I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: Play the shell game and make them guess whats real and what isn't. Keep the agendas down just as long as the ambushes, confuse the runner, and bite them with the Ronins, Junebugs, Snares, and Fetals. Prevent exposure with Zaibatsu, and hold onto resources via assests. Protection on all of the above using yet more net damage, and assume that anything will sting them further. Point of the deck is to kill the runner, not to win by points.
[below is the updated decklist after conversations]
Jinteki
Replicating Perfection
AKA: The Shell Game
Outside Influence Used: 15
Card Count Total: 49
Agendas
Nisei MK II x3
Fetal AI x3
Braintrust x3
False Lead x2
Assets
Project Junebug x2
Snare! x3
Ronin x2
Aggressive Secretary x2
Zaibatsu Loyalty x1
Private Contracts x2
Adonis Campaign x1
Marked Accounts x1
Operations
Hedge Fund x3
Neural EMP x3
ICE
Pop-Up Window x3
Wall of Thorns x2
Wall of Static x3
Chum x2
Tollbooth x2
Enigma x3
Neural Katana x3
Edited by Cross and Key