I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!
Deck Concept: [Needs a rewrite]
Criminal
Andromeda: Dispossessed Ristie
AKA: Hardware Backed HQ Exposure
Outside Influence Used: 14
Card Count Total: 45
Hardware
Desperado x2
E3 Feedback Implants x2
HQ Interface x2
R&D Interface x2
Programs
Battering Ram x1
Corroder x1
Creeper x1
Femme Fatale x1
Sneakdoor x2
Snitch x1
Yog.0 x1
Zu.13 Key Master x1
Events
Account Siphon x3
Easy Mark x3
Emergency Shutdown x3
Forged Activation Orders x2
Inside Job x3
Quality Time x2
Special Order x3
Sure Gamble x3
Resources
Access To Globalsec x2
Kati Jones x2
Underworld Contact x2
Edited by Cross and Key