Are there plans in place to take this game into the Expanded Universe?

By ServiceGames, in Star Wars: The Card Game

Don't get me wrong, I'm a fan of the movies, but the Expanded Universe is my true draw to Star Wars. Is there any definite plans for a Knights of the Old Republic expansion, Knights of the Old Republic II expansion, The Old Republic expansion, Darth Bane expansion, Legacy (comic series) expansion?

I must admit that, these being the biggest draws to the game for me, I'm very curious to know if FFG already has expansions in the works that don't center around the movies and the few years before and after the Battle of Yavin but 3500 years to 5000 years BBY, and 130 years ABY.

The concept seems solid enough, but the way the core game is built right now (the Death Star dial being the center of play for dark side factions), it doesn't lend itself to expanding outside of what happened in the movies or side stories based very much on the movies' backgrounds.

I am truly curious if they already have plans to branch out into the EU for those of us more interested in playing say a Knights of the Old Republic expansion, a Darth Bane expansion, or one of the three (not just two) factions in Star Wars: Legacy.

Anyone know?

Thanks in advance!

SG

Probably not. They'll probably just do the rebellion maybe prequel era.

Don't get me wrong, I'm a fan of the movies, but the Expanded Universe is my true draw to Star Wars. Is there any definite plans for a Knights of the Old Republic expansion, Knights of the Old Republic II expansion, The Old Republic expansion, Darth Bane expansion, Legacy (comic series) expansion?

I must admit that, these being the biggest draws to the game for me, I'm very curious to know if FFG already has expansions in the works that don't center around the movies and the few years before and after the Battle of Yavin but 3500 years to 5000 years BBY, and 130 years ABY.

The concept seems solid enough, but the way the core game is built right now (the Death Star dial being the center of play for dark side factions), it doesn't lend itself to expanding outside of what happened in the movies or side stories based very much on the movies' backgrounds.

I am truly curious if they already have plans to branch out into the EU for those of us more interested in playing say a Knights of the Old Republic expansion, a Darth Bane expansion, or one of the three (not just two) factions in Star Wars: Legacy.

Anyone know?

Thanks in advance!

SG

Probably not. They'll probably just do the rebellion maybe prequel era.

they already are using expanded universe stuff. mara jade, dash rendar, everything renegade squadron (renegade squadron, col serra, etc etc), black suns, AAC-1 speeder tanks, MTV-7, general strack, and the list goes on and on.

as far as KOTOR, and such, no, it looks like the game is staying with the sequel era as far as time goes, but using all the expanded universe from that era, which is ALOT of stuff. i expect to see characters like prince xizor, and we're already getting mara and rendar, so they are clearly using any EU content they see fit.

I still argue that the problem with bringing this game out of the Classic era is not the Death Star dial. After all, if the DS deck is pure Smugglers and Spies, this does not necessarily mean that the Hutts are literally building the Death Star (this did kind of happen in the EU, but it's worth ignoring for the most part). It just represents the strength of the dark side expanding. No, the problem with branching into other eras is the fact that two of the six factions (Rebel Alliance and Imperial Navy) are explicitly tied to a fraction of the canon. The biggest fraction, to be sure (at least in terms of content available), but still only a fraction. They could go further in time perhaps, with the modification being as simple as providing an alternate Rebel Alliance affiliation card labeled "New Republic." But other eras are trickier. Even for an expansion into the Prequel era, new factions based on the Republic and Confederacy would be necessary.

All that said, The Ghosts of the Dark Side from the Edge of Darkness expansion is a Malachor V objective.

I still argue that the problem with bringing this game out of the Classic era is not the Death Star dial. After all, if the DS deck is pure Smugglers and Spies, this does not necessarily mean that the Hutts are literally building the Death Star (this did kind of happen in the EU, but it's worth ignoring for the most part). It just represents the strength of the dark side expanding. No, the problem with branching into other eras is the fact that two of the six factions (Rebel Alliance and Imperial Navy) are explicitly tied to a fraction of the canon. The biggest fraction, to be sure (at least in terms of content available), but still only a fraction. They could go further in time perhaps, with the modification being as simple as providing an alternate Rebel Alliance affiliation card labeled "New Republic." But other eras are trickier. Even for an expansion into the Prequel era, new factions based on the Republic and Confederacy would be necessary.

All that said, The Ghosts of the Dark Side from the Edge of Darkness expansion is a Malachor V objective.

Scum and Villainy. Just sayin.

Regarding expanding past the idea of Rebellion VS Empire, it could be done but I think they are smart to stick with the post Prequel Trilogy EU for now at least. There are definitely many EU events and characters that can still be added before they have to draw on any Prequel Trilogy stuff. I'm excited to see what they release next.

I'm sure that FFG will continue to expand the scope of the game so long as people stay interested in it.

My suggestion: tell all of your friends and family about this game! Get them to buy it, too! FFG's sales will increase, and they'll be able to afford to spend more of their resources on further development until they have no choice to expand into areas of the Star Wars universe that they have not yet explored. The Star Wars universe is infinite and so too are the possibilities.

Keep the momentum going, guys!

(I'm excited to see what opportunities will be available to FFG's development of this game once we see the upcoming Star Wars movies, Episodes VII - IX.)

I've said it before, but I'll restate it here because it's relevant: The Sequel Trilogy will be underway long before the design team shall have any need to develop periods of the timeline other than the Classic era. This of course includes the New Republic/New Jedi Order era (Thrawn, Dark Empire, etc.) that may or may not remain intact pending any revised continuity resulting from the new trilogy. Here is my math, based on currently expected release dates.

Unknown Force Cycle #1: October 2013 - March 2014

Unknown Force Cycle #2: April 2014 - September 2014

Unknown Force Cycle #3: October 2014 - March 2015

Assuming for the sake of convenience that Episode VII releases in mid-to-late May 2015, matching the release dates of all six previous Star Wars films, and that there are no future delays in the release of upcoming Force Packs, there is still only a two-month gap between the end of the third unknown cycle of Force Packs (fourth overall) and the release of the new film.

Edited by MarthWMaster

I still argue that the problem with bringing this game out of the Classic era is not the Death Star dial. After all, if the DS deck is pure Smugglers and Spies, this does not necessarily mean that the Hutts are literally building the Death Star (this did kind of happen in the EU, but it's worth ignoring for the most part). It just represents the strength of the dark side expanding. No, the problem with branching into other eras is the fact that two of the six factions (Rebel Alliance and Imperial Navy) are explicitly tied to a fraction of the canon. The biggest fraction, to be sure (at least in terms of content available), but still only a fraction. They could go further in time perhaps, with the modification being as simple as providing an alternate Rebel Alliance affiliation card labeled "New Republic." But other eras are trickier. Even for an expansion into the Prequel era, new factions based on the Republic and Confederacy would be necessary.

All that said, The Ghosts of the Dark Side from the Edge of Darkness expansion is a Malachor V objective.

It would be very easy to incorporate the Republic from the KOTOR era (or even the prequels). They fit easily together with the rebels. We don't need new affiliation cards. I think if you were trying to incorporate the Separatists and the Republic as it's own faction- it would just complicate things. They just need to make new objectives and bring them into the already strong affiliations.

*** JUST TO NOTE: I am going to be talking about some Expanded Universe stuff. I'm going to do my best to leave it spoiler free or at least limit it to things you would learn in the first issue or two or just by looking at the cover of some books. But for those that have not played KotOR, haven't read any of the TOR books or played TOR, or haven't read Legacy, just know that I'm going to try to be as spoiler free as I can be, but there might be a spoiler or two in here ***

Going forward in the series is something I'd love to see... not necessarily based on the books, though. I'd love to see a Legacy expansion (during the days of Cade Skywalker, Jariah Syn, and Deliah Blue). Overall, for a 50 issue run, it's one of the best Star Wars comic stories out there. And, while Lucas allowed Dark Horse to continue printing it, it was Dark Horse's second best seller.

There are really only three factions in that storyline though: Republic, Empire, and Sith. This is something I really want to see if FFG can do. Can they take an already established game with six factions I believe and put it into a universe where the number of factions has been cut in half. Do they have the creative ability to do that?

As far as the KotOR timeframe, I think that'd be fairly easy. I mean, all they'd have to do is change the Death Star dial and put in cards that had to do with that era rather than what they have now. Unlike Legacy where factions other than the aforementioned three had really all but faded into the background, the KotOR realm should have plenty of factions to pick from.

The Darth Bane era would be a tough one as there are really only two characters. While multiple factions do exist, the Sith are the only one focused on in that series (Karpyshyn still needs to finish that series).

Again, yes, I'm a fan of the movies. Yes I'm a fan of the prequel trilogy as a matter of fact. On that thought, how are they going to bring the prequel trilogy into all of this? For anyone who has seen the end of Episode III, yes, the Death Star is in its VERY early stages, but will it be a Clone dial?

What I want to see is FFG go outside their comfort zone.. in other words, go outside the couple of years BBY and few years after the fall of the Empire in episode VI and anything EU in between there. I must admit, if they don't include something like a KotOR, TOR, Bane, Legacy, or anything that's truly outside the realm of the movies (including VII, VIII, and IX), I'm going to be very disappointed in FFG.

SG

Edited by ServiceGames

We're already there. Force shock wave is Kotor

We're already there. Force shock wave is Kotor

It appears as though Force Shockwave didn't make its first appearance until Star Wars: Jedi Starfighter in 2002. The cover shows the Jedi Starfighters used in Episode II. So, that particular force power made its first appearance in the Episode II era only 22 BBY where KotOR takes place approximately 5,000 BBY.

http://starwars.wikia.com/wiki/Force_Shockwave

SG

Edited by ServiceGames

The art in force shockwave is not from the original trilogy, or during that timeline, no?

I don't see any reason to any time soon if ever expand in to such extremely different eras within the EU. We have plenty of material right where we are in the time line and this is where the majority of people know the Star Wars universe and like it.

We're already there. Force shock wave is Kotor

It appears as though Force Shockwave didn't make its first appearance until Star Wars: Jedi Starfighter in 2002. The cover shows the Jedi Starfighters used in Episode II. So, that particular force power made its first appearance in the Episode II era only 22 BBY where KotOR takes place approximately 5,000 BBY.

http://starwars.wikia.com/wiki/Force_Shockwave

SG

I'snt that Darth Malgus in the Force Shock wave picture? 3701BBY. I'm pretty sure Kotor takes place between 5000-1000 BBY.

If that is not Malgus then there is some other Sith lord that looks oddly similar to him. Either way, 3,700BBY is not anywhere near BBY (rebellion/prequal era).

If that is not Malgus then there is some other Sith lord that looks oddly similar to him. Either way, 3,700BBY is not anywhere near BBY (rebellion/prequal era).

Right. The question is are we already drawing from KOTOR. The picture proves we are. Nothing seems off limits. We have art from all eras. I'm crossing my fingers for Stealth X's and Ship!

It's KOTOR. That is definitive. Heck, just ignore Force Shockwave for a moment and take a look at the objective itself. Check out that Malachor V trait. The artwork is of a planet that is destroyed in the canon ending of KOTOR 2.

Edited by MarthWMaster

The art in force shockwave is not from the original trilogy, or during that timeline, no?

the art, honestly, looks like Darth Revan. Almost every detail.

I would be happy more or less keeping it the way it is. The Assassin Droid is an HK-47 droid despite there being more contemporary droid models that would fit that card. That card is cool. Force Shock Wave, even if not showing a specific character, is certainly inspired by the art design of the Sith from KotOR and TOR. Great! Malachor V being a trait is interesting.

What I don't want is to see Revan being dropped on the table across from my Darth Vader. This game can take inspiration from wherever it likes. The more places the better. But ultimately I want to keep playing cards that could reasonably exist in this period. So droid or maybe even vehicle units, enhancements and objectives that represent locations or items, and events that are still reasonably possible at the time this game is set are all fair game (and entirely welcomed) by me.

I would be happy more or less keeping it the way it is. The Assassin Droid is an HK-47 droid despite there being more contemporary droid models that would fit that card. That card is cool. Force Shock Wave, even if not showing a specific character, is certainly inspired by the art design of the Sith from KotOR and TOR. Great! Malachor V being a trait is interesting.

What I don't want is to see Revan being dropped on the table across from my Darth Vader. This game can take inspiration from wherever it likes. The more places the better. But ultimately I want to keep playing cards that could reasonably exist in this period. So droid or maybe even vehicle units, enhancements and objectives that represent locations or items, and events that are still reasonably possible at the time this game is set are all fair game (and entirely welcomed) by me.

I think your setting yourself up for disappointment. Its probable well get to that point if the game last.

I don't see that happening ever. I know many people do but I really don't know why.

(Warning - the EU is discussed here, and I think I may have some spoilers for some folks who haven't read Legacy)

I think Toqtamish pretty much nailed it over the page - the period of the galactic civil war is Star Wars to a hell of a lot of people. And there are a lot of things about this game that make me think FFG are marketing it at that hell of a lot of people, and not specifically for the Star Wars junkies out there (of which I am one!) I've not seen this Force Shockwave (unsurprising, considering I'm in that backwater, the UK), but while its first appearance may well be KotOR-era, it isn't unfeasible that the power is known and usable in the classic trilogy period.

Malachor V is, presumably, still floating in space in the Classic era, so can feasibly be used as a Sith nexus. The artwork would make it canonical for the period in question, too (if it was an intact planet, then we'd have timeline issues). Exploring the lore in this way is exactly what I want FFG to be doing with this game, so I just say "bravo! carry on!" I don't think we'll be seeing Revan, or Bastila Shan, or anyone like this in this card game (as much as I would love a Darth Nihilus card...), but I hope we can someday see another game set in this era. I've mentioned a few times that the very first announcement that FFG made about having the license specifically states card games in the plural, so why not?

The Legacy era is an interesting one, though, as Darth Krayt is technically around in the period of the classic trilogy. Not in his distinctive armour, from what I recall, but he is there in the background. Whether we'll ever see him turn up, though, is another matter.

As to the more general subject of the EU in the game, it has already been mentioned that we're getting Mara and Dash, who don't appear in the films, so it can be expected we'll be seeing more of this lot soon. Maybe Hal Horn in a CorSec objective? (Can't remember if Corran would have graduated the academy by then). Definitely expecting Thrawn, Isard (father and daughter), Sate Pestage, and all the other wonders of this timeframe. There is a whole ton of stuff FFG can churn out, and I believe, like MarthWMaster says, we will still only be a few layers into it all by the time the new trilogy hits, when who-knows-what will happen. I'd expect a new game myself, but we'll have to wait another couple of years before that happens.

Something else I would really like to see is FFG strike out on their own. I know there is a seemingly endless resource already for this era, with the timeline around episodes 4-6 being heavily clogged with material that could be mined for years to come, but I would like to see them somehow make their own mark. WEG did a fantastic job of this when they had the license, with so much of the galaxy being shaped by them that it's hard to imagine what the GFFA would be like without that vast source material. If FFG could start creating their own stuff, integrating it into the lore, then I would be very happy, for one!

I would be happy more or less keeping it the way it is. The Assassin Droid is an HK-47 droid despite there being more contemporary droid models that would fit that card. That card is cool. Force Shock Wave, even if not showing a specific character, is certainly inspired by the art design of the Sith from KotOR and TOR. Great! Malachor V being a trait is interesting.

What I don't want is to see Revan being dropped on the table across from my Darth Vader. This game can take inspiration from wherever it likes. The more places the better. But ultimately I want to keep playing cards that could reasonably exist in this period. So droid or maybe even vehicle units, enhancements and objectives that represent locations or items, and events that are still reasonably possible at the time this game is set are all fair game (and entirely welcomed) by me.

I think your setting yourself up for disappointment. Its probable well get to that point if the game last.

I actually would enjoy this lol. To me, having all-stars from different Star Wars ages duke it out sounds like things dreams are made of in my opinion :P

Malachor V is, presumably, still floating in space in the Classic era, so can feasibly be used as a Sith nexus. The artwork would make it canonical for the period in question, too (if it was an intact planet, then we'd have timeline issues).

The artwork depicts Malachor as it looked during KOTOR 2: partially destroyed due to the use of a Sith weapon. The canonical (i.e. light side) ending of the game results in its complete destruction. If you go to Malachor during the Classic era, all you're going to find is debris.

So I guess I don't see why it'd be worse for dead characters like Nomi Sunrider or Bastila Shan to appear in this era than it is for a destroyed planet to do so.

Edited by MarthWMaster