Are there plans in place to take this game into the Expanded Universe?

By ServiceGames, in Star Wars: The Card Game

Malachor V is, presumably, still floating in space in the Classic era, so can feasibly be used as a Sith nexus. The artwork would make it canonical for the period in question, too (if it was an intact planet, then we'd have timeline issues).

The artwork depicts Malachor as it looked during KOTOR 2: partially destroyed due to the use of a Sith weapon. The canonical (i.e. light side) ending of the game results in its complete destruction. If you go to Malachor during the Classic era, all you're going to find is debris.

So I guess I don't see why it'd be worse for dead characters like Nomi Sunrider or Bastila Shan to appear in this era than it is for a destroyed planet to do so.

Aha, I forgot about the canon/non-canon stuff. I knew it was destroyed at the end of the game, just not to what extent!

Screwed up some words in my post. Of course FFG can and will do whatever they think is best for them. What that ends up being, we'll have to wait and see.

If they don't keep to how I'd like it, so be it. But keep in mind they'll move forward chronologically (into the new trilogy) long before they ever need to move backward (or into Legacy).

If you go to Malachor during the Classic era, all you're going to find is debris.

Perfectly fair if you don't see a difference there, but to me the idea that a force dead zone where Malachor once was is effecting my game is cool. The idea that Revan or Cade or whoever is effecting my game when they couldn't possibly based on the time the game is set is less cool to me.

Perfectly fair if you don't see a difference there, but to me the idea that a force dead zone where Malachor once was is effecting my game is cool. The idea that Revan or Cade or whoever is effecting my game when they couldn't possibly based on the time the game is set is less cool to me.

I don't really see a difference, but I do want people to be open-minded about this, since the potential does exist for other eras to eventually show up, though likely Old Republic and Legacy would occur much later than say, the Prequel era. The last thing I want is for some people to be disappointed about something that others want very much to see happen. Thus I'd like to offer an explanation that might possibly alleviate some potential head-scratchers.

Who here has read the Star Wars: Vector comic by Dark Horse? This was a six-issue "cross-through" of all four of Dark Horse's then-running series set in the Star Wars universe, in which an event that occurs in the Old Republic ripples forward in time to affect later eras. I mention this because I see it as an example of how past events can affect future events. Given the nature of the Force, events can ripple backward in time also, in a manner of speaking. For example, consider how a Force-vision about the rise of the Galactic Empire might affect a Jedi's actions during the Old Republic.

The combat phase is already abstract and open to interpretation, so that just as a Rancor destroying the Redemption does not necessarily mean the creature literally took a swing and broke a capital ship, units from different eras interacting doesn't mean they are meeting face-to-face. Let's say that Vader attacks The Secret of Yavin 4, and Revan defends, wins the edge battle, and places a focus token on Vader. One can interpret this in the following way: Vader is in search of an ancient Jedi artifact that Revan once happened to possess. However, fearing what might happen if this artifact were to fall into the wrong hands, the redeemed Jedi hid it somewhere all but inaccessible, deep within one of the several Sith ruins dotting the Yavin moon. The focus token represents the effort Vader must exert to recover the well-hidden artifact.

I agree that we should all be open-minded to what could appear in the game. It is a sad state of affairs that sometimes we see stuff that other people don't want where SW is concerned. Personally, I dislike all the hoopla around Boba Fett - he served his purpose excellently in ESB and I don't think there is any need to reveal much more about him. But instead we're getting nearly every minute of his life chronicled in excruciating detail in the EU, to the extent that I can't look at the guy in the same way since I read about his problems with his knees and such. But I digress.

Vector is a great example for crossing over, and could indeed pave the way for opening up extensions of this card game. I have been considering the possibility of seeing Celeste Morne turn up in this game, along with the ghost of the Sith chap that follows her about. In fact, Sith ghosts are almost tailor-made to give us cards that "don't belong" in the classic trilogy era. Your mention of Yavin IV got me thinking how long will it take to see Exar Kun in a Sith pod, for instance. Such things show that some aspects of the other eras can comfortably "belong" in this game, without necessarily broaching a full-on KotOR expansion.

Whether we'll see anything like the comparable Saga Expansions to LotR, that have suggested decklists for playing in a certain period, is up for debate though. I still think we'll be seeing further card games down the line that broach the different eras separately, however. Last year, before the Disney thing, I had been convinced we'd be getting a standalone Clone Wars game, though now they seem to be moving forward rather than back, I think it more likely we'll get some sort of NJO-esque/LotF-era thing that can tie into the new trilogy effortlessly when it appears. Unless they wait for 2015 and then just give us a new trilogy tie-in game. Let's be honest, they'd be foolish not to want to tap into that.

I'm getting carried away again. Back to the original point, I don't really see us getting a Revan card in your example there, MarthWMaster, but instead something like "The Will of Revan" or whatever, which would interact with cards in much the same way you describe. Either as a separate card that defends its objective, or else the effect of the objective itself. I do fully expect to see relics from earlier eras (the upcoming adventure module for the RPG is obvious they're thinking along these lines in their other games), and there are plenty of long-lived species that can carry over from the Clone Wars to tie these two eras together (let's see K'Kruhk and T'ra Saa!)

What I don't want is to see Revan being dropped on the table across from my Darth Vader. This game can take inspiration from wherever it likes. The more places the better. But ultimately I want to keep playing cards that could reasonably exist in this period. So droid or maybe even vehicle units, enhancements and objectives that represent locations or items, and events that are still reasonably possible at the time this game is set are all fair game (and entirely welcomed) by me.

*** Contains spoilers about The Force Unleashed and The Force Unleashed II ***

So, let's say Galen Marek (Starkiller) is dropped in front of Vader. Starkiller is far stronger than Vader. He isn't as strong as Sidious, but Vader is incredibly weak facing Starkiller. TFU is still in the BBY timeframe, though.

SG

Edited by ServiceGames

Malachor V is, presumably, still floating in space in the Classic era, so can feasibly be used as a Sith nexus. The artwork would make it canonical for the period in question, too (if it was an intact planet, then we'd have timeline issues).

The artwork depicts Malachor as it looked during KOTOR 2: partially destroyed due to the use of a Sith weapon. The canonical (i.e. light side) ending of the game results in its complete destruction. If you go to Malachor during the Classic era, all you're going to find is debris.

So I guess I don't see why it'd be worse for dead characters like Nomi Sunrider or Bastila Shan to appear in this era than it is for a destroyed planet to do so.

We will never see Nomi Sunrider or any of the Sunriders in the game at all. The Sunrider name is off limits due to a court battle loss.

But **** it, give me Jar Jar- he can show up in this game, make him a rebel or lack of affiliation. I need gungans.

But **** it, give me Jar Jar- he can show up in this game, make him a rebel or lack of affiliation. I need gungans.

Here you go.

I've also questioned where this game will ultimately go. I think it has the same problem that the miniatures games does.

If you start including the different eras of the Star Wars universe, you get really weird time line discrepancies. It would just be odd to see both Darth Vader and Darth Maul on the board at the same time, or an N-1 Starfighter and an X-wing (as just two examples).

So if they do use the expanded universe, how does that fit thematically? That's more a rhetorical question...

Curious though!

While were asking rhetorical questions, I'll throw one in. If we're comfortable with the game's abstract "cinematic gameplay," does the presence of two cards at the same time necessarily imply the temporal proximity of the two, or can said cinematic gameplay also extend to achronological storytelling?

We could all just be caught in a temporal vortex that would allow for any combination of characters and/or units to occur. :)

JH

I just want space slugs!!!!

What I don't want is to see Revan being dropped on the table across from my Darth Vader. This game can take inspiration from wherever it likes. The more places the better. But ultimately I want to keep playing cards that could reasonably exist in this period. So droid or maybe even vehicle units, enhancements and objectives that represent locations or items, and events that are still reasonably possible at the time this game is set are all fair game (and entirely welcomed) by me.

*** Contains spoilers about The Force Unleashed and The Force Unleashed II ***

So, let's say Galen Marek (Starkiller) is dropped in front of Vader. Starkiller is far stronger than Vader. He isn't as strong as Sidious, but Vader is incredibly weak facing Starkiller. TFU is still in the BBY timeframe, though.

SG

I hope that they include the older eras but only in a way that makes sense in the time period. I'd love to see Naga Sadow or the other old sith lords holocrons or Lightsabers. I do want an HK-47 card though, Galaxies established that he is still around and functioning within the time period.

We could all just be caught in a temporal vortex that would allow for any combination of characters and/or units to occur. :)

JH

Only if we get a Time And Relative Dimensions In Space objective set. ;)

While were asking rhetorical questions, I'll throw one in. If we're comfortable with the game's abstract "cinematic gameplay," does the presence of two cards at the same time necessarily imply the temporal proximity of the two, or can said cinematic gameplay also extend to achronological storytelling?

Touche!

You raise an excellent point. If, for instance, a tauntaun has the capability of *potentially* getting the killing blow on a Death Squadron Star Destroyer, then I suppose I'd allow Maul and Vader to fight side-by-side. :D

Edited by Cigar

I would just like to say that FFG have

"unlimitttteeeedddd pooooowwwwweeeeeerrrrr!"

when it comes to what cards they do and dont want to create. a true hardcore SW fan will embrace it and play on.