Hello All
In my previous Campaign, an Ordo Malleus Oblationist Inquisitor, posing as an Amalathian, is working in a triumvirate of Inquisitors at fighting off threats that might destabilize the Imperium form within.
In reality, he is preparing to destroy the Calixian Conclave as a whole by organizing the "Event" that is so major and important that would require ALL of the Inquisitors to meet together [in my game, this is the Reincarnation of St Drusus- keeping in mind that I am not running in any way, shape or form Chaos Commandments- I don't even own those books].
Now the players, though his acolytes, inadvertently foil his plans aboard the Pale Sepulcher to carry out the reincarnation and at the very end of the mission, his "Oathed Acolyte" finds an Oblationist cipher left behind by the bad guys that indicates that there might have been something more going on aboard the ship than they, the players, had suspected.
I won't bore you with all of the details, but I've recently had to start a brand new campaign for a new set of players- but I want to keep it heavily tied with the previous campaign, as this new group is going to meld together with the previous groups and carry on from where we left off after the Pale Sepulcher.
For their first game, I took them to Dusk where, by order of their Inquisitor [That same Oblationist], they went chasing after a missing Interrogator in order find out what happened to him. In the process, they find and destroy what they believe to be a Cult of Cannibals that turns out to be a cell of Puritan Inquisitorial Agents performing brutal exorcisms and keeping the avatar of a powerful daemon [Mord'gan the Corpse-eater] sealed up within a shrine.
Now a fragment of Mord'gan has possessed one of the Acolytes and they returning with it [ and with a prisoner from the previous cell] to inform their Inquisitor on what has happened. They've been arguing whether they should tell him or not that they killed other members of the Inquisition seeing as, them being rank 1, that would mean an Immediate death sentence for all intents and purposes.
I, being a terrible planner, haven't really decided where to take it from there and would not mind a bit of help.
I want to do something completely different this time around- I've throwing cults and daemons at my players so long, they would love for a change in flavor: and I've found just the place to take them: Kulth in the Periphery.
Orks-a-plenty, Secessionists, Imperial Guards and a War-torn world with a bitter history linking back to St-Drusus and powerful Chaos McGuffin [Hellbringer's Relic, the Mysterious item and prophecy mentioned in Enemies of the Imperium supplement.]
Now here's my problem. If your still with me after my habitual wall of text, I am out of ideas on how to get the players from Dusk to Kulth. My players have expressed interest in playing out a scenario similar to Einsenhorn's hunt for Lyko and Quixos - so I would love to have the plot thicken somehow in that direction.
All the tools I have to work with are sort of there:
1) There was, on Dusk, a cell of Inquisition agents working to seal off a daemon. They had access to Morse-telegraher and were communicating with someone Off-world. Perhaps a ship- which has just recently set sail to Kulth with a regiment of Duskian Imperial Guard?
2) What did the Oblationist want with this group? One of his acolytes has now been possessed by a fragment of a daemon- was that his plan all along?
Perhaps he needed to question that daemon in particular about something only it knows- that would lead him back to Kulth in his search Hellbringer's relic? Or perhaps he wanted to question them on their Masters Whereabouts, thanks to the Dusk's hag meddling, headed off to Kulth after receiving a vision of sector's death and destruction.
3) What if the cell that the players destroyed was a portrayed as Radical by the Oblationist, in the hopes that the acolytes won't question the hunt for its master's destructions?
Those are a couple of ideas that I had, just writing them out has helped out quite a bit actually- fleshing them out more, or brainstorming them, would be very cool.
Edited by Saldre