Chaos Theory Deck List

By Cross and Key, in Android: Netrunner Deck Building

I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!

Deck Concept: Use a very small pool of cards to hit the necessary items quickly, flush up on programs and everything with fast, light economy. Skip past ice with the Insides and Tinkers, and have massive memory left over due to excess link strength.

[below is the updated decklist after conversations]

Shaper

Chaos Theory: Wunderkind

AKA: Thin Deck, Fast Runs

Outside Influence Spent: 12

Card Count Total: 40

Hardware

Dinosaurus x2

Cyberfeeder x3

Rabbit Hole x3

Programs

Snowball x2

Creeper x2

Zu.13 Key Master x2

Yog.0 x2

Pipeline x1

Battering Ram x1

Crypsis x2

Events

Diesel x3

Tinkering x3

Sure Gamble x3

Inside Job x3

Resources

Kati Jones x2

Armitage Codebusting x3

Underworld Contact x2

Edited by Cross and Key

Deck Concept: Use a very small pool of cards to hit the necessary items quickly, flush up on programs and everything with fast, light economy. Skip past ice with the Insides and Tinkers, and have massive memory left over due to excess link strength.

Overall, probably one of the better runner decks you've posted up. What's the point of all the excess memory though? If you're going to do that, why not load up on viruses or something?

Personally not a huge fan of link-based economy, but Rabbit Hole is cheap and it does thin your deck faster.

I don't think you have good enough economy, though. I'd get a third copy of Armitage and Kati Jones (or replace Armitage with Magnum Opus).

Hardware

Dinosaurus x2

Cyberfeeder x3

Rabbit Hole x3

I really don't see the use of Cyberfeeders without viruses. Yes the 3 credits a turn can be nice for using icebreakers, but that's kinda meh for the investment if you aren't using viruses.

Programs

Pipeline x2

Gordian Blade x2

Creeper x2

Battering Ram x2

Snowball x2

Zu.13 Key Master x2

Would love to see Femme and Yog.0 in here. I'd honestly ditch both Gordian and Zule...Yog.0 (on Dinosaurus) is really the only codegate breaker you need.

Take Battering Ram or Snowball, you don't need both. Snowball + Personal Touch works as well. Play with them and see what you like.

Not sure on Pipeline vs. Creeper. Both can be decent (though Personal Touch helps both out a lot).

Events

Diesel x3

Tinkering x3

Sure Gamble x3

Inside Job x3

A lot of people won't expect Inside Job. :)

The rest are all good. I'd squeeze in 3 copies of Modded to help the economy.

Resources

Kati Jones x2

Armitage Codebusting x2

Public Sympathy x2

Underworld Contact x2

Unless you're running Quality Time, I don't think you need Public Sympathy. Underworld Contacts can be useful, but as I stated in your other threads, I don't like link-based economy. Kati and Armitage are good!

Pretty decent overall, but the fat could be trimmed a bit.

The cyberfeeders were a way to avoid having to invest into a huge heavy economy. I like the free credits they give, but what is the better replacement for them? Should I just switch them for the third Kati and Armitage? I hate Magnum Opus's mem cost, but I do have a lot of freed up memory options, so it could work out for me.

The rabbit holes feed me for the underworlds as well as insta-thin my deck. I like link strength, especially in case of NBN/trace heavy decks.

I was trying to make sure I could hit the appropriate types of icebreakers which is why I double up on types. Is that a bad decision? I figured Creeper and Zule were easy choices due to the Rabbit Holes. Yog.0 makes perfect sense on Dinosaurus.

I dropped modded out because I was able to pull it off without them, but putting them back in could make some sense for savings since some card slots are opening up.

The cyberfeeders were a way to avoid having to invest into a huge heavy economy. I like the free credits they give, but what is the better replacement for them? Should I just switch them for the third Kati and Armitage? I hate Magnum Opus's mem cost, but I do have a lot of freed up memory options, so it could work out for me.

Don't get me wrong, cyber feeders are good. But the biggest cost for shapers is with the install. Actually boosting strength and breaking is fairly cheap.

Play around with it and see what you like. Magnum Opus is great, but it is slow. Unfortunately shapers don't have good burst economy (not until creation and control of course).

The rabbit holes feed me for the underworlds as well as insta-thin my deck. I like link strength, especially in case of NBN/trace heavy decks.

Fair enough. I more see it as a way to thin out your deck really quickly.

I was trying to make sure I could hit the appropriate types of icebreakers which is why I double up on types. Is that a bad decision? I figured Creeper and Zule were easy choices due to the Rabbit Holes. Yog.0 makes perfect sense on Dinosaurus.

More like you just don't need it. I usually only double up on sentry-breakers (usually something like pipeline/mimic + femme or ninja + femme). Then I take Crypsis or Darwin as universal breakers until I can get a more efficient rig up and running.

I dropped modded out because I was able to pull it off without them, but putting them back in could make some sense for savings since some card slots are opening up.

I just like being able to drop in programs for cheap. Shaper breakers are just so expensive and they really don't have burst economy that can get you 2+ programs installed crazy fast. Usually it's only 1 a turn or so. Modded really helps speed that up. Plus it gets rid of two cards in your hand so Diesel/Quality Time might not cause you to discard valuable cards.

After our comments here is the rebuild. I really can't find much that I like to change out the Cyberfeeders yet, and I ran out of moddeds ( my friend borrowed them ). After running the deck again, it really doesnt seem to need the moddeds, the economy works so well as it is.

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Shaper

Chaos Theory: Wunderkind

AKA: Thin Deck, Fast Runs

Outside Influence Spent: 12

Card Count Total: 40

Hardware

Dinosaurus x2

Cyberfeeder x3

Rabbit Hole x3

Programs

Snowball x2

Creeper x2

Zu.13 Key Master x2

Yog.0 x2

Pipeline x1

Battering Ram x1

Crypsis x2

Events

Diesel x3

Tinkering x3

Sure Gamble x3

Inside Job x3

Resources

Kati Jones x2

Armitage Codebusting x3

Underworld Contact x2

After thinking about it a bit, would E3's have a place in the deck?

E3 is good against bioroids and not much else. Shaper breakers are pretty efficient so I never feel obligated to run it. That and at 2 influence a pop, it's pretty pricey.