I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: Overload HQ and R&D by consistently running on them with Nerve Agent and Medium. Continue to shutdown the ice by Deja'ing the Parasites and shooting them with Wyrms. Darwin for utility, and Morning Star for brute force, the hope is for the light economy manipulation with the Cyberfeeders to allow for a fast blast on Central for shutdown.
[below is the updated decklist after conversations]
Anarch
Noise: Hacker Extraordinaire
AKA: Your Central Server Is Mine
Outside Influence Used: 14
Card Count: 45
Hardware
Grimoire x3
Cyberfeeder x3
The Personal Touch x2
Programs
Medium x2
Datasucker x2
Parasite x3
Djinn x2
Mimic x2
Yog.0 x2
Darwin x3
Corroder x2
Events
Deja Vu x2
Surge x2
Sure Gamble x3
Resources
Kati Jones x2
Armitage Codebusting x2
Aesop's Pawnshop x1
Wyldside x2
Ice Carver x1
Personal Workshop x2
Liberated Accounts x3
Edited by Cross and Key