Andromeda Deck List

By Cross and Key, in Android: Netrunner Deck Building

I have recently gotten into the game and absolutely love the concept. Between the LCG format itself and the asynchronous gameplay, I feel like Netrunner is one of the coolest games on the market right now. Add in the fact that I work at a LGS and I get a fair amount of opportunity to demo the game. Here's the issue: a large number of my games are my own decks against themselves. We are starting to grow our community (we just got our TO Kits in yay!) but for the most part there are about three of us that are consistent players. That doesn't leave a whole lot of experimentation or real learning curve against much. So what I was hoping is that I could get some feedback on my decklists and some ideas for where to tweak and what to leave alone. They all play fairly well right now, but I know they can all be fine tuned. Thanks for the help!

Deck Concept: [Needs a rewrite]

Criminal

Andromeda: Dispossessed Ristie

AKA: Hardware Backed HQ Exposure

Outside Influence Used: 14

Card Count Total: 45

Hardware

Desperado x2

E3 Feedback Implants x2

HQ Interface x2

R&D Interface x2

Programs

Battering Ram x1

Corroder x1

Creeper x1

Femme Fatale x1

Sneakdoor x2

Snitch x1

Yog.0 x1

Zu.13 Key Master x1

Events

Account Siphon x3

Easy Mark x3

Emergency Shutdown x3

Forged Activation Orders x2

Inside Job x3

Quality Time x2

Special Order x3

Sure Gamble x3

Resources

Access To Globalsec x2

Kati Jones x2

Underworld Contact x2

Edited by Cross and Key

Deck Concept: Use Andro to get a turn one setup in place to make other runners jealous, use her innate link strength as a bonus for both economy and memory saving. Overload on hardware to make every run as damaging as possible, use Sneakdoor to get into HQ to allow Lemuria to gain exposures. Play the information control game and use the criminal's capacity to make quick bank to her advantage.

Honestly taking the time to set up the link bonuses really isn't worth the time IMO. Criminals specialize at being ridiculously aggressive right out the gate. They have so many tricks and quirks that are great at keeping the corp poor and get themselves into servers.

And you are missing some of the most powerful cards in the criminal arsenal: Account Siphon (probably the most powerful card in the game) and Emergency Shutdown (keeps the corp poor and the defenses weak).

I think you are are spending too much time building a drip economy rather than running hitting the corp fast and early.

Hardware

Doppelganger x2

Lemuria Codecracker x2

E3 Feedback Implants x2

HQ Interface x2

Dyson Mem Chip x2

Lemuria Codecracker is kinda pointless. Expose effects are pretty....meh. Keep the corp poor and yourself rich and you won't have a problem.

Dyson Memchip isn't really needed. 5 memory is usually plenty. In mid-to-late game archives tend to be pretty iced up so criminals tend to uninstall it around then. Granted if you want the link, go nuts.....though if you really want a link-based economy, you'll want more more than just 2 cards to get you there.

E3 Feedback is a decent choice.

And honestly, RnD interface helps crim out a lot more than HQ Interface. Plus you have plenty of influence left.

As for Doppelganger....meh....it's just completely out-shadowed by Desperado. Play with it and see what you like better I guess.

Programs

Femme Fatale x1

Crypsis x1

Snitch x1

Peacock x2

Aurora x2

Creeper x2

Zu.13 Key Master x2

Ninja x2

Sneakdoor Beta x2

16 programs? That's a bit nuts.

Aurora is utter crap, ditch it. Peakcock is crap, ditch it. Creeper and Ninja conflict, I'd pick one or the other (though I'm more a fan of Mimic). One or two Femmes is always a good choice.

Not a fan of Snitch, but whatever, you have the memory available.

Sneakdoor is something you want early, go with 3 copies.

As criminal, you want to get into servers early and fast. Take 3 crypsis.

Zule isn't a bad choice.

Events

Inside Job x3

Easy Mark x3

Sure Gamble x2

Deja Vu x2

Infiltration x2

Where are Emergency Shutdown, Account Siphon, Special Order, and a third sure gamble?

If you aren't taking RnD Interface, take 3 Makers Eye.

Infiltration can potentially be cut if you aren't floating tags.

Resources

Kati Jones x2

Inside Man x2

Public Sympathy x2

Underworld Contact x2

I don't think you have the hardware to justify Inside Man (I don't think there are enough / good enough hardware in the game to use it in any deck).

With enough cash and events, I don't think you even need public sympathy.

Overall, I think it's pretty unfocused and not that strong. Definitely missing a lot of the cards that make criminal so powerful.

Should I switch the focus away from HQ onto R&D and drop the Lemurias, go Maker's Eye/Indexing?

HQ interface is an easy switch to R&D interface, and Doppel can switch to Desp with no real issue.

Basically I don't know how to run the programs in the deck then.

Add in the Emergencies , Siphons, Specials, drop the infils. Basically drop the exposure angle from the deck.

Inside man and Public can go.

It's the finesse parts of it. I really like Andro, and I am a fan of link econ. Being able to turn one drop a bunch of things is pretty solid. I'll be getting my other sure gamble back to bump that up and knowing that I'm drawing a fifth of my deck means between either initial or mulligan I should be able to draw into one of them to get the setup going. Around here I've never seen anyone else run her (people love Gabe) and I want to make her into a weapon.

I admit I tried to do a lot of things with this deck and I didn't know what to focus on. Basically (if I'm tracking with you) what I'm hearing what a criminal should be doing is resource denial on the corp side and pick a server and keep on raiding that. From the sounds of it R&D is the better choice here, especially considering the R&D interface is free from influence costs.

Should I switch the focus away from HQ onto R&D and drop the Lemurias, go Maker's Eye/Indexing?

Honestly with RnD Interface as good as it is and with how good the criminal economy is, I'd got with that instead of Maker's Eye (unless you decide to do both....though be wary of Jinteki when doing this).

Haven't used indexing yet, so I can't comment on it. It could definitely work, but 3 influence is very expensive.

HQ interface is an easy switch to R&D interface, and Doppel can switch to Desp with no real issue.

Basically I don't know how to run the programs in the deck then.

I tend to do something like: Mimic, Yog.0, Datasucker, Crypsis, Femme, Corrodor or Gordian, Crypsis, Femme, Corroder, Sneakdoor. Ninja can be used as well, but 1 or 2 copies of femme is nice to have.

It's the finesse parts of it. I really like Andro, and I am a fan of link econ. Being able to turn one drop a bunch of things is pretty solid. I'll be getting my other sure gamble back to bump that up and knowing that I'm drawing a fifth of my deck means between either initial or mulligan I should be able to draw into one of them to get the setup going. Around here I've never seen anyone else run her (people love Gabe) and I want to make her into a weapon.

Honestly, I'd argue that Andromeda is stronger than even Gabe. Having a TON of events and economy cards off the bat (or even pulling off a turn 1 account siphon which tends to be a death-sentence for the corp) is crazy powerful. Load up on plascretes and you really don't even need to care about being tagged.

Just keep the corp poor and sit on 6-8 credits and you should be great. Things that let you draw faster are also great. Quality Time really helps out.

I admit I tried to do a lot of things with this deck and I didn't know what to focus on. Basically (if I'm tracking with you) what I'm hearing what a criminal should be doing is resource denial on the corp side and pick a server and keep on raiding that. From the sounds of it R&D is the better choice here, especially considering the R&D interface is free from influence costs.

RnD is nice (especially with RnD Interface) as you can keep the corp what is called 'RnD Locked'. You know exactly what they will be getting for the next 2-3 turns so you can spend the rest of the time harrassing HQ, remotes, and keeping them poor. Criminals excel at resource denial.

Here is the new decklist for Andro:

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Criminal

Andromeda: Dispossessed Ristie

AKA: Hardware Backed HQ Exposure

Outside Influence Used: 14

Card Count Total: 45

Hardware

Desperado x2

E3 Feedback Implants x2

HQ Interface x2

R&D Interface x2

Programs

Battering Ram x1

Corroder x1

Creeper x1

Femme Fatale x1

Sneakdoor x2

Snitch x1

Yog.0 x1

Zu.13 Key Master x1

Events

Account Siphon x3

Easy Mark x3

Emergency Shutdown x3

Forged Activation Orders x2

Inside Job x3

Quality Time x2

Special Order x3

Sure Gamble x3

Resources

Access To Globalsec x2

Kati Jones x2

Underworld Contact x2

Global sec is crap. Especially if you're going to be floating the tags from account siphon.

If you want to boost up link, I'd go with Dyson or Rabbit Hole. Though if you want a quick hold-over unitl you can get the chips installed, I guess Access works.

I just don't like wasting money and clicks to get rid of tags when running criminals. Just a personal preference.

Shaper breaker suite is interesting. Why Battering ram instead of a second corroder? That thing sucks up memory. You already have a lot of different programs rather than a several copies of the same. Spending that much cash and influence installing might not work the best.

I'd really, really try to get 2-3 copies of Crypsis in. A universal breaker early on will help you get that crucial first account siphon off. The single breakers are good at what they do....but running into chimera or something like it will stop you flat until you can get a full rig up and running.