Jinteki Deck List

By Cross and Key, in Android: Netrunner Deck Building

I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!

Deck Concept: Play the shell game and make them guess whats real and what isn't. Keep the agendas down just as long as the ambushes, confuse the runner, and bite them with the Ronins, Junebugs, Snares, and Fetals. Prevent exposure with Zaibatsu, and hold onto resources via assests. Protection on all of the above using yet more net damage, and assume that anything will sting them further. Point of the deck is to kill the runner, not to win by points.

[below is the updated decklist after conversations]

Jinteki

Replicating Perfection

AKA: The Shell Game

Outside Influence Used: 15

Card Count Total: 49

Agendas

Nisei MK II x3

Fetal AI x3

Braintrust x3

False Lead x2

Assets

Project Junebug x2

Snare! x3

Ronin x2

Aggressive Secretary x2

Zaibatsu Loyalty x1

Private Contracts x2

Adonis Campaign x1

Marked Accounts x1

Operations

Hedge Fund x3

Neural EMP x3

ICE

Pop-Up Window x3

Wall of Thorns x2

Wall of Static x3

Chum x2

Tollbooth x2

Enigma x3

Neural Katana x3

Edited by Cross and Key

Deck Concept: Play the shell game and make them guess whats real and what isn't. Keep the agendas down just as long as the ambushes, confuse the runner, and bite them with the Ronins, Junebugs, Snares, and Fetals. Prevent exposure with Zaibatsu, and hold onto resources via assests. Protection on all of the above using yet more net damage, and assume that anything will sting them further. Point of the deck is to kill the runner, not to win by points.

With all those assets, I think Replicating Perfection might be a better identity.

And you are using 10 influence, not 5. I think you need some more economy in there (Pop-up Window would be good).

Agendas

Nisei MK II x3

Fetal AI x3

Braintrust x3

Corporate War x1

It is a rare day that Jinteki will have enough credits to not be bankrupt after Corporate War. I'd replace it with two False Leads, it's great to use after the runner hits junebug or snare. Nuke the rest of their clicks away so they can't draw up their hand and then Neural Emp / Ronin them to death.

Assets

Project Junebug x3

Snare! x3

Ronin x2

Zaibatsu Loyalty x2

Melange Mining Corp. x2

Adonis Campaign x2

Eve Campaign x2

Don't think you need Zaibatsu Loyalty. Might possibly swap Eve Campagin for Marked Accounts or Private Contracts. Both are still expensive to trash, Private Contracts gets money faster and Marked Accounts is less influence.

Maybe only 2 junebugs?

Upgrades

Akitaro Watanabe x1

Hokusai Grid x1

Meh. I'd ditch both. Akitaro might be useful on a central.

Operations

Hedge Fund x3

Neural EMP x2

Just go all out and take 3 Neural Emp. :)

ICE

Snowflake x2

Wall of Thorns x2

Wall of Static x2

Chum x2

Data Mine x2

Bullfrog x2

Chimera x3

Neural Katana x3

I'd ditch bullfrog. 3 Pop-Up Windows would be great. Maybe Enigma. Snowflake isn't the best. Chimera gets really expensive really quickly. Ichi is a fun splash (though expensive). Tollbooth is also expensive, but very useful. Eli and Viktor are never bad as well.

Not bad at all, honestly....but I'd go with Replicating Perfection with this deck instead of Personal Evolution.

I really like playing Jinteki (they're probably my favorite corp). With that I really enjoy playing the information control/shell game that comes with all the traps. Thats why I went with Personal Evolution, to make sure that no matter what's happening they bleed out. Whats the benefit of going Replicating instead?

I was thinking Zaibatsu to keep my traps hidden. I basically try and leave the Fetal AIs and Braintrusts (braintrusts til at least 5 counters) on the board as long as possible, and Zaibatsu keeps them from getting too aggressive when I've got BTs down. Bad play style?

Houksai grid not worth it? Aki usually goes out on the central, but I can see removing him. Allows for the 3rd Neural.

Didn't realize Marked existed when I put in Eve, will probably switch that out.

As for Bullfrog, I love it. Being able to move someone over in front of a pair of neural katana's and a Fetal or a Snare is just so mean. And if nothing else, it's a possible resource drain. Again though, is this just inexperience talking?

I really like playing Jinteki (they're probably my favorite corp). With that I really enjoy playing the information control/shell game that comes with all the traps. Thats why I went with Personal Evolution, to make sure that no matter what's happening they bleed out. Whats the benefit of going Replicating instead?

The benefit is that you can just ice your centrals and not have to ice the remotes at all (well, maybe 1 or 2 pieces of ice on remotes). Punishing ice like Tollbooth or Orubourus or ice that gives you cash is good. You pretty much just play horizontally. It's not uncommon to have 4+ remote playing with RP.

Another trick is as soon as you play a card, advance it twice. Doesn't matter if it's an agenda or asset. Advance twice then ignore it. Play another card and advance it twice. The runner will keep second guessing. Could be a Ronin, a Junebug, Aggressive Secretary, or Ghost Branch. Any unrezzed and unadvanced card starts looking like a snare.

If you can squeeze a 3-point agenda through this way, that's great! A Junebug / Aggressive secretary is always great. A double advanced Ronin means you can dish out 4 damage (with a neural emp) on a subsequent turn (great combo with False Leads).

I was thinking Zaibatsu to keep my traps hidden. I basically try and leave the Fetal AIs and Braintrusts (braintrusts til at least 5 counters) on the board as long as possible, and Zaibatsu keeps them from getting too aggressive when I've got BTs down. Bad play style? Houksai grid not worth it? Aki usually goes out on the central, but I can see removing him. Allows for the 3rd Neural.

If you think you needed it. I rarely encounter anyone that plays expose effects. And honestly, I never run expose cards myself. Every now and then I'll use Infiltration, but most of the time I end up using it for the money.

Didn't realize Marked existed when I put in Eve, will probably switch that out.

Any 5-cost to trash works well. Private Contracts is another and is no influence.

As for Bullfrog, I love it. Being able to move someone over in front of a pair of neural katana's and a Fetal or a Snare is just so mean. And if nothing else, it's a possible resource drain. Again though, is this just inexperience talking?

Honestly if I run into a bullfrog and think I'm running into a trap, I'll just jack out and start the run all over again on the original server. Whirlpool is about the only way to guarantee it to work....but it takes a lot of time and effort to set-up that kind of trap.

If it works for you, go ahead and keep it, but I'm not a fan.

Taking into account everything we've discussed, here is the current rebuild of my Jinteki. I really like the concept of Replicating Perfection.

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Jinteki

Replicating Perfection

AKA: The Shell Game

Outside Influence Used: 15

Card Count Total: 49

Agendas

Nisei MK II x3

Fetal AI x3

Braintrust x3

False Lead x2

Assets

Project Junebug x2

Snare! x3

Ronin x2

Aggressive Secretary x2

Zaibatsu Loyalty x1

Private Contracts x2

Adonis Campaign x1

Marked Accounts x1

Operations

Hedge Fund x3

Neural EMP x3

ICE

Pop-Up Window x3

Wall of Thorns x2

Wall of Static x3

Chum x2

Tollbooth x2

Enigma x3

Neural Katana x3

Edited by Cross and Key

Looks decent to me. Personally I prefer 1 or 2 three-point agenda just to try and squeek one through so you only need 2 more 2-pointers. It also lowers the number of agenda cards.

I'd possibly go for some more economy assets by dropping Zaibatsu and the freed up card by reducing the agenda count....something like 2 more private contracts.

Three enigmas might be a bit too much, 2 should be good. No idea what other ice you'd take, though. Play around with it!

18 ice might be a little low, but there is a smaller need to ice up remotes...just watch out for Bank Job and Dirty Laundry when CnC hits.

Switched a marked accounts for a private security.