I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: Use a very small pool of cards to hit the necessary items quickly, flush up on programs and everything with fast, light economy. Skip past ice with the Insides and Tinkers, and have massive memory left over due to excess link strength.
[below is the updated decklist after conversations]
Shaper
Chaos Theory: Wunderkind
AKA: Thin Deck, Fast Runs
Outside Influence Spent: 12
Card Count Total: 40
Hardware
Dinosaurus x2
Cyberfeeder x3
Rabbit Hole x3
Programs
Snowball x2
Creeper x2
Zu.13 Key Master x2
Yog.0 x2
Pipeline x1
Battering Ram x1
Crypsis x2
Events
Diesel x3
Tinkering x3
Sure Gamble x3
Inside Job x3
Resources
Kati Jones x2
Armitage Codebusting x3
Underworld Contact x2
Edited by Cross and Key