I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: Create a powerful economy that penalizes the runner for trying to run against it by offering up a number of tags and meat damage. Add in advancement manipulation and it'll keep the runner of their toes for which piece of ice is the worst danger on the board. Hadrian's Wall is there to be a threat and a solid target for Priority Req.
Weyland Consortium
Because We Built It
AKA: Stop Playing With My Toys!
Outside Influence Spent: 15
Card Count Total: 49
Agendas
Corporate War x3
Hostile Takeover x2
Priority Requisition x1
Private Security Force x2
Project Atlas x3
Assets
Dedicated Response Team x 2
Upgrades
Amazon Industrial Zone x2
Operations
Beanstalk Royalties x3
Hedge Fund x3
Scorched Earth x2
Shipment From Kaguya x3
Trick of Light x3
ICE
Caduceus x3
Data Raven x2
Draco x2
Hadrian's Wall x1
Ice Wall x3
Matrix Analyzer x1
Shadow x3
Tyrant x1
Wall of Static x3
Woodcutter x1
Edited by Cross and Key