry" in the core book, and additional, more detailed rules in other sourcebooks. I can't speak on WEG, as I never played it.

I think WEG predated most of the saber crystal mumbo jumbo. I recall lower damage sabers in the Tales companion and the Lightfoil in the Lords box (still mixed feelings about that) but I can't remember anything beyond that. Though the way WEG handled lightsabers you really didn't need to mod them, after you advanced enough the thing was basically unbeatable beyond the whole melee limitation (saber throwing wasn't without consequences, though they were commonly ignored).

WEG predated the various crystal and such upgrades but it did include lightsaber construction rules and options to modify lightsabers just as blasters could be modified. Though WEG modifications were less of a power creep factor than simply raising Sense and Control for Jedi

Anyone notice anything wrong with this picture?

You mean how one kid is looking down the aperture of his lightsaber, exactly how Lightsaber Safety 101 tells you not to do? He's gonna get a self-inflicted laser lobotomy in just a second.

Anyone notice anything wrong with this picture?

You mean how one kid is looking down the aperture of his lightsaber, exactly how Lightsaber Safety 101 tells you not to do? He's gonna get a self-inflicted laser lobotomy in just a second.

Even the best of Jedi make that mistake.

luke-obiwan-peering-into-lightsaber.jpg

There is much weight, much craving attached to such a tiny thing of light. For the male, it seems to have inordinate importance. But we shall leave such male preoccupations for philosophers and cultural historians.

Kreia sums it up pretty well, doesn't she?

Actually, WEG really didn't have much for lightsaber customization beyond the Adegan crystals introduced in the Tales of the Jedi supplement, which mostly revolved around raising or lowering the base damage rating.

Given that the basic lightsaber has zero hard points, and that the core rulebook weapons in EotE and AoR are identical, I doubt we're going to see lightsabers of any type coming with hardpoints. At best, there might (and I stress might) be a Jedi craftsman type of specialization that would offer a rank or two of Tinkerer.

Frankly, the whole mess with crystals providing various mechanical benefits and customizing the parts of a lightsaber hilt to provide further mechanical benefits was from the KOTOR games. There it made sense as it was an RPG and such in lieu of buffed-up items that most RPGs use, BioWare opted to go for a simplified crafting system. But for a table-top RPG? Not so much, especially as FFG's system makes the lightsaber powerful enough right away, where the d20 version was often considered to be pretty lackluster as a weapon; aside from being a Jedi and having class abilities that applied to lighsabers, most PCs that wanted a powerful melee weapon simply looked elsewhere rather than waste a feat on the Exotic Weapon Proficiency to avoid the non-proficiency penalty. Saga Edition tried to implement the KOTOR notion of lightsaber crystals, replacing the standard "+1 bonus to hit" that PCs got from assembling their own lightsabers with a different bonus, and the reaction was mixed, as the variant crystals either changed the damage type or provided a situational bonus that wouldn't always come into play,

With the lightsaber in this game being a pretty powerful weapon already, and the high likelihood of there being talents in the Jedi specializations to further enhance what the wielder can do, a modification system really isn't needed. Even regular weapons aren't totally reliant upon attachment/modifications to be viable, as a PC's talents will invariably have more of an impact on their performance in the game than what "kewl perks" their gear provides. After all, this isn't D&D, where your character is second fiddle to their gear. In the movies and even the novels, we never saw the heroes obsessing over tweaking their equipment to provide various bonuses, and the only significant weapon "upgrade" we saw was Luke building his own lightsaber, which was less about getting a min-maxed weapon and more about completing a major part of his training and replacing the lightsaber he'd lost at Bespin.

As for blaster deflection, that's probably best handled as talents, since it's primarily a Jedi (or Sith) thing. In terms of boosting fighting prowess with the Force, that can already be done with the Sense Power's offensive Control Upgrade as well as Enhance's Control Upgrades to add an additional ability die to either Brawn or Agility.

The main thing I see wrong is just how close they all are to each other. In cub scouts my kids learn about the 'blood circle' during their pocketknife safety segment (actually in the book it's the "safety circle" -- but all the scouts call it the blood circle because duh it sounds cooler).

When you are using an implement like that you have to be able to spin around in a 360 degree circle with your arm outstretched and not be able to touch anyone. Pretty sure all those tykes are well within the 'cauterization circle'.