I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: Wield huge economy and combo ice to dare the runner to try a run. Threaten brain damage. Make sure they can only run once by using a mixture of Hourglass and click-broken ices. Janus is there to be a threat, with the economy as it is, it should be effective as sitting around the 15 credit mark is relatively doable.
Haas-Bioroid
Engineering The Future
AKA: Threatening Glares
Outside Influence Used: 9
Card Count Total: 49
Agendas
Accelerated Beta Test x3
Corporate War x2
Mandatory Upgrades x1
Priority Requisition x1
Project Vitruvius x3
Assets
Adonis Campaign x3
Upgrades
Ruhr Valley x2
Operations
Archived Memories x3
Beanstalk Royalties x3
Biotic Labor x3
Green Level Clearance x3
Hedge Fund x3
ICE
Eli 1.0 x1
Enigma x2
Heimdall 1.0 x2
Hourglass x3
Ice Wall x2
Janus 1.0 x1
TMI x2
Tollbooth x2
Viktor 1.0 x2
Viper x2
Edited by Cross and Key